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  <Content>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 2/8" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR, OLIVE, ARI, TITO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <ScriptNote Color="#00000000FFFF" DateModified="20190819T153411" DateTime="20190819T153404" Name="J&amp;D" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Great stuff! Good job. No major notes from us.  I see PBS has some notes, so we'll just catch the small stuff on the J&amp;D polish. Thanks!</Text>
        </Paragraph>
      </ScriptNote>
      <Text>EXT./INT. EXPLORERS’ CLUBHOUSE – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <ScriptNote Color="#808080808080" DateModified="20190819T153451" DateTime="20190819T153430" Name="" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Elinor 35
Olive 28
Ari 31
Tito 19
Sally 5
Senor Tapir _ Principal

Line Count 124 - Please cut 4 lines</Text>
        </Paragraph>
      </ScriptNote>
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153501" DateTime="20190819T153455" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">great! and just FYI, the actor who plays Tito has the most contagious laugh. its super cute so if theres places to naturally have him laugh, lets do it. </Text>
        </Paragraph>
      </ScriptNote>
      <ScriptNote Color="#89895757CFCF" DateModified="20190819T153730" DateTime="20190819T153706" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Great!  I really like the changes that were made.  I only have a few notes / suggestions.</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR calls from inside the Clubhouse.</Text>
    </Paragraph>
    <Paragraph Number="1" Type="Character">
      <ScriptNote Color="#FFFF00000000" DateModified="20190819T153825" DateTime="20190819T153818" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"Very cute.  I love the Explorers' Club -- especially their motto!
A few sections don't feel like they flow perfectly just yet -- some suggestions on places to reorganize and tighten slightly.
Also, let's make sure we get confirmation on the accepted spelling of Roly Poly, if we're going to feature that name in the episode title and title card."</Text>
        </Paragraph>
      </ScriptNote>
      <Text>EliNOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFF00000000" DateModified="20190819T153833" DateTime="20190819T153828" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">1-4: I think this opening might flow better if we reorder the lines a bit.  Let's start with line 3, where Elinor welcomes the explorers (see note on revising this slightly).  Then line 1 - Now, let's recite the Explorers' pledge! Then line 2, then 4.  We want Tito's line, where he reacts to the word "curious," to come right after we hear it in the pledge.  </Text>
        </Paragraph>
      </ScriptNote>
      <Text>All right Explorers, it’s time for the Explorers’ pledge.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Through the window we see her, OLIVE, ARI, SALLY and TITO start reciting their pledge with hand-gestures.   </Text>
    </Paragraph>
    <Paragraph Number="2" Type="Character">
      <Text>Elinor, olive, ari, tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>An Explorer is brave, an Explorer is kind…  </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(We PUSH IN through the window…)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>An Explorer is CURIOUS, who knows what we’ll find!</Text>
    </Paragraph>
    <Paragraph Number="3" Type="Character">
      <ScriptNote Color="#FFFF00000000" DateModified="20190819T153844" DateTime="20190819T153838" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">To whom is Elinor directing this line? The explorers all know each other, so it feels like this is just for the audience's benefit.  Might be more natural for Elinor to welcome each Explorer individually? "Welcome, Explorers Olive, Ari, Sally, and Tito!"</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Welcome, Explorers! Today, we have Explorer Olive, Explorer Ari, Explorer Sally, Explorer Tito and me, Explorer Elinor. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids all cheer &lt;WHOO-HOO&gt; then...</Text>
    </Paragraph>
    <Paragraph Number="4" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153510" DateTime="20190819T153505" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">its unclear as to why hes not a 'real' explorer. especially since we just established him as an explorer. perhaps instead : "Ooooh, I can’t WAIT to go on an EXPLORER adventure - I’ll be brave and kind and... (a little hesitantly) Uuhhhm. What does curious mean?"</Text>
        </Paragraph>
      </ScriptNote>
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooooh, I can’t WAIT to be a real EXPLORER - I’ll be brave and kind and...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(a little hesitantly)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uuhhhm. What does curious mean? </Text>
    </Paragraph>
    <Paragraph Number="5" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good question</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">, Tito</Text>
      <Text>. Curious means you really want to find out about new things. </Text>
    </Paragraph>
    <Paragraph Number="6" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yep, we explorers are verrrrrry curious, so we ask lots of questions.</Text>
    </Paragraph>
    <Paragraph Number="7" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooh…</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(he thinks)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">What kind of questions</Text>
      <Text>?</Text>
    </Paragraph>
    <Paragraph Number="8" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Any kind of question - like the one you just asked</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Number="9" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh. </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(he thinks, then)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Yay me</Text>
      <Text>!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Ari high-five Tito &lt;SFX: WAY TO GO WALLA&gt;.</Text>
    </Paragraph>
    <Paragraph Number="10" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, Explorers, now that we’ve said our pledge it’s time for the best part of the Club – EXPLORING!!  Follow me!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids follow Elinor out the door.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 2/8" Page="2" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR, OLIVE, ARI, TITO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>EXT. EXPLORERS CLUBHOUSE – DAY</Text>
    </Paragraph>
    <Paragraph Number="11" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(excitedly)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This is soo exciting!! Where are we going to explore today?</Text>
    </Paragraph>
    <Paragraph Number="12" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, well, that depends on what we want to see. </Text>
    </Paragraph>
    <Paragraph Number="13" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’d like to see some interesting new plants.</Text>
    </Paragraph>
    <Paragraph Number="14" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I want to see cool new animals</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">, like lizards or bugs</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Number="15" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153521" DateTime="20190819T153516" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">perhaps add 'i love sticks!'</Text>
        </Paragraph>
      </ScriptNote>
      <Text>SallY</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style=""> just want </Text>
      <Text>to find some sticks.</Text>
    </Paragraph>
    <Paragraph Number="16" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153529" DateTime="20190819T153525" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">to simplify since we're establishing three new locations here. i suggest we simplify. ie. the front of the ship as she looks out towards the see. ie. jungle is fins as is. ie. city - we should more of a silouette of tall building</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I want to be like the GREAT explorers, exploring the sea.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(THOUGHT BUBBLE: we see Elinor at the mast of an exploring ship...)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or a jungle </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(THOUGHT BUBBLE: We see her trekking through a jungle! )</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or even a new city!!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>THOUGHT BUBBLE: We see her coming upon a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">teeming </Text>
      <Text>new civilization</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">, with big skyscrapers and traffic - or maybe an ancient city?  Whatever looks good.</Text>
      <Text> </Text>
    </Paragraph>
    <Paragraph Number="17" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uhh, Elinor.  I don’t think we can go THAT far.</Text>
    </Paragraph>
    <Paragraph Number="18" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153538" DateTime="20190819T153534" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">can we not have it so olive says '...my mom...' seems more natural that her parent would tell her to be safe as she leaves to play. Then  have tito can say ‘ya, and I’m suppose to be home for lunch’</Text>
        </Paragraph>
      </ScriptNote>
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, your Mom said we’re supposed to stick around the woods near the Clubhouse.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor’s THOUGHT BUBBLE bursts. </Text>
    </Paragraph>
    <Paragraph Number="19" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(a little disappointed)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, yeah, you’re right...&lt;SIGH&gt;</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(brightening)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But we can still explore - come on.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The Explorers follow Elinor into the woods.</Text>
    </Paragraph>
    <Paragraph Number="20" Type="Character">
      <Text>Elinor, olive, ari, tito</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">(sing-song)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Let’s go exploring, exploring, exploring</Text>
      <Text>...</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3 4/8" Page="3" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>EXT. FOREST GLADE (NEAR THE CLUBHOUSE) – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CLOSE ON: Ari.</Text>
    </Paragraph>
    <Paragraph Number="21" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">(sing-song)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Let’s go exploring</Text>
      <Text> – whoops! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment Ari accidentally stomps on the end of a stick, which has a little Rollie Pollie crawling on the other end.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: The force of Ari’s stomp sends the Rollie Pollie flying through the air. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ECU/SLO MO maybe we can see the little creature roll up into a ball, but the kids don’t notice yet. Now a ball, the Rollie Pollie gently bonks Ari on the head before rolling to the ground. </Text>
    </Paragraph>
    <Paragraph Number="22" Type="Character">
      <Text>ArI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Huh? Something hit me!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari looks down as Olive, Tito and Sally gather around. Elinor keeps marching.  </Text>
    </Paragraph>
    <Paragraph Number="23" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">I saw it! I think </Text>
      <Text>it was that little rock.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive points.  </Text>
    </Paragraph>
    <Paragraph Number="24" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yep that must be it.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: Elinor, still marching along, realizes no one is following her anymore.</Text>
    </Paragraph>
    <Paragraph Number="25" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where’d everybody go? </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(turning)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What are you all looking at?</Text>
    </Paragraph>
    <Paragraph Number="26" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>A rock. </Text>
    </Paragraph>
    <Paragraph Number="27" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>A rock?  Really? Come on guys, we don’t have time to look at rocks, we have to keep exploring!</Text>
    </Paragraph>
    <Paragraph Number="28" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, but this is a really cool rock, Elinor, look. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor hurries back to see the rock.  </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">SCIENCE ECU</Text>
      <Text> – Ari has the rolled up Rollie Pollie in the palm of his hand.  </Text>
    </Paragraph>
    <Paragraph Number="29" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153550" DateTime="20190819T153545" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">after 29 it should read that it just starts to uncurl itself. where we start to see a bit of an opening...otherwise the dialogue that follows is a bit odd that they still think its a rock</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooooh, you’re right, Ari. I’ve never seen a rock like this one before. </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(pointing to the rock)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">tiny and </Text>
      <Text>perfectly round and has these </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">lines</Text>
      <Text> on it.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment the Rollie Pollie uncurls itself.  </Text>
    </Paragraph>
    <Paragraph Number="30" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait a minute – is this rock MOVING? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>WIDEN:  The kids consider this exciting development. </Text>
    </Paragraph>
    <Paragraph Number="31" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">I thought </Text>
      <Text>rocks don’t move, do they? </Text>
    </Paragraph>
    <Paragraph Number="32" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We need MORE observations. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style=""> takes the magnifying glass out of her satchel and holds it up</Text>
      <Text>. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>MAGNIFYING POV: The Rollie Pollie is on its back and we can see its legs wiggling. NOTE: Although it looks less like a rock now, I think we can keep the conceit until line </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">40.</Text>
    </Paragraph>
    <Paragraph Number="33" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153603" DateTime="20190819T153558" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">then at 33 it unravels completely </Text>
        </Paragraph>
      </ScriptNote>
      <Text>ElINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;GASP!&gt; It has LEGS!</Text>
    </Paragraph>
    <Paragraph Number="34" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153612" DateTime="20190819T153607" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">suggets removing 'really?' since ari is looking at it closely too and would see it as clearly as elinor</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Really?  Cool! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Olive leans in close to count the legs.</Text>
    </Paragraph>
    <Paragraph Number="35" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>One, two three four five six SEVEN pairs of legs – to be exact. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>WIDEN: Meanwhile Tito seems a bit nervous.</Text>
    </Paragraph>
    <Paragraph Number="36" Type="Character">
      <Text>TitO</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(nervously)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>A rock with legs?  </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">I’m scared</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Number="37" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You don’t have to worry, Tito.  Explorers are brave, remember? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive puts her arm around Tito.  He perks up. </Text>
    </Paragraph>
    <Paragraph Number="38" Type="Character">
      <Text>TITO</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(brightening)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh yeah.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Meanwhile, Elinor is entranced by the Rollie Pollie which has now flipped over and is crawling around on Ari’s hand. </Text>
    </Paragraph>
    <Paragraph Number="39" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153622" DateTime="20190819T153618" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">suggest '  You know what, this isnt a rock at all. It looks like some kind of bug.' since she would have established it isnt a rock once they saw it unravel and move </Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You know what, I don’t think this is a rock at all. It looks like some kind of </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">bug</Text>
      <Text>. </Text>
    </Paragraph>
    <Paragraph Number="40" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Coooool. </Text>
    </Paragraph>
    <Paragraph Number="41" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20190819T153746" DateTime="20190819T153741" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">I know we had a discussion about this on the first draft but maybe Olive demonstrates a different way of looking things up.  Maybe she flips through a picture index of 'local animals" until she sees one that looks like what they see and then she can name it.</Text>
        </Paragraph>
      </ScriptNote>
      <Text>OliVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmmmm. Let me check my Nature Book.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">hands the magnifying glass to Elinor then </Text>
      <Text>takes out her Nature Book and leafs through)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">OK, so...</Text>
      <Text>Chimpanzees, Cows, Crayfish, Here we go - Creepy Crawlies..... </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: a drawing of a bunch of different animals that live under a log (who we will meet later): millipede, slug, worm, ant, spider, beetle and a Rollie Pollie.  Olive points to it.</Text>
    </Paragraph>
    <Paragraph Number="42" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20190819T153755" DateTime="20190819T153751" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">I like the flow of this draft here much better!</Text>
        </Paragraph>
      </ScriptNote>
      <Text>OlIVE (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">It says here bugs have six legs, so this can’t be a bug.  Oh! </Text>
      <Text>It looks like we found a Rollie Pollie! Listen to this. Rollie Pollies, or Pill Bugs, actually aren’t bugs at all.  They’re </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">the same kind of animal as </Text>
      <Text>crabs or lobsters.</Text>
    </Paragraph>
    <Paragraph Number="43" Type="Character">
      <ScriptNote Color="#89895757CFCF" DateModified="20190819T153804" DateTime="20190819T153800" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">It seems natural that  someone might ask "I wonder if it lives in water too?"- (just and idea) then they could follow it find out where it lives.  They discover they don't live under the water but under a log...who knew that was its own habitat .</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Really? That is sooo interesting.</Text>
    </Paragraph>
    <Paragraph Number="44" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And it says here that Rollie Pollies roll up into a ball to protect themselves when they are feeling nervous.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">All the kids &lt;SFX: OOOOH WALLA&gt; </Text>
      <Text>Meanwhile Ari is starting to squirm. </Text>
    </Paragraph>
    <Paragraph Number="45" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153632" DateTime="20190819T153628" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">the design of these characters dont allow for much of a neck to be seen. suggest the pill bug has crawled up his arm and then goes around his wing and back down. plus it would take too long for it to travel up one arm, across his neck and down the other </Text>
        </Paragraph>
      </ScriptNote>
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(giggling)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>YIKES! The Rollie Pollie doesn’t seem nervous right now – but he does seem TICKLY!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: The Rollie Pollie has crawled up Ari’s arm and is now tickling his neck (not near his face).  Ari can’t help wiggle and giggle, &lt;SFX: WIGGLE, GIGGLE WALLA&gt; as little creature crawls down his other arm, he sets it gently on the ground. </Text>
    </Paragraph>
    <Paragraph Number="46" Type="Character">
      <Text>ARI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whew!  There ya go, little Rollie Pollie.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The Rollie Pollie starts trundling along with determination.  </Text>
    </Paragraph>
    <Paragraph Number="47" Type="Character">
      <Text>TitO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where’s it going now? </Text>
    </Paragraph>
    <Paragraph Number="48" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s find out -  follow that Rollie Pollie!</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 2/8" Page="7" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR, OLIVE, ARI, TITO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>EXT. FOREST GLADE – WIDE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As they follow, Elinor has to stop and start marching a couple of times to match the Rollie Pollie’s slower pace, causing a series of gentle pile-ups with her friends &lt;SF: OOOF, WHOOPS, GIGGLE&gt;. </Text>
    </Paragraph>
    <Paragraph Number="49" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">The </Text>
      <Text>Rollie Pollie doesn’t go very fast. Maybe it’s because it’s so small. </Text>
    </Paragraph>
    <Paragraph Number="50" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Plus it seems to be </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">checking</Text>
      <Text> things</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style=""> out</Text>
      <Text>. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: The Rollie Pollie has stopped and is exploring an interesting rock covered in lichen with it’s antennae. </Text>
    </Paragraph>
    <Paragraph Number="51" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooh, you’re right Olive. I think it’s exploring. </Text>
    </Paragraph>
    <Paragraph Number="52" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder what things look like to a little Rollie Pollie.</Text>
    </Paragraph>
    <Paragraph Number="53" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153641" DateTime="20190819T153637" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">and observe the world the way' sounds a bit old for our character </Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;GASP!&gt; Let’s find out. We can be Rollie Pollies too, and observe the world the way a Rollie Pollie does.  </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor and the others get down low.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>LOW DOWN POV OF THE FOREST FLOOR: A little puddle, a patch of grass, a rock etc, look huge. Have fun designers! &lt;SFX: WHOOOA WALLA&gt; </Text>
    </Paragraph>
    <Paragraph Number="54" Type="Character">
      <Text>SALLY</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That puddle looks like an ocean.  </Text>
    </Paragraph>
    <Paragraph Number="55" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That grass</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style=""> looks l</Text>
      <Text>ike a jungle</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style=""> from down here</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Number="56" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow! This rock looks just like a MOUNTAIN!  Climb it, Rollie Pollie, all the way to the TOP! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>It keeps moving along stopping and touching things with its antennae.</Text>
    </Paragraph>
    <Paragraph Number="57" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yep, it’s exploring for sure. You go, Rollie Pollie.  </Text>
    </Paragraph>
    <Paragraph Number="58" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know! We should make </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">this </Text>
      <Text>Rollie Pollie a member of the Exploring Club. </Text>
    </Paragraph>
    <Paragraph Number="59" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great idea, Elinor, only...</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style=""> </Text>
      <Text>Rollie Pollies don’t talk.</Text>
    </Paragraph>
    <Paragraph Number="60" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Then let’s do the Explorers Pledge </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">for</Text>
      <Text> him. Ready?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The Explorers stand up and start the pledge. </Text>
    </Paragraph>
    <Paragraph Number="61" Type="Character">
      <Text>Elinor, olive, ari, tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>An Explore is brave, an Explorer is kind!  An Explore is curious, who knows what we’ll find...</Text>
    </Paragraph>
    <Paragraph Number="62" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Well, today we found a </Text>
      <Text>Rollie Poll-uh-oh...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: The ground, no Rollie Pollie. </Text>
    </Paragraph>
    <Paragraph Number="63" Type="Character">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190819T153654" DateTime="20190819T153649" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">suggest not repeating 'uh-oh'</Text>
        </Paragraph>
      </ScriptNote>
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh-oh.  Where did </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">the </Text>
      <Text>Rollie Pollie go?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look around in panic for a beat, then...</Text>
    </Paragraph>
    <Paragraph Number="64" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There it is!! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: the Rollie Pollie  is burrowing in the earth beside a good-sized partially rotten log, suddenly it disappears. </Text>
    </Paragraph>
    <Paragraph Number="65" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;gasp!&gt; It’s gone!</Text>
    </Paragraph>
    <Paragraph Number="66" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It went under the log</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">. Let’s go see it</Text>
      <Text> come out the other side. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids gather around the far side of the log waiting for the Rollie Pollie to emerge.</Text>
    </Paragraph>
    <Paragraph Number="67" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Come on Explorer Rollie Pollie, we’re waiting for you so we can keep EXPLORING! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A beat, then.</Text>
    </Paragraph>
    <Paragraph Number="68" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Rollie Pollie....?</Text>
    </Paragraph>
    <Paragraph Number="69" Type="Character">
      <Text>TitO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>He’s not coming out.</Text>
    </Paragraph>
    <Paragraph Number="70" Type="Character">
      <Text>OliVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe he’s stuck under </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">there</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive roll</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">s the log over </Text>
      <Text>and the kids discover…</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4 2/8" Page="9" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR, ARI, OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>EXT. LOG TOWN – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: The kids amazed face, gob-smacked with what they see. &lt;SFX: WOOOW!!!&gt;</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>https://www.dkfindout.com/us/animals-and-nature/habitats-and-ecosystems/rotting-log/</Text>
    </Paragraph>
    <Paragraph Number="71" Type="Character">
      <Text>ElinoR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">Look at that! There are all kinds of animals under this log!</Text>
      <Text> We definitely need MORE observations!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">still has the </Text>
      <Text>magnifying glass </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">in her hand </Text>
      <Text>and the kids crouch down low to observe:</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ECU/MAGNIFYING GLASS POV - The kids take time to watch the bugs and creatures moving around.</Text>
    </Paragraph>
    <Paragraph Number="72" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whoa! Worms and slugs and beetles and - look at all the legs on this one.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">millipede</Text>
      <Text> crawls by. </Text>
    </Paragraph>
    <Paragraph Number="73" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look at them all munching on that rotting log.  It’s like their </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">lunch room</Text>
      <Text>. </Text>
    </Paragraph>
    <Paragraph Number="74" Type="Character">
      <Text>SaLLY</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And these ants are walking along a stick over a puddle – like a bridge over a pond.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">(realizing)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">I found STICKS</Text>
      <Text>! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Sally gathers up some sticks she’s found (NOT the one the ants are using). </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">DESIGN NOTE: The puddle the ants are crossing is VERY small - the size of a hand.</Text>
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      <Text>And those pretty ferns look just like trees.</Text>
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      <Text>We found a tiny town, under the log.</Text>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">T</Text>
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      <Text>All ready for us to explore. </Text>
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      <Text>As the kids sing we examine Log Town and see the things they mention (sea, cave, forest etc.) which are really just small puddles, nooks and ferns but seen from a Rollie Pollie perspective. </Text>
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      <Text>Elinor, Ari, Olive</Text>
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      <Text>Explore, Explore, just walk out the door!</Text>
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    <Paragraph Type="Dialogue">
      <Text>The whole world is there, what are you waiting for?</Text>
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    <Paragraph Type="Dialogue">
      <Text>Explore, explore, then explore some more,</Text>
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      <Text>ALL: Explore, Explore, just walk out the door!</Text>
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    <Paragraph Type="Dialogue">
      <Text>The whole world is there, what are you waiting for?</Text>
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    <Paragraph Type="Dialogue">
      <Text>Explore, explore, then explore some more,</Text>
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      <Text>You don’t know what you’ll find until you explore.</Text>
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      <Text>END SONG - As the song ends we can see the various animals are seeking shelter under sticks and leaves, or burrowing into the ground. </Text>
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      <Text>They’re all hiding, like the Rollie Pollie did when it rolled up.  </Text>
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      <Text>Olive crouches low.  Her POV reveals this is true. </Text>
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      <Text>In ECU we can see the creatures under the log, crawling around safe and sound.</Text>
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      <Text>BACK ON:  The kids walk home after a long day of exploring.</Text>
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      <Text>I got to meet a Rollie Pollie.</Text>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="1" Size="12" Style="">That's OK, Olive. You don't have to go far to go exploring. There's LOTS of things to observe and discover everywhere.</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="18" Style="Bold+AllCaps">ELINOR WONDERS WHY </Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">EP</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> 135 Follow That Rollie Pollie</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">By Katherine </Text>
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</Text>        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">Elinor's Question:</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">  Where can we explore without going very far? OR Where does a Rollie Pollie live?
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">Logline:</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">The Exploring Club wants to explore some place really cool, and they end up exploring under a log.
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">Curriculum Goals:</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">LS5</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Begin to understand that animals and plants depend on other living things and nonliving things in the environment to meet some of their needs (Elinor and her friends realize the Rollie Pollie and the other animals depend on the </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> under the log to survive). </Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">ES3</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">.  Understand that things people do to live comfortably can affect the world around them, but they can make choices that reduce their impacts on the land, water, air, and other living things: (Elinor and her friend learn that they disturbed the ecosystem under the log when they moved it) 
ND4. (RTL Crosscutting concept 'Flows, Cycles, and Conservation'):  Appreciate the way that elements in the natural world change, interact and are re-used, and how we can organize our designed world to better fit and care for the environment. (Elinor and her friends realize they should put the log back into place to protect t animals in Log Town)
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">SEP5</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Using mathematics and computational thinking
a. Using counting and numbers to describe and compare quantitative attributes of objects </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">b. Sort and categorize observable phenomena based on attributes
c. Use mathematical language and vocabulary to describe attributes (Elinor and her friends count and classify the bug they find). 
CROSS-CUTTING CONCEPT: Scale and proportion. (Elinor and her friends observe how things look from a Rollie Pollie's perspective).  </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">	Mains: Elinor, Ari, Olive, Tito. Secondary: Sally</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Props: magnifying glass, Nature Book, Rollie Pollie, Assorted worms, centipedes, ants and spiders that live under the log. </Text>
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OUTLINE: May 28, 2019</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">FIRST DRAFT: July 15, 2019</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">SECOND DRAFT: August 8, 2019</Text>
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  <Macros>
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      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    </Macro>
    <Macro Element="Scene Heading" Name="EXT" Shortcut="Ctrl+Alt+2" Text="EXT. " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="I/E" Shortcut="Ctrl+Alt+3" Text="I/E " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    </Macro>
    <Macro Element="Scene Heading" Name="DAY" Shortcut="Ctrl+Alt+4" Text=" - DAY" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="NIGHT" Shortcut="Ctrl+Alt+5" Text=" - NIGHT" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    </Macro>
    <Macro Element="Scene Heading" Name="SUNRISE" Shortcut="Ctrl+Alt+6" Text=" - SUNRISE" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="MAGIC" Shortcut="Ctrl+Alt+7" Text=" - MAGIC" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="CONT" Shortcut="Ctrl+Alt+8" Text="continuing" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="INTER" Shortcut="Ctrl+Alt+9" Text="interrupting" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="Ctrl+Alt+0" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="CUTTO" Shortcut="Ctrl+Shift+Alt+1" Text="CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Action" Name="FADEIN" Shortcut="Ctrl+Shift+Alt+2" Text="FADE IN:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADEOUT" Shortcut="Ctrl+Shift+Alt+3" Text="FADE OUT." Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADETO" Shortcut="Ctrl+Shift+Alt+4" Text="FADE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="DISSLV" Shortcut="Ctrl+Shift+Alt+5" Text="DISSOLVE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="BACKTO" Shortcut="Ctrl+Shift+Alt+6" Text="BACK TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="MATCHCUT" Shortcut="Ctrl+Shift+Alt+7" Text="MATCH CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="JUMPCUT" Shortcut="Ctrl+Shift+Alt+8" Text="JUMP CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FBLACK" Shortcut="Ctrl+Shift+Alt+9" Text="FADE TO BLACK." Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="E" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
  </Macros>

  <Actors>
    <Actor MacVoice="" Name="Man 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Man 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Man" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Woman" Pitch="Normal" Speed="Medium" WinVoice=""/>
  </Actors>

  <Cast>
    <Narrator Actor="Man 1">
      <Element Type="Character"/>
      <Element Type="Dialogue"/>
    </Narrator>
    <Member Actor="Man 1" Character="ELINOR"/>
    <Member Actor="Man 1" Character="ARI"/>
    <Member Actor="Man 1" Character="OLIVE"/>
    <Member Actor="Man 1" Character="SALLY"/>
    <Member Actor="Man 1" Character="TITO"/>
    <Member Actor="Man 1" Character="Art"/>
    <Member Actor="Man 1" Character="Elinor, olive, ari, tito"/>
  </Cast>

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  </SceneNumberOptions>

  <CastList SortOption="Alphabetical">
    <CustomOrder/>
  </CastList>

  <CharacterHighlighting>
    <Character Color="#FFFFFFFFFFFF" Name="ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR, ARI, OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR, OLIVE, ARI, TITO" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="SALLY" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="TITO" Visible="No"/>
  </CharacterHighlighting>

  <CharacterNavigatorPreferences IsSortAscending="Yes" SortColumn="Order"/>

</FinalDraft>
