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  <Content>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3 6/8" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. DOG"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RACCOON"></CharacterArcBeat>
          <CharacterArcBeat Name="MRS. HIPPO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161523" DateTime="20191204T161517" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">We think this story is coming along. One important general note. In terms of the messaging, we want to be careful that we do not introduce an unsafe misconception: namely, that “if something smells good it is safe to eat.” The dialogue and song lyrics both set up this “rule” which is only true in cases where the object actually is an unspoiled edible food item. There are inanimate objects like Play Doh, markers, soaps and other things that smell good, as well as rotting food items that give off a sweet smell. We need to dig a little deeper into what the takeaway of the episode is and wordsmith something accordingly that is a little safer for this age group.  Specific notes to follow.</Text>
        </Paragraph>
      </ScriptNote>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">1. EXT ANIMAL TOWN CENTER -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <ScriptNote Color="#808080808080" DateModified="20191204T161343" DateTime="20191204T160826" Name="Chr/Line Count" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Line Count - 127 (need to cut 7 lines)

Elinor - 34
Olive - 36
Ari - 32
Mr. Racoon 16
Mr. Hippo - 8 (please get down to 5 lines)

Mr. Dog - 1 (we usually try to avoid assigning one line)</Text>
        </Paragraph>
      </ScriptNote>
      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161355" DateTime="20191204T161349" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">I like the idea that the script  focuses on being attracted to good smells and repeled from bad smells.  You could introduce those words "attract' and 'repel' with some support for their meaning.  </Text>
        </Paragraph>
      </ScriptNote>
      <Text>It’s a sunny Saturday morning, and ELINOR and OLIVE are hanging out in the Animal Town center. When the scene opens, we see them walking down the sidewalk. Elinor is curiously looking at things while Olive takes in a trunk-full of fresh air.</Text>
    </Paragraph>
    <Paragraph Number="1" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(exhaling)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s such a nice day today!</Text>
    </Paragraph>
    <Paragraph Number="2" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, it’s a perfect day to go exploring.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor stops to look at a dandelion growing in the middle of the sidewalk.</Text>
    </Paragraph>
    <Paragraph Number="3" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(giggles)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Elinor, you think every day is a perfect day to go exploring.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor thinks for a beat </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> HMM&gt;, then smiles.</Text>
    </Paragraph>
    <Paragraph Number="4" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s because exploring is perfect for ANY day.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> GIGGLE&gt; as Elinor follows a cool bug flying by.</Text>
    </Paragraph>
    <Paragraph Number="5" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">There! That’s where we’re</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style=""> supposed to meet Ari.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The girls arrive at the meeting point just in front of the flower shop.</Text>
    </Paragraph>
    <Paragraph Number="6" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooh, look at these beautiful flowers! This day just keeps getting more perfect.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive takes a </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style=""> </Text>
      <Text>SNIFF&gt; in front of the flowers.</Text>
    </Paragraph>
    <Paragraph Number="7" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>They smell nice too. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She gets closer to one flower and takes a deep </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> SNIFF&gt;. We see a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">thought bubble</Text>
      <Text> with colors appearing like mini fireworks.</Text>
    </Paragraph>
    <Paragraph Number="8" Type="Character">
      <Text>OLIVe (CONT'D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, this one smells really sweet.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> SNIFF&gt; another set of flowers.</Text>
    </Paragraph>
    <Paragraph Number="9" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mm, and this one smells like </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">some nice soap</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">thought bubble </Text>
      <Text>of </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="">a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">bar of soap</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive uses her trunk to </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> SNIFF&gt; some hanging pots with jessamine flowers.</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style=""> We see a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="Bold">thought bubble </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">of oranges.</Text>
    </Paragraph>
    <Paragraph Number="10" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, these flowers smell a little bit like oranges!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor gets curious and does a couple of big fun bunny hops to get a sniff.</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style=""> (No thought bubble for Elinor she’s too busy hopping). </Text>
    </Paragraph>
    <Paragraph Number="11" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(hop-sniff) I smell (hop-sniff) oranges too!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment, </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">ARI</Text>
      <Text> arrives behind them. Here and for the rest of the episode, Ari has a slightly stuffy nose voice.</Text>
    </Paragraph>
    <Paragraph Number="12" Type="Character">
      <Text>ARI (stuffy nose voice)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, Elinor. Hi, Olive. Did you say “oranges”? Well, </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">orange</Text>
      <Text>-you glad to see me?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all &lt;SFX: GIGGLE&gt;. </Text>
    </Paragraph>
    <Paragraph Number="13" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, Ari! Come smell the flowers with us. </Text>
    </Paragraph>
    <Paragraph Number="14" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, they smell so nice. Doesn’t this one smell really sweet?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari takes out a handkerchief and does a comically long </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">SFX:</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style=""> </Text>
      <Text>NOSE-BLOW&gt; </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">before</Text>
      <Text> sniff</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">ing</Text>
      <Text> the first flowers Olive smelled.</Text>
    </Paragraph>
    <Paragraph Number="15" Type="Character">
      <Text>ARI (STUFFY NOSE VOICE)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, nope.</Text>
    </Paragraph>
    <Paragraph Number="16" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Try this one. I think it smells like</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style=""> soap</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He leans over and &lt;SFX: SMELLS&gt; it, squinching his nose.</Text>
    </Paragraph>
    <Paragraph Number="17" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Nope. Nothing.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Elinor look a bit confused. Olive points to the hanging plants with her nose.</Text>
    </Paragraph>
    <Paragraph Number="18" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What about that one? Does it smell like oranges to you?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari flies up and &lt;SFX: SNIFFS&gt; it.</Text>
    </Paragraph>
    <Paragraph Number="19" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm... Nope, nothing either.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor and Olive look really confused now &lt;SFX: HUH?&gt;.</Text>
    </Paragraph>
    <Paragraph Number="20" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You can’t smell ANY of the flowers?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari &lt;SFX: BLOWS&gt; into his handkerchief again.</Text>
    </Paragraph>
    <Paragraph Number="21" Type="Character">
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161534" DateTime="20191204T161530" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lines 21 and 22 seem repetitive. Is he supposed to be reiterating the fact that he can’t smell in 22?  If so, maybe he should say, “Nope, still can’t smell anything.”</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Actually, I can’t smell anything at all! I’m just getting over a cold and my nose is all stuffed up.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He tries again to smell a nearby flower &lt;SFX: STUFFY NOSE SNIFF&gt;.</Text>
    </Paragraph>
    <Paragraph Number="22" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161407" DateTime="20191204T161403" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Had similar thought...like PBS suggestion</Text>
        </Paragraph>
      </ScriptNote>
      <Text>Ari (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I can’t smell anything.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor and Olive &lt;SFX: OHHHH...&gt;.</Text>
    </Paragraph>
    <Paragraph Number="23" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161414" DateTime="20191204T161410" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">not sure we need line 23...I wonder about having the kids say soemthing like "that'stoo bad you can't smell the flowers" and then he can say he doesn't need tosmell anyway</Text>
        </Paragraph>
      </ScriptNote>
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161604" DateTime="20191204T161600" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">This line might be confusing since he just said he has a cold which usually means he’s wouldn't be feeling that well.  And we don’t quite see how figuring out that he doesn’t need to smell has anything to do with not feeling well.  Maybe she should say, “What are you going to do?” and he can simply say, “Well I figured out that I don’t need to smell!”</Text>
        </Paragraph>
      </ScriptNote>
      <Text>Are you feeling OK?</Text>
    </Paragraph>
    <Paragraph Number="24" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, I feel fine. In fact, I figured out: I don’t need to smell!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He acts out each word as he explains.</Text>
    </Paragraph>
    <Paragraph Number="25" Type="Character">
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161614" DateTime="20191204T161609" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Might be clearer to remove “to get around” since that's not the only thing he uses senses for (and it's not clear that's what he is using his sense of smell for either)</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ARI (CONT'D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I can still SEE and HEAR and TOUCH things to get around. And look, I can do all my normal tricks.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">He pulls out a ball, throws it in the air, does the same  'Toss and Spin Move' from "Special Places' -</Text>
    </Paragraph>
    <Paragraph Number="26" Type="Character">
      <Text>ARI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ta-da! See? Who needs to smell?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive &lt;SFX: GIGGLES&gt;. Elinor looks curious.</Text>
    </Paragraph>
    <Paragraph Number="27" Type="Character">
      <Text>EliNOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, that’s a good question, Ari. I never thought about it before. Why DO we smell?</Text>
    </Paragraph>
    <Paragraph Number="28" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What do you mean, Elinor?</Text>
    </Paragraph>
    <Paragraph Number="29" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I mean, what is smelling good for? Is it just to smell flowers?</Text>
    </Paragraph>
    <Paragraph Number="30" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooooh, duh-dhuh-duuuh - sounds like a mystery.</Text>
    </Paragraph>
    <Paragraph Number="31" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>A </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">SMELLY</Text>
      <Text> mystery.</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="">.. Except I can’t smell it.</Text>
    </Paragraph>
    <Paragraph Number="32" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know, </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">maybe if we</Text>
      <Text> walk around and smell things, we can figure out why we smell. </Text>
    </Paragraph>
    <Paragraph Number="33" Type="Character">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="AllCaps">Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">Good idea, Elinor.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari &lt;SFX: BLOWS&gt; his nose again.</Text>
    </Paragraph>
    <Paragraph Number="34" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Smells good to me! If I could smell.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids &lt;SFX: GIGGLE&gt;</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">, and</Text>
      <Text> they </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">start to </Text>
      <Text>run off screen.</Text>
    </Paragraph>
    <Paragraph Number="35" Type="Character">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="AllCaps">Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">We need more observations!</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 1/8" Page="4" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. DOG"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RACCOON"></CharacterArcBeat>
          <CharacterArcBeat Name="MRS. HIPPO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">2. EXT ANIMAL TOWN (DOWN THE STREET) -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids have crossed over to another street (or further down the street). Elinor &lt;SFX: SNIFFS&gt; as she examines her nose.</Text>
    </Paragraph>
    <Paragraph Number="36" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe we smell so we can have noses? We would look really different if we didn’t have noses.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see a thought bubble of each of them without noses. They &lt;SFX: GIGGLE&gt;.</Text>
    </Paragraph>
    <Paragraph Number="37" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="">Well</Text>
      <Text>, I’d miss your trunk, Olive. I love the sound you make with it.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive blows a quick &lt;SFX: TRUMPET SOUND&gt; with her trunk.</Text>
    </Paragraph>
    <Paragraph Number="38" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;GIGGLES&gt; Thanks, Ari.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari &lt;SFX: </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="AllCaps">blows his nose super loudly, sounding a little like a trumpet&gt;</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Number="39" Type="Character">
      <Text>OLIVE (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hey, you sound like a trumpet today, too!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all &lt;SFX: LAUGH&gt;. Elinor &lt;SFX: SNIFFS&gt; down at her hands.</Text>
    </Paragraph>
    <Paragraph Number="40" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe we smell so we know when its time to take a bath?</Text>
    </Paragraph>
    <Paragraph Number="41" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161425" DateTime="20191204T161421" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">consider removing "I don't know about that" from this line.  Ithink  it works fine without and Ari is not dismissing a plausible hypothesis</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m not sure about that... My mom knows I need a bath just by looking at me!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They &lt;SFX: GIGGLE&gt; as they walk by Mr. Raccoon’s bakery. Olive’s nose perks up.</Text>
    </Paragraph>
    <Paragraph Number="42" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooh, what’s THAT smell?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">SFX:</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style=""> </Text>
      <Text>SNIFFS&gt;.</Text>
    </Paragraph>
    <Paragraph Number="43" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Smells like our first observation!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari does a few &lt;SFX: STUFFY SNIFFS&gt;.</Text>
    </Paragraph>
    <Paragraph Number="44" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I smell something... delicious! It’s coming from Mr. Raccoon’s bakery. C’mon, let’s go inside.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3" Page="5" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RACCOON"></CharacterArcBeat>
          <CharacterArcBeat Name="MRS. HIPPO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">3. MR. RACCOON’S BAKERY -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Inside the bakery, the door dings, and the kids walk in. </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">Elinor and Olive</Text>
      <Text> each take &lt;SFX: DEEP SNIFFS&gt;.</Text>
    </Paragraph>
    <Paragraph Number="45" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh wow, so many AMAZING smells!</Text>
    </Paragraph>
    <Paragraph Number="46" Type="Character">
      <Text>OLiVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmmmm. It smells so good.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They luxuriate in the delicious odors. Ari looks in the display case with enthusiasm. MR. RACCOON walks in.</Text>
    </Paragraph>
    <Paragraph Number="47" Type="Character">
      <Text>MR. RACCOOn</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why, hello kids! How can I help you today?</Text>
    </Paragraph>
    <Paragraph Number="48" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We are out exploring, Mr. Raccoon. With our noses!</Text>
    </Paragraph>
    <Paragraph Number="49" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, we’re trying to figure out why we smell.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Raccoon nods appreciatively and chuckles.</Text>
    </Paragraph>
    <Paragraph Number="50" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm. That IS a good question. Well, you came to the right place. I’ve got the best smelling bakery in town. Er, of course, </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="">as you know, </Text>
      <Text>it’s also the only bakery in town.</Text>
    </Paragraph>
    <Paragraph Number="51" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Do you know why we smell, Mr. Raccoon?</Text>
    </Paragraph>
    <Paragraph Number="52" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161434" DateTime="20191204T161430" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">good smells attract animals....the breads good smells brrought you in to the store.</Text>
        </Paragraph>
      </ScriptNote>
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161644" DateTime="20191204T161622" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">We think the phrase "something your body likes to eat" is a bit confusing. This also starts to set up the possibly dangerous misconception that things you can eat smell good.  Maybe could say “If something smells good, that is one way to help us figure out if its something that is safe and good for us to eat.”  But may also need to follow with a caveat - “But you should always check with your parents if you don’t know what it is.”  Would love to see how you think we could approach the key takeaway that doesn't set up this misconception.</Text>
        </Paragraph>
      </ScriptNote>
      <Text>Oh, your sense of smell is very important. If something smells good, it means it might be something your body likes to eat.</Text>
    </Paragraph>
    <Paragraph Number="53" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Is that why everything smells so good here?</Text>
    </Paragraph>
    <Paragraph Number="54" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why, yes. I put all kinds of nutritious things in my baked </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="">goodies</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Number="55" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(stuffed nose))</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>My nose is stuffed up, and I can’t smell anything right now, but I definitely remember how good these </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">breads</Text>
      <Text> smell.</Text>
    </Paragraph>
    <Paragraph Number="56" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Would you like a few samples?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids respond enthusiastically &lt;SFX: YEAH! THANK YOU! AWESOME!&gt; as MR. RACCOON hands them some samples from a tray. Elinor and Olive smell their </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">pieces</Text>
      <Text> before taking a bite out of them.</Text>
    </Paragraph>
    <Paragraph Number="57" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmmm, so yummy!</Text>
    </Paragraph>
    <Paragraph Number="58" Type="Character">
      <Text>OliVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s delicious, Mr. Raccoon.</Text>
    </Paragraph>
    <Paragraph Number="59" Type="Character">
      <Text>Mr. RaCCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thank you! Glad you like them.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari is super excited, but as he bites into the </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">bread</Text>
      <Text> and chews, his expression changes.</Text>
    </Paragraph>
    <Paragraph Number="60" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">(with politeness)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh, Mr. Raccoon, did you forget to put some ingredients into this? </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">I</Text>
      <Text>t... doesn’t taste like much. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Raccoon is puzzled.</Text>
    </Paragraph>
    <Paragraph Number="61" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh I hope not, let me see?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He grabs a sample from the tray and takes a bite.</Text>
    </Paragraph>
    <Paragraph Number="62" Type="Character">
      <Text>MR. RACCOON (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It tastes fine to me.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(thinks for a beat)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari, did you say that your nose is stuffed up?</Text>
    </Paragraph>
    <Paragraph Number="63" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, I can’t smell anything.</Text>
    </Paragraph>
    <Paragraph Number="64" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ah, well you see, smelling is a big part of tasting. Without smells, food doesn’t taste quite the same. Here, let’s do an experiment. We’ll each have another piece -- but this time plug your nose when you eat it.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They each take another piece and plug their noses while they eat it. Olive loops her trunk and pinches it against her hand.</Text>
    </Paragraph>
    <Paragraph Number="65" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Hmmm</Text>
      <Text>. It DOES taste different.</Text>
    </Paragraph>
    <Paragraph Number="66" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, it’s not nearly as good without the smell.</Text>
    </Paragraph>
    <Paragraph Number="67" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>See? Smelling is a big part of tasting! </Text>
    </Paragraph>
    <Paragraph Number="68" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Huh... So your nose helps you taste. That’s... SO... INTERESTING.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari takes a few more bites from his sample and &lt;SFX: SIGHS&gt;.</Text>
    </Paragraph>
    <Paragraph Number="69" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wish I could unstuff my nose and enjoy this yummy treat.</Text>
    </Paragraph>
    <Paragraph Number="70" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, I’m sorry, Ari. Here, take one with you so you can eat it when your nose clears up again.</Text>
    </Paragraph>
    <Paragraph Number="71" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, thanks, Mr. Raccoon! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Raccoon looks at the time.</Text>
    </Paragraph>
    <Paragraph Number="72" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I need to go back to baking some breads. But I hope you keep exploring with your noses.</Text>
    </Paragraph>
    <Paragraph Number="73" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We will, Mr. Raccoon!</Text>
    </Paragraph>
    <Paragraph Number="74" Type="Character">
      <Text>OliVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, thanks!</Text>
    </Paragraph>
    <Paragraph Number="75" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Goodbye!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids step out.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3 6/8" Page="9" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. DOG"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RACCOON"></CharacterArcBeat>
          <CharacterArcBeat Name="MRS. HIPPO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">4.	ANIMAL TOWN (FURTHER DOWN THE STREET) -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As the kids walk down the street again, a new odor catches Olive’s nose &lt;SFX: SNIFF SNIFF&gt;. This time, it’s not a good smell.</Text>
    </Paragraph>
    <Paragraph Number="76" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooohhh... Something doesn’t smell very good.</Text>
    </Paragraph>
    <Paragraph Number="77" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(making a face)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I smell it too. Let’s see where it’s coming from</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They move down the sidewalk.</Text>
    </Paragraph>
    <Paragraph Number="78" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait, we’re following something stinky?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He runs after them. The three of them follow the smell and end up in front of the Hippos’ General Store. When they arrive, Mrs. Hippo is there taking out the trash.</Text>
    </Paragraph>
    <Paragraph Number="79" Type="Character">
      <Text>MRS. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hey kids! What are you up to?</Text>
    </Paragraph>
    <Paragraph Number="80" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, Mrs. Hippo. We are out exploring smells.</Text>
    </Paragraph>
    <Paragraph Number="81" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, we’re trying to figure out what smelling is good for, and we noticed something that doesn’t smell very good.</Text>
    </Paragraph>
    <Paragraph Number="82" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So we followed it here.</Text>
    </Paragraph>
    <Paragraph Number="83" Type="Character">
      <Text>MRS. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I see. You probably smelled this trash here.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mrs. Hippo steps aside so the kids (and the audience) can see the trash. The kids take a closer look: it’s just regular trash (rubbish, an old banana peel</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">s</Text>
      <Text>, etc.). Olive takes a sniff and makes a face.</Text>
    </Paragraph>
    <Paragraph Number="84" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, this is definitely where that smell is coming from.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor looks curious &lt;SFX: HMM&gt;.</Text>
    </Paragraph>
    <Paragraph Number="85" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mrs. Hippo, why does trash smell bad?</Text>
    </Paragraph>
    <Paragraph Number="86" Type="Character">
      <Text>MRS. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ah. Here, take a look.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mrs. Hippo leans in closer and we see a close-up of the trash, with greenish wavy smell lines coming off it.</Text>
    </Paragraph>
    <Paragraph Number="87" Type="Character">
      <Text>Mrs. HIPPO (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>When things get old and rotten like this trash, they smell bad. The smell tells you that you probably don’t want to eat it because it’s going to make you sick.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor and Olive put it together.</Text>
    </Paragraph>
    <Paragraph Number="88" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooh! I get it...</Text>
    </Paragraph>
    <Paragraph Number="89" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161448" DateTime="20191204T161444" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">right...like brussel sprouts...wemight not want to give preschoolers an arguement agains eating brussel sprouts!</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161658" DateTime="20191204T161654" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">This is true, but it’s not an absolute.  This relates to our general note above.</Text>
        </Paragraph>
      </ScriptNote>
      <Text>Smells can help you figure out if something is good or bad to eat.</Text>
    </Paragraph>
    <Paragraph Number="90" Type="Character">
      <Text>MRS. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s right!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari walks over and looks at the stinky trash.</Text>
    </Paragraph>
    <Paragraph Number="91" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I’m glad I can’t smell this stinky trash. It definitely doesn’t look good to eat.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment, he notices a basket of apples for sale in front of the store.</Text>
    </Paragraph>
    <Paragraph Number="92" Type="Character">
      <ScriptNote Color="#FFFF00000000" DateModified="20191204T161706" DateTime="20191204T161702" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">It seems odd that it says the apples are for sale but then Ms. Hippo tells Ari just to take one. </Text>
        </Paragraph>
      </ScriptNote>
      <Text>ARI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But these apples look delicious. I looove red apples.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>His stomach &lt;SFX: RUMBLES&gt;.</Text>
    </Paragraph>
    <Paragraph Number="93" Type="Character">
      <Text>MRS. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, would you like some</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="">, Ari</Text>
      <Text>? Help yourself! </Text>
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    <Paragraph Number="94" Type="Character">
      <Text>ARI</Text>
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      <Text>Yum, thanks, Mrs. Hippo!</Text>
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      <Text>Ari grabs an apple and is about to take a big bite when Olive sniffs in his direction, then hops over and snatches the apple with her trunk. Ari looks a bit confused.</Text>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="AllCaps">ARI</Text>
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      <Text>OLIVE</Text>
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      <Text>Ari, that apple smells rotten!</Text>
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      <Text>Olive hands the apple to Mrs. Hippo, who smells it and makes a face. She turns it around and we can see one side looks rotten.</Text>
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      <Text>MRS. HIPPO</Text>
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    <Paragraph Type="Dialogue">
      <Text>You’re right, Olive! This apple is spoiled from inside. </Text>
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      <Text>She </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="2" Size="12" Style="">cracks</Text>
      <Text> the apple open and we see that the inside looks brown.</Text>
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      <Text>ari</Text>
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      <Text>Phew! Good thing you smelled it, Olive!</Text>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Wondering if the message here should be more global about bad smells helping warn us to keep away from something – for example, that it might be bad to eat.  Or to stay away from something like a skunk.</Text>
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      <Text>Elinor</Text>
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      <Text>It’s just like the trash. Smelling can tell you when something is not good to eat.</Text>
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      <Text>Olive</Text>
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    <Paragraph Type="Dialogue">
      <Text>Wow, smelling is so useful.</Text>
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    <Paragraph Type="Action">
      <Text>At that moment, Mr. Raccoon shows up carrying a few loaves of bread.</Text>
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    <Paragraph Number="101" Type="Character">
      <Text>Mr. raCCOON</Text>
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    <Paragraph Type="Dialogue">
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      <Text>re you all going to Mr. Dog’s barbecue? </Text>
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      <Text>Mr. Dog is having a BBQ?</Text>
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      <Text>mr. Raccoon</Text>
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      <Text>Yes. He’s going to be grilling some veggies outside. I’m sure you’re welcome to come too, kids.</Text>
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      <Text>Olive</Text>
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      <Text>Me too! Are you going, Mrs. Hippo?</Text>
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      <Text>MRS. HIPPO</Text>
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      <Text>Yes, but... Mr. Raccoon, do you know where the BBQ is? I forgot to ask Mr. Dog.</Text>
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    <Paragraph Number="107" Type="Character">
      <Text>Mr. Raccoon</Text>
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      <Text>Oh, um... I was hoping that YOU knew, Mrs. Hippo.</Text>
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    <Paragraph Number="108" Type="Character">
      <Text>ari</Text>
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    <Paragraph Type="Dialogue">
      <Text>Uh oh. How are we going to get to the BBQ if we don’t know where it is?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As everyone scratches their heads, Elinor thinks about the problem &lt;SFX: HMMM&gt;. In a thought bubble, she imagines Mr. Dog over a grill, with the grilled veggies emitting odor lines (different than the smoke puffs) wafting into the air. </Text>
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    <Paragraph Number="109" Type="Character">
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      <Text>I have an idea! Smelling is good for lots of things. Maybe it can help us find Mr. Dog’s BBQ, too.</Text>
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    <Paragraph Type="Action">
      <Text>Olive catches on.</Text>
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    <Paragraph Number="110" Type="Character">
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      <Text>Good idea, Elinor! Let’s see if we can SMELL where the BBQ is.</Text>
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    <Paragraph Type="Action">
      <Text>Olive leaps into action. Using her trunk as a periscope, she scans the surroundings &lt;SFX: SNIFFING&gt;. </Text>
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    <Paragraph Type="Dialogue">
      <Text>Elephants are really good at smelling.</Text>
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      <Text>Olive scans, and then she finds something. </Text>
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    <Paragraph Type="Dialogue">
      <Text>I smell something! Follow me!</Text>
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      <Text>She leads them into the woods around the center of town.</Text>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">5.	</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="3" Size="12" Style="Bold+AllCaps">EXT. Beach by the lake </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">-- DAY</Text>
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      <Text>Over music, they go “hunting” for the source of the smell, </Text>
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      <Text>the kids and adults following Olive as she uses her trunk like a submarine scope &lt;SFX: SNIFFING&gt;. She sticks her nose in a few silly places.</Text>
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      <Text>Finally, they come out from behind some branches into a small clearing to discover... MR. DOG’s BBQ! They had just lit the grill and veggies are cooking. Corn and all sorts of yummy veggies were being prepped at a picnic table.  A few other town residents are there.</Text>
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      <Text>ARI</Text>
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      <Text>We found it!</Text>
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      <Text>MR. DOG</Text>
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      <Text>Welcome, everybody! How did you find us? I forgot to tell everyone where to go.</Text>
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      <Text>ELINOR</Text>
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      <Text>We followed our noses, Mr. Dog.</Text>
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    <Paragraph Number="116" Type="Character">
      <Text>OLIVE</Text>
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    <Paragraph Type="Dialogue">
      <Text>Yeah, smelling is good for lots of things!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids sing a song.</Text>
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      <ScriptNote Color="#89895757CFCF" DateModified="20191204T161500" DateTime="20191204T161456" Name="Sara" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">I'd rather see it say something about smelling being an important science skill for observation. or maybe just a science power </Text>
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      <Text>ELINOR/OLIVE/ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>My nose can smell
Fruits and Flowers
Smelling things is
a special power</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
I smell nice things
Like a pretty rose
I also smell things
Like stinky toes!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">We would like to hear from Sara what she thinks about calling smelling a “special power”. Does talking about it as something magical take away from the science of it?</Text>
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      <Text>
Smells can tell you
How food will taste
Smelling helps you
All over the place</Text>
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    <Paragraph Type="Dialogue">
      <Text>
My nose can smell
Fruits and Flowers
Smelling things is
a special power</Text>
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    <Paragraph Type="Action">
      <Text>In the end, the kids join in the BBQ and everyone is having a good time. They sit around a picnic table with a fruit basket in the middle.</Text>
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      <Text>Olive</Text>
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      <Text>I’m glad we went exploring. We learned so much about smelling.</Text>
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      <Text>Elinor</Text>
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    <Paragraph Type="Dialogue">
      <Text>Yeah, smelling is good for lots of things. It helps you taste things, it tells you when something is not good to eat, and it helps you find things.</Text>
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    <Paragraph Number="120" Type="Character">
      <Text>Ari</Text>
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    <Paragraph Type="Dialogue">
      <Text>Like this BBQ!</Text>
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    <Paragraph Type="Action">
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    <Paragraph Number="121" Type="Character">
      <Text>ELINOR</Text>
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    <Paragraph Type="Dialogue">
      <Text>Ari wait! Maybe we should be your nose for you.</Text>
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    <Paragraph Type="Action">
      <Text>Olive sniffs the apple and smiles.</Text>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">This line is particularly concerning from a safety standpoint. Also relates to our general note above.</Text>
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      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It smells sweet. It’s good to eat!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari takes a bite and munches. Suddenly, he realizes.</Text>
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    <Paragraph Number="123" Type="Character">
      <Text>Ari</Text>
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    <Paragraph Type="Dialogue">
      <Text>&lt;GASP&gt; I can taste it. That means...</Text>
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    <Paragraph Type="Action">
      <Text>He takes a big, long, &lt;SFX: BOOGERY SNIFF&gt;.</Text>
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    <Paragraph Number="124" Type="Character">
      <Text>Ari (CONT’D)</Text>
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    <Paragraph Type="Dialogue">
      <Text>I can smell again!</Text>
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    <Paragraph Type="Action">
      <Text>Everyone around them &lt;SFX: CHEERS&gt;. Elinor &lt;SFX: GIGGLES&gt;.</Text>
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      <Text>ELINOR</Text>
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    <Paragraph Type="Parenthetical">
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    <Paragraph Type="Dialogue">
      <Text>When Ari’s nose knows, it knows!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all &lt;SFX: LAUGH&gt;. On laughter, we follow the smells coming from the grill and from everything around them (in different colors) up into the sky as we...</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="18" Style="Bold+AllCaps">ELINOR WONDERS WHY</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Underline+AllCaps">EWW153:</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Underline+AllCaps"> FOLLOW YOUR NOSE</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Written by</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Jorge Cham and Daniel </Text>
        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Whiteson</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">Elinor's Question:</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> What is smell for?</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">Logline:</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold"> </Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">The kids follow their noses and learn the value of smelling.</Text>
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Curriculum Goals: </Text>
        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">LS2</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Understand that animals have different body parts that are used in different ways to meet their needs, and that plants have different parts that help them survive and grow: </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">a. Identify body parts of animals and their function [ Noses]</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">d. Explore how different external features of an animal help it survive in its environment [ Noses help you smell things!]</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">SEP1</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Asking questions (science) and defining problems (engineering)</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">b. Ask more complex questions about observable phenomena </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">c. Ask and/or identify cause and effect questions that can be answered by an investigation (When Ari loses his sense of smell, Elinor and her friends wonder why we need to smell in the first place.)</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Planning and carrying out investigations</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">b. Compare and contrast objects and events by describing similarities and differences in detail </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">c. Demonstrate an ability to make and test predictions based on background knowledge and experiences  (Elinor and her friends observe different types of smells and predict what will smell good and what will smell bad). </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Constructing explanations (science)</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">b. Look for and describe patterns and relationships in natural phenomena ?(science)</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">c. Use and apply productive science discourse to support an explanation  (Elinor and her friends look for a describe patterns to what they see and smell (good food smells good, bad food smells bad))</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">a. Engage in discussions before, during, and after investigations </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">b. Support thinking and argue ideas with evidence (Elinor and her friends discuss the evidence they’ve found)</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Obtaining, evaluating and communicating information</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">a. Obtain information through discussing prior knowledge and observations with experts including teachers or knowledgeable adults </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">c. Describe observable phenomena using adjectives and labels (Elinor and her friends discuss their observations with adults). </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">FIRST DRAFT: Nov. 5, 2019</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">SECOND DRAFT: Nov. 29, 2019</Text>
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  <SplitState ActivePanel="1" SplitMode="None" SplitterPosition="1919">
    <ScriptPanel DisplayMode="Page">
      <FontSpec AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Verdana" RevisionID="0" Size="9" Style=""/>
    </ScriptPanel>
  </SplitState>

  <Macros>
    <Macro Element="Scene Heading" Name="INT" Shortcut="Ctrl+Alt+1" Text="INT. " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="EXT" Shortcut="Ctrl+Alt+2" Text="EXT. " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="I/E" Shortcut="Ctrl+Alt+3" Text="I/E " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="DAY" Shortcut="Ctrl+Alt+4" Text=" - DAY" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="NIGHT" Shortcut="Ctrl+Alt+5" Text=" - NIGHT" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="SUNRISE" Shortcut="Ctrl+Alt+6" Text=" - SUNRISE" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="MAGIC" Shortcut="Ctrl+Alt+7" Text=" - MAGIC" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="CONT" Shortcut="Ctrl+Alt+8" Text="continuing" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="INTER" Shortcut="Ctrl+Alt+9" Text="interrupting" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="Ctrl+Alt+0" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="CUTTO" Shortcut="Ctrl+Shift+Alt+1" Text="CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Action" Name="FADEIN" Shortcut="Ctrl+Shift+Alt+2" Text="FADE IN:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADEOUT" Shortcut="Ctrl+Shift+Alt+3" Text="FADE OUT." Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADETO" Shortcut="Ctrl+Shift+Alt+4" Text="FADE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="DISSLV" Shortcut="Ctrl+Shift+Alt+5" Text="DISSOLVE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="BACKTO" Shortcut="Ctrl+Shift+Alt+6" Text="BACK TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="MATCHCUT" Shortcut="Ctrl+Shift+Alt+7" Text="MATCH CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="JUMPCUT" Shortcut="Ctrl+Shift+Alt+8" Text="JUMP CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FBLACK" Shortcut="Ctrl+Shift+Alt+9" Text="FADE TO BLACK." Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="E" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
  </Macros>

  <Actors>
    <Actor MacVoice="" Name="Man 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Man 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Man" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Woman" Pitch="Normal" Speed="Medium" WinVoice=""/>
  </Actors>

  <Cast>
    <Narrator Actor="Man 1">
      <Element Type="Character"/>
      <Element Type="Dialogue"/>
    </Narrator>
    <Member Actor="Man 1" Character="ARI"/>
    <Member Actor="Man 1" Character="ELINOR"/>
    <Member Actor="Man 1" Character="ELINOR/OLIVE/ARI"/>
    <Member Actor="Man 1" Character="MIRI"/>
    <Member Actor="Man 1" Character="MR BAT"/>
    <Member Actor="Man 1" Character="Mr. BAT"/>
    <Member Actor="Man 1" Character="Mr. Dog"/>
    <Member Actor="Man 1" Character="MR. RACCOON"/>
    <Member Actor="Man 1" Character="Mrs. Hippo"/>
    <Member Actor="Man 1" Character="Mrs. Hippo"/>
    <Member Actor="Man 1" Character="Mz mole"/>
    <Member Actor="Man 1" Character="MZ. MoLE"/>
    <Member Actor="Man 1" Character="OLive"/>
    <Member Actor="Man 1" Character="OLVE"/>
  </Cast>

  <SceneNumberOptions LeftLocation="0.75" RightLocation="7.38" ShowNumbersOnLeft="Yes" ShowNumbersOnRight="Yes">
    <FontSpec AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""/>
  </SceneNumberOptions>

  <CastList SortOption="Alphabetical">
    <CustomOrder/>
  </CastList>

  <CharacterHighlighting>
    <Character Color="#FFFFFFFFFFFF" Name="ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR/OLIVE/ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. DOG" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. RACCOON" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MRS. HIPPO" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="OLIVE" Visible="No"/>
  </CharacterHighlighting>

  <CharacterNavigatorPreferences IsSortAscending="Yes" SortColumn="Order"/>

</FinalDraft>
