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  <Content>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="1" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>ACT I</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="5/8" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.1 EXT. ANIMAL TOWN – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>It’s a beautiful day in Animal Town. We open on a GREEN FROG (Ref: californiaherps.com/frogs/pages/p.sierra.html) sitting in a patch of grass. The frog hops away as ELINOR comes skipping and walking this way. She stops to look at a nature scene: a bee sits on a flower, a ladybug flies off from a rock and lands on her nose. She &lt;SFX: OOOH then GIGGLES&gt;.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Suddenly, we hear RANGER RABBIT (Elinor’s Mom) call out to her. </Text>
    </Paragraph>
    <Paragraph Number="1" Type="Character">
      <Text>RANGER RABBIT (O.C.)</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(calling)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>C’mon Elinor.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>PULL WIDE to reveal we are in one of the green areas in the center of town. It’s a bustling day and Elinor’s friends ARI and OLIVE are there as they follow Ranger Rabbit. Ari is in front, excited and confident, followed by Olive, who is holding her notebook and satchel.</Text>
    </Paragraph>
    <Paragraph Number="2" Type="Character">
      <Text>EliNOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Coming! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor stands up and joins the others, &lt;SFX: GIGGLING&gt; and playing. As &lt;MFX: INTRO MUSIC&gt; and credits play, we see our group marching around town, with Elinor curiously looking and poking at things here and there. &lt;SFX: WONDERING WALLAS&gt; </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Finally, they arrive at Mr. Raccoon’s bakery.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 7/8" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RACCOON"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
          <CharacterArcBeat Name="SENOR TPIR"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.2 INT. MR. RACCOON’S BAKERY – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>&lt;SFX: DING&gt; The door chimes and the gang enters the front door just as Mr. Raccoon enters from the back, precariously balancing a big stack of donuts.</Text>
    </Paragraph>
    <Paragraph Number="3" Type="Character">
      <Text>Mr. Raccoon</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whooa.  Tasty treats coming through. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He sets them down on the counter and notices the group come in. </Text>
    </Paragraph>
    <Paragraph Number="4" Type="Character">
      <Text>Mr. RACCOON (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, good morning Ranger Rabbit, Elinor, Olive and Ari.</Text>
    </Paragraph>
    <Paragraph Number="5" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, Mr. Raccoon.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari goes over to smell the donuts.</Text>
    </Paragraph>
    <Paragraph Number="6" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, these donuts smell SO good.</Text>
    </Paragraph>
    <Paragraph Number="7" Type="Character">
      <Text>Mr. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why thank you, Ari. You’re welcome to have some... if that’s okay with Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look excited.</Text>
    </Paragraph>
    <Paragraph Number="8" Type="Character">
      <Text>Ranger Rabbit</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sure, go ahead kids. Thank you, Mr. Raccoon.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>&lt;SFX: KIDS YAY, AWESOME, THANK YOU WALLA&gt;  The kids reach for some donuts. Ari takes a little longer to decide and, as the group continues talking, he comically pulls one from the bottom of the pile, nearly causing a donut avalanche. </Text>
    </Paragraph>
    <Paragraph Number="9" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(chuckling) You’re welcome. Now, how can I help you?</Text>
    </Paragraph>
    <Paragraph Number="10" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’re out getting supplies, Mr. Raccoon.</Text>
    </Paragraph>
    <Paragraph Number="11" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Because we’re going on a trip! My mom is taking us camping this weekend.</Text>
    </Paragraph>
    <Paragraph Number="12" Type="Character">
      <Text>Mr. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, how exciting! Where are you going?</Text>
    </Paragraph>
    <Paragraph Number="13" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’re heading up to Hidden Lake.</Text>
    </Paragraph>
    <Paragraph Number="14" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’ve never been there before. It’s gonna be so much fun.</Text>
    </Paragraph>
    <Paragraph Number="15" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m sure it will be. Well, you came to the right place. I make the best baked camping goodies in town. Of course... I’m also the only baker in town. I’ll gather some for you now.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As Mr. Raccoon packs up the baked supplies (bread, etc.), the kids dig into their donuts.</Text>
    </Paragraph>
    <Paragraph Number="16" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, this donut is SO good. I wish I could eat the hole too!</Text>
    </Paragraph>
    <Paragraph Number="17" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari, you can’t eat the hole. It’s a hole!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids and Ranger Rabbit &lt;SFX: GIGGLE&gt;, but Elinor looks at her donut with curiosity. Mr. Raccoon turns back around.</Text>
    </Paragraph>
    <Paragraph Number="18" Type="Character">
      <Text>Mr. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Here you go, some baked goodies for your trip.</Text>
    </Paragraph>
    <Paragraph Number="19" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(taking the package)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thank you, Mr. Raccoon.</Text>
    </Paragraph>
    <Paragraph Number="20" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mr. Raccoon, I’ve never thought about this before. But I wonder... why do donuts have holes? </Text>
    </Paragraph>
    <Paragraph Number="21" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh. Well, that’s easy. You see, they’re baked WITH the holes in them.</Text>
    </Paragraph>
    <Paragraph Number="22" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, but why are they baked with holes in them? </Text>
    </Paragraph>
    <Paragraph Number="23" Type="Character">
      <Text>Mr. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Because I put holes in them before baking them. </Text>
    </Paragraph>
    <Paragraph Number="24" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But why do you put holes in them? </Text>
    </Paragraph>
    <Paragraph Number="25" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(little unsure) Because donuts are supposed to have holes. </Text>
    </Paragraph>
    <Paragraph Number="26" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, but </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">why</Text>
      <Text> do donuts have holes in them? </Text>
    </Paragraph>
    <Paragraph Number="27" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(scratching his head)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh, um... That’s a good question, Elinor! </Text>
    </Paragraph>
    <Paragraph Number="28" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(giggling) Yeah, Elinor is </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">really</Text>
      <Text> good at asking questions. </Text>
    </Paragraph>
    <Paragraph Number="29" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yup, she’s the best question asker in the world.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor smiles but looks thoughtful. Something has piqued her interest. &lt;SFX: HMMM&gt;</Text>
    </Paragraph>
    <Paragraph Number="30" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Kids, we should get going. We still have more things to get for our trip. Thanks again, Mr. Raccoon.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids wave bye and head for the door. &lt;SFX: BYE, THANKS, SEE YA WALLA&gt; </Text>
    </Paragraph>
    <Paragraph Number="31" Type="Character">
      <Text>MR. RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good bye!</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 4/8" Page="4" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
          <CharacterArcBeat Name="SENOR TAPIR"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.3 EXT. OUTSIDE THE BAKERY - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Outside, Ari jumps and flutters out the door.</Text>
    </Paragraph>
    <Paragraph Number="32" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Woo hoo! I can’t wait to go camping!</Text>
    </Paragraph>
    <Paragraph Number="33" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, let’s see. We should get some fruit, too. But... I also need to stop at the Post Office to pick up a package.</Text>
    </Paragraph>
    <Paragraph Number="34" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We can get the fruit from Mz. Llama, Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Number="35" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ok, thanks, kids.  I’ll see you at the Post Office.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mom departs towards the Post Office, while Elinor still looks a little lost in thought.</Text>
    </Paragraph>
    <Paragraph Number="36" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, I’ve never thought about that before either. I DO ask a lot of questions. That is SO interesting.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Ari nod.</Text>
    </Paragraph>
    <Paragraph Number="37" Type="Character">
      <Text>OliVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Remember that time you asked Mz. Mole SO many questions, she gave us extra recess so we could keep exploring? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>In a flashback </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">THOUGHT BUBBLE</Text>
      <Text>, we see Elinor leading Mz. Mole and the kids outside the school, hopping and asking questions. </Text>
    </Paragraph>
    <Paragraph Number="38" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mz. Mole, why are trees so tall? And why do fish swim? And why do lizards have such long tails?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>BACK ON: Elinor considering. </Text>
    </Paragraph>
    <Paragraph Number="39" Type="Character">
      <Text>ElINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Those WERE pretty good questions. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids &lt;SFX: GIGGLE&gt;.</Text>
    </Paragraph>
    <Paragraph Number="40" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or that time we were putting on a show with Sr. Tapir, and you asked so many questions about birds, that he made a whole new song about them? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Another THOUGHT BUBBLE shows Elinor asking questions to a group of kids and Sr. Tapir. </Text>
    </Paragraph>
    <Paragraph Number="41" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sr. Tapir, why are birds so many different colors? And how do they fly? And why do they live in trees?</Text>
    </Paragraph>
    <Paragraph Number="42" Type="Character">
      <Text>Senor tapir</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(he strums his guitar)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I feel a song coming!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>TILT DOWN TO: Elinor and her friends &lt;SFX: GIGGLING&gt;.</Text>
    </Paragraph>
    <Paragraph Number="43" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(wondering)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder WHY I ask so many questions? Why do I wonder why?</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 3/8" Page="6" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.4 EXT. WHY DO I WONDER WHY SONG MONTAGE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor sings “Why do I wonder why?” as they make their way to Mz. Llama’s fruit stand (parked at her restaurant). The song starts out small and builds as she curiously pokes around and interacts in fun ways with the town plants, bugs, animals and secondary characters we know from the series (think “Belle” from Beauty and the Beast).</Text>
    </Paragraph>
    <Paragraph Number="44" Type="Character">
      <Text>Elinor/OLIVE/ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>ELINOR: Why do I wonder why songbirds sing?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And how many feathers are in their wings?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder why leaves are green?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder… what does it mean?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder if fish have ears?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And if they don’t, then how do they hear?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder why trees are tall?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder… anything at all?
</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why, why, why?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder why!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There’s so many things</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I find interesting!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>OLIVE/ARI: Why, why, why?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>She wonders why!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>ELINOR: Why do I wonder</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I want to know why</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder why bees have stripes?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And why are there so many different types?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder where mushrooms grow?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder… I want to know!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why, why, why?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder why!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There’s so many things</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I find interesting!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>OLIVE/ARI: Why, why, why?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>She wonders why!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>ELINOR: Why do I wonder</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I want to know why</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(bridge)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>When I have a question</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I go and explore</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But now I wonder:</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What is wondering for? </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Ohhh</Text>
      <Text>!
</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>OLIVE/ARI: Why, why, why?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>She wonders why!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>ELINOR: There’s so many things</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I find interesting!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>OLIVE/ARI: Why, why, why?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>She wonders why!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>ELINOR: Why do I wonder</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I want to know why </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">why</Text>
      <Text>.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>END MONTAGE</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 1/8" Page="7" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.5 EXT. OUTSIDE THE POST OFFICE - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The song ends and the kids are back near the Post Office, carrying a small bag of fruit. As they giggle and talk, Elinor refines her question: </Text>
    </Paragraph>
    <Paragraph Number="45" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know I ask a lot of questions, but what is asking questions good for? </Text>
    </Paragraph>
    <Paragraph Number="46" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Dun, dun, dun! It’s a mystery... a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">wondering</Text>
      <Text> mystery. </Text>
    </Paragraph>
    <Paragraph Number="47" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Elinor, you’re the only bunny I know who can ask a question about asking questions!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment, Ranger Rabbit comes out of the Post Office, putting away a small package and reading a letter she’s opened. </Text>
    </Paragraph>
    <Paragraph Number="48" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What’s that, Mom?</Text>
    </Paragraph>
    <Paragraph Number="49" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s a letter from my old friend Beatriz. Do you remember her?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>NOTE: the pronunciation of Beatriz's name should be in Spanish, all the characters should say it in the same way: (https://www.youtube.com/watch?v=JmbhQSG1Na4) </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit hands the kids a few PHOTOS that Beatriz included of her adventures: on the peak of a mountain, in a jungle.</Text>
    </Paragraph>
    <Paragraph Number="50" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, I don’t think so.</Text>
    </Paragraph>
    <Paragraph Number="51" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think she moved away when you were just a baby. She’s coming this way to camp at Hidden Lake for a few days.</Text>
    </Paragraph>
    <Paragraph Number="52" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hidden Lake? That’s where we’re going! </Text>
    </Paragraph>
    <Paragraph Number="53" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, maybe we’ll see her there. (puts away the letter and photos) Ok, should we continue getting things for our trip?</Text>
    </Paragraph>
    <Paragraph Number="54" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ranger Rabbit, are we going to get marshmallows? We can’t go camping without marshmallows!</Text>
    </Paragraph>
    <Paragraph Number="55" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(smiling) Yes, Ari, we’ll ask Mr. Hippo if he has any at his store.</Text>
    </Paragraph>
    <Paragraph Number="56" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ahh... camping and marshmallows. What could be better than that?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Suddenly, they hear a &lt;SFX: RIBBIT!&gt;. </Text>
    </Paragraph>
    <Paragraph Number="57" Type="Character">
      <Text>Ari (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>“Ribbit?”</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We pull out and see a little green frog in the middle of the sidewalk next to them. </Text>
    </Paragraph>
    <Paragraph Number="58" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s a frog! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor walks over.</Text>
    </Paragraph>
    <Paragraph Number="59" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, frog. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mom and the rest walk up too.</Text>
    </Paragraph>
    <Paragraph Number="60" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, I wonder what it’s doing in the middle of town.</Text>
    </Paragraph>
    <Paragraph Number="61" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’ve never seen a frog here before. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Just then the frog hops away. Elinor looks to the frog and then to Mom.</Text>
    </Paragraph>
    <Paragraph Number="62" Type="Character">
      <Text>ElINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mom, can we follow it?</Text>
    </Paragraph>
    <Paragraph Number="63" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sure, kids. I’ll go get the rest of the things we need and then come find you. Just keep a safe distance and try not to scare it.</Text>
    </Paragraph>
    <Paragraph Number="64" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thanks, Mom! Let’s follow that frog! </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="5/8" Page="9" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="MZ. MOLE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.6 MONTAGE AROUND ANIMAL TOWN - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids follow (not chase) the frog through a short, fun and gentle but mysterious sequence, watching and even protecting the frog. The frog hops along the sidewalk where residents avoid it &lt;SFX: WHOA! WHOOPS!&gt; and onto a bench where Mz. Mole is reading a book about frogs. The frog jumps right on her book.  She adjusts her glasses: </Text>
    </Paragraph>
    <Paragraph Number="65" Type="Character">
      <Text>Mz. Mole</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, these illustrations are so life-like!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The frog hops across the thoroughfare. Here comes Koa on his skateboard.  Ari stops him like a crossing guard so the frog can cross.</Text>
    </Paragraph>
    <Paragraph Number="66" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whoops, sorry Koa. Frog crossing! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The frog hops behind the general store, where there’s a little ditch. The frog does a BIG jump across.</Text>
    </Paragraph>
    <Paragraph Number="67" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whoa! Nice jump! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Finally the frog hops towards a nearby dry creek bed.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 5/8" Page="10" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.7 EXT. FROG CREEK - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At the creek, the kids catch up to the frog. We see the frog hopping around the dry creek, not sure where to go. </Text>
    </Paragraph>
    <Paragraph Number="68" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There it is! It looks kinda... lost.</Text>
    </Paragraph>
    <Paragraph Number="69" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This is where we usually find frogs, but... there’s only one now.</Text>
    </Paragraph>
    <Paragraph Number="70" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And the creek is really dry. There’s no water in it.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor thinks for a beat.</Text>
    </Paragraph>
    <Paragraph Number="71" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe that’s why the frog was in town.  The creek is dry, so it went looking for water.</Text>
    </Paragraph>
    <Paragraph Number="72" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, I think I read about this in my Nature book.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive takes out her Nature Book and opens it on the section about frogs. On the left page, we see a frog sitting contentedly in a pond with a regular amount of water in it. On the right page, we see two drawings: a top drawing showing a frog hopping away from a flooded version of the same pond, and a bottom drawing showing a frog hopping away from a dry version of the pond.</Text>
    </Paragraph>
    <Paragraph Number="73" Type="Character">
      <Text>olive (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(reading) Most frogs like ponds and creeks that have </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">just</Text>
      <Text> the right amount of water for them. If there’s too much (points to the top drawing) or too little water (points to the bottom drawing) from what they’re used to, they won’t like it.</Text>
    </Paragraph>
    <Paragraph Number="74" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Aww, poor little froggy. I wonder where all the water went.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids watch as the frog hops away, continuing its search. </Text>
    </Paragraph>
    <Paragraph Number="75" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Bye, frog! I hope you find a good, wet frog spot. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>(We see the frog find a nice puddle not far away). At that moment, Mom catches up to them, carrying a few more things in her bag.</Text>
    </Paragraph>
    <Paragraph Number="76" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ah, I thought the frog would come to this creek.</Text>
    </Paragraph>
    <Paragraph Number="77" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We followed it here, but the creek is really dry.</Text>
    </Paragraph>
    <Paragraph Number="78" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We think that’s why it was in town.</Text>
    </Paragraph>
    <Paragraph Number="79" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, frogs don’t like it when the water changes where they live.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit looks at the creek.</Text>
    </Paragraph>
    <Paragraph Number="80" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, it is unusual for the creek to be dry this time of year. I’ll have Deputy Mouse look into it later. Oh, speaking of Deputy Mouse, I should check in on him. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She takes out her radio and calls for Deputy Mouse.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="11" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="DEPUTY MOUSE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.8 EXT. INTERCUT RADIO CALL: ROAD BY THE RIVER PROJECT – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Through an intercut radio call (aided by watercolor-style split-screen effects), we see Ranger Rabbit talking to DEPUTY MOUSE.</Text>
    </Paragraph>
    <Paragraph Number="81" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Deputy Mouse.  Come in, Deputy Mouse. </Text>
    </Paragraph>
    <Paragraph Number="82" Type="Character">
      <Text>Deputy mouse</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I hear you loud and clear, Ranger Rabbit. I’m here helping Mrs. Beaver clear space for the new road into town. </Text>
    </Paragraph>
    <Paragraph Number="83" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Did you find the site OK? </Text>
    </Paragraph>
    <Paragraph Number="84" Type="Character">
      <Text>Deputy Mouse</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, it’s right near Hidden Lake. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>REVEAL: At the road site, we see Deputy Mouse and MRS. BEAVER and her workers (including MR. BUFFALO and MRS. HIPPO) working to clear away growth for a new path - including some shrubs and bushes. Some are carting dead branches away, while Mrs. Beaver is chomping them down into smaller pieces (taking one or two for a quick snack). </Text>
    </Paragraph>
    <Paragraph Number="85" Type="Character">
      <Text>Deputy mouse (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There are a lot of bushes, branches and sticks, but Mrs. Beaver and her crew are having no problem moving them out of the way. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see the crew piling the branches off to the side near a river. The camera focuses on a couple of sticks falling into the water (NOTE: make this very clear so our young audience can recall it later). The crew doesn’t notice. </Text>
    </Paragraph>
    <Paragraph Number="86" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>OK, good luck, Deputy Mouse. Call me if any problems come up.</Text>
    </Paragraph>
    <Paragraph Number="87" Type="Character">
      <Text>Deputy moUSE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Will do, Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>END CALL</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="12" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.9 EXT. FROG CREEK - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit ends the radio call and gets back to the kids. She gestures to her full bag.</Text>
    </Paragraph>
    <Paragraph Number="88" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I think we have all the supplies we need for the trip. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are excited. &lt;SFX: WHOO-HOO! YEAH! WALLA&gt;</Text>
    </Paragraph>
    <Paragraph Number="89" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Did you get marshmallows?</Text>
    </Paragraph>
    <Paragraph Number="90" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>No, unfortunately... Mr. Hippo was out of marshmallows. </Text>
    </Paragraph>
    <Paragraph Number="91" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(gasp!) No marshmallows! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari does a funny over-dramatic dizzy spell and faux-faint and plops on the ground. </Text>
    </Paragraph>
    <Paragraph Number="92" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m sorry, Ari. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari pops his eyes open then quickly flutters up and lands back on his feet. </Text>
    </Paragraph>
    <Paragraph Number="93" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s OK! I’m still excited to go. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all &lt;SFX: GIGGLE&gt;. </Text>
    </Paragraph>
    <Paragraph Number="94" Type="Character">
      <Text>ArI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe I’ll bring extra pickles! </Text>
    </Paragraph>
    <Paragraph Number="95" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We can’t wait to go exploring, Ranger Rabbit. </Text>
    </Paragraph>
    <Paragraph Number="96" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wonderful, Olive. We’ll be leaving the house bright and early tomorrow morning. </Text>
    </Paragraph>
    <Paragraph Number="97" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’ll be there! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all walk off in the same general direction, but Elinor hangs back a bit, still curious. The camera lingers on the dry creek bed.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 4/8" Page="13" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1.10 INT. ELINOR’S ROOM - NIGHT</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>It’s later that night, and Ranger Rabbit is packing Elinor’s backpack at the foot of the bed.</Text>
    </Paragraph>
    <Paragraph Number="98" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mom, what time are Ari and Olive coming tomorrow? How long will it take to get to Hidden Lake?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit adds a few more pieces of clothing to the backpack.</Text>
    </Paragraph>
    <Paragraph Number="99" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Is it really hidden? What’s it like there?</Text>
    </Paragraph>
    <Paragraph Number="100" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(affectionately)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>My, you do ask a lot of questions.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor smiles. Ranger Rabbit thinks for a second.</Text>
    </Paragraph>
    <Paragraph Number="101" Type="Character">
      <Text>RANGER RABBIT (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Actually, you know who you remind me of?</Text>
    </Paragraph>
    <Paragraph Number="102" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who? </Text>
    </Paragraph>
    <Paragraph Number="103" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>My friend Beatriz. She asked a LOT of questions when she was little, too. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit fluffs Elinor’s pillow and pulls the blanket up over her.</Text>
    </Paragraph>
    <Paragraph Number="104" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Really?</Text>
    </Paragraph>
    <Paragraph Number="105" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yup. I hope you get to meet her on our trip. But now it’s time to sleep. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit tucks Elinor in and gives her a little kiss.</Text>
    </Paragraph>
    <Paragraph Number="106" Type="Character">
      <Text>RANGER RABBIT (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Keep dreaming of more questions, we’ll try to answer them all tomorrow. </Text>
    </Paragraph>
    <Paragraph Number="107" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ok, Mom. Night-night. </Text>
    </Paragraph>
    <Paragraph Number="108" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good night, my hunny bunny question asker.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit turns out the light and leaves the room. Elinor stares out the window with quiet excitement. She sings a slower reprise of the song she sang earlier:</Text>
    </Paragraph>
    <Paragraph Number="109" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why stars are bright?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why do I wonder</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>If birds sleep at night?
</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>When I have a question</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I go and explore</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But now I wonder:</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What is wondering for? </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Hmmm</Text>
      <Text>...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We end with a beautiful shot of the curious bunny Elinor looking up into the starry sky.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="15" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>END OF ACT I</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="15" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>ACT II</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="15" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RABBIT"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.1 EXT. RABBIT HOUSE NIGHT/DAWN (WIDE)</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Starry night becomes beautiful dawn in Animal Town.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3 4/8" Page="15" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. BAT"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. RABBIT"></CharacterArcBeat>
          <CharacterArcBeat Name="MZ. ELEPHANT"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.2 EXT. ELINOR’S HOUSE – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We start on a close-up of Ranger Rabbit’s loaded backpack and pull out to show her putting in a few last things. From behind her, we hear Elinor coming out of the house.</Text>
    </Paragraph>
    <Paragraph Number="110" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who’s ready to go... EXPLORING!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She bounds out of the house wearing a hat and her backpack and hops down the steps, followed by MR. RABBIT, who’s carrying something small. Elinor runs a few circles around, as Ranger Rabbit stands up.</Text>
    </Paragraph>
    <Paragraph Number="111" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I think that’s everything.</Text>
    </Paragraph>
    <Paragraph Number="112" Type="Character">
      <Text>MR. RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, one more thing. I made you a loaf of my world-famous carrot cake. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He gives the package to Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Number="113" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Aw, thanks sweetie.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>From off-screen, we hear a familiar voice: </Text>
    </Paragraph>
    <Paragraph Number="114" Type="Character">
      <Text>olive (O.C.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Elinor!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Not far from the house, we see Ari and Olive running up (also wearing hats and small backpacks), followed by their parents MR. BAT and MZ. ELEPHANT. Elinor &lt;SFX: GASPS!&gt; in delight and hops over to meet them. Ari runs up first and stands upright in salute.</Text>
    </Paragraph>
    <Paragraph Number="115" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explorers Olive and Ari reporting for duty!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor &lt;SFX: GIGGLES&gt;. The kids are very excited.</Text>
    </Paragraph>
    <Paragraph Number="116" Type="Character">
      <Text>Mz. Elephant</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(sing-song) Hellooo!</Text>
    </Paragraph>
    <Paragraph Number="117" Type="Character">
      <Text>Mr. Bat</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good morning!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Rabbit and Ranger Rabbit nod/wave their greeting &lt;SFX: HI / GOOD MORNING WALLA&gt;.</Text>
    </Paragraph>
    <Paragraph Number="118" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I can’t wait to get to Hidden Lake!</Text>
    </Paragraph>
    <Paragraph Number="119" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This is gonna be an awesome adventure.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mz. Elephant kneels down and dotes on Olive, comically checking all her gear and clothes and backpack.</Text>
    </Paragraph>
    <Paragraph Number="120" Type="Character">
      <Text>Mz. Elephant</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Now sweetie, do you have everything you need? You have your hat. Do you have sunscreen? Your jacket?</Text>
    </Paragraph>
    <Paragraph Number="121" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, Mom.</Text>
    </Paragraph>
    <Paragraph Number="122" Type="Character">
      <Text>Mz. Elephant</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Your pillow? Your blankie? Your books? Your notebook?</Text>
    </Paragraph>
    <Paragraph Number="123" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(little disheveled)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, Mom... I have everything. </Text>
    </Paragraph>
    <Paragraph Number="124" Type="Character">
      <Text>Mz. Elephant</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I guess you’re all ready to go.</Text>
    </Paragraph>
    <Paragraph Number="125" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Me too! I’m super-ready to go!</Text>
    </Paragraph>
    <Paragraph Number="126" Type="Character">
      <Text>Mr. Bat</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Are you sure, Ari?  Aren’t you forgetting... your favorite plushie?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Bat takes out Ari’s favorite plush birdie.</Text>
    </Paragraph>
    <Paragraph Number="127" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Robin! (suddenly a little self-conscious) Oh, uh... that’s okay, Dad. I don’t think I need him. </Text>
    </Paragraph>
    <Paragraph Number="128" Type="Character">
      <Text>Mr. Bat</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(smiling) Oh, OK...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>After a beat, Ari changes his mind, feigning bravado. </Text>
    </Paragraph>
    <Paragraph Number="129" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I don’t want Robin to get lonely. Maybe he should come with me. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He grabs Robin and hugs him. </Text>
    </Paragraph>
    <Paragraph Number="130" Type="Character">
      <Text>ArI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(in baby talk)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who’s my favorite birdie buddy? </Text>
    </Paragraph>
    <Paragraph Number="131" Type="Character">
      <Text>Mr. RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I think you kids are going to have a lot of fun this weekend. </Text>
    </Paragraph>
    <Paragraph Number="132" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How long will it take to get there, Mom?</Text>
    </Paragraph>
    <Paragraph Number="133" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, not long. We should get to Hidden Lake by the afternoon.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Rabbit checks his pockets.</Text>
    </Paragraph>
    <Paragraph Number="134" Type="Character">
      <Text>Mr. RabBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, do you have the map?</Text>
    </Paragraph>
    <Paragraph Number="135" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yup, I have it right here.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit takes the map out of her pocket, and it catches the kids’ interest. Ranger Rabbit hands it to them and the kids open it to &lt;SFX: OOOHS AND AHHS&gt;. On the map we see Animal Town and the area trails leading to Hidden Lake.</Text>
    </Paragraph>
    <Paragraph Number="136" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Can we hold on to the map, Mom? </Text>
    </Paragraph>
    <Paragraph Number="137" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sure kids, you can be our official map guides. </Text>
    </Paragraph>
    <Paragraph Number="138" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Awesome! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids put away the map. Ranger Rabbit puts on her backpack. </Text>
    </Paragraph>
    <Paragraph Number="139" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, I think we’re all set to go.</Text>
    </Paragraph>
    <Paragraph Number="140" Type="Character">
      <Text>Mr. Rabbit</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Have a fun trip!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He kisses Ranger Rabbit on the cheek and hugs Elinor while Mz. Elephant kisses Olive and Mr. Bat high-fives and hugs Ari.</Text>
    </Paragraph>
    <Paragraph Number="141" Type="Character">
      <Text>Mz. ELEPHANT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Bye!</Text>
    </Paragraph>
    <Paragraph Number="142" Type="Character">
      <Text>Mr. BAT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Have fun!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>&lt;SFX: GOODBYE WALLAS&gt; as they start walking off. </Text>
    </Paragraph>
    <Paragraph Number="143" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait, we need to say the Explorer’s Pledge.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Ari nod in agreement &lt;SFX: YEAH WALLA&gt;, and they recite the pledge with accompanying hand-gestures.</Text>
    </Paragraph>
    <Paragraph Number="144" Type="Character">
      <Text>ElINOR/OLIVE/ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>An Explorer is brave… </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>An Explorer is kind… </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>An Explorers is curious… </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who knows what we’ll find! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>And with that, we hear the beats of a song montage and they are off!</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="6/8" Page="18" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.3 EXT. ANIMAL TOWN (EXPLORING SONG MONTAGE #1) - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Adventure music plays and the kids sing the first part of an extended version of “The Exploring Song” (From “Follow That Roly Poly” episode) as they leave the house and walk through familiar scenes on their way out of Animal Town.</Text>
    </Paragraph>
    <Paragraph Number="145" Type="Character">
      <Text>Elinor/olive/ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explore, Explore, just walk out the door!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The whole world is there, what are you waiting for?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explore, explore, then explore some more,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You don’t know what you’ll find until you explore.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who knows where you’ll go, and what you will see,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It could be a forest, a cave or the sea,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You might climb a mountain, or wade through a bog</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or you might find a town under a rock, or a log!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explore, Explore, just walk out the door!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The whole world is there, what are you waiting for?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explore, explore, then explore some more,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You don’t know what you’ll find until you explore.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 4/8" Page="19" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.4 EXT. TRAILHEAD - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The scenery starts to look less familiar, more rugged and wild (though they are still on a path) as Ranger Rabbit and the kids leave town.</Text>
    </Paragraph>
    <Paragraph Number="146" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(in awe)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whooooaaa... I don’t think we’ve ever been this far into the forest before. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They walk up to the trailhead, which leads to a green and golden trail. </Text>
    </Paragraph>
    <Paragraph Number="147" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Here it is, the trail to Hidden Lake.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look down the path &lt;SFX: OOHHHH...&gt;. </Text>
    </Paragraph>
    <Paragraph Number="148" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder what we’ll find? </Text>
    </Paragraph>
    <Paragraph Number="149" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, what’s over there? </Text>
    </Paragraph>
    <Paragraph Number="150" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Are we going to see new animals or bugs? </Text>
    </Paragraph>
    <Paragraph Number="151" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or maybe new plants? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit smiles.</Text>
    </Paragraph>
    <Paragraph Number="152" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Those are great questions, kids. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>This jogs something inside of Elinor. </Text>
    </Paragraph>
    <Paragraph Number="153" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(gasp!) Ari! Olive! I think I figured out one thing that asking questions is good for. </Text>
    </Paragraph>
    <Paragraph Number="154" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What is it, Elinor? </Text>
    </Paragraph>
    <Paragraph Number="155" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Exploring! Whenever we go exploring, it’s usually because we were wondering about something. </Text>
    </Paragraph>
    <Paragraph Number="156" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, like what are we going to find? </Text>
    </Paragraph>
    <Paragraph Number="157" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or what are we going to discover? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mom thinks for a beat.</Text>
    </Paragraph>
    <Paragraph Number="158" Type="Character">
      <Text>RangER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You’re right, Elinor. Exploring often starts with a question. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look at each other with excitement &lt;SFX: AWESOME WOO HOO WALLA&gt;.</Text>
    </Paragraph>
    <Paragraph Number="159" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s go!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As they set out along the path, off into the unknown, the kids sing the second part of the song.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="20" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.5 EXT. EXPLORING SONG MONTAGE #2</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids sing the rest of “The Exploring Song,” focusing on questions as they hike through awesome vistas, doing fun things like swinging off branches, looking at plants and under rocks, crossing log bridges, etc.</Text>
    </Paragraph>
    <Paragraph Number="160" Type="Character">
      <Text>ELINOR/OLIVE/ARI </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What’s beyond that tree, you might want to know</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It all starts with asking, where should I go?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or you might want to ask, who will I meet?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s all there for you, just ask and you’ll see!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explore, Explore, just walk out the door!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The whole world is there, what are you waiting for?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Explore, explore, then explore some more,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You don’t know what you’ll find until you explore.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="21" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>END SONG MONTAGE.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 1/8" Page="21" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.6 EXT. TRAIL – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As the song ends, our group continues hiking. The three kids are walking behind Ranger Rabbit, Olive is holding the map open. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: The map, which shows a view of the area. The kids describe what they see and point it out on the map. (Note: Waterways are painted blue. (See attached map).</Text>
    </Paragraph>
    <Paragraph Number="161" Type="Character">
      <Text>Olive (O.C.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s Hidden Lake. </Text>
    </Paragraph>
    <Paragraph Number="162" Type="Character">
      <Text>Elinor (O.C.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look, there’s a river that goes into it... and a river that goes out of it - all the way to Animal Town.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor points. ANGLE ON: The downstream river that goes towards Animal Town. Two creeks branch off from it: one that goes into the town center, and another close to the trail they’re on.</Text>
    </Paragraph>
    <Paragraph Number="163" Type="Character">
      <Text>Ari </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That‘s the creek where we followed the frog.</Text>
    </Paragraph>
    <Paragraph Number="164" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And there’s a smaller creek that goes near the trail we’re on. </Text>
    </Paragraph>
    <Paragraph Number="165" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s where we have to turn to get to the lake.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>BACK ON: Ranger Rabbit. </Text>
    </Paragraph>
    <Paragraph Number="166" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How are you doing with the map, kids? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are confident. </Text>
    </Paragraph>
    <Paragraph Number="167" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’re right on track, Ranger Rabbit. </Text>
    </Paragraph>
    <Paragraph Number="168" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(looking at the map)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, we just keep walking and then turn when we get to a creek.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They continue walking. Elinor gets a thought and walks up ahead to her Mom. </Text>
    </Paragraph>
    <Paragraph Number="169" Type="Character">
      <Text>ElinoR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mom, did you say I knew Beatriz when I was little? </Text>
    </Paragraph>
    <Paragraph Number="170" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yup. Beatriz and I have been friends for a long time, Elinor.  In fact, I used to baby-sit her when she was little. </Text>
    </Paragraph>
    <Paragraph Number="171" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Really?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold"> THOUGHT BUBBLE </Text>
      <Text>flashback shows still images of a teenaged Ranger Rabbit playing with a cute little girl Beatriz as they curiously look at things. </Text>
    </Paragraph>
    <Paragraph Number="172" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You’ll really like her. She’s an Inventor. Inventors come up with new things that solve a problem or help you do something.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are visibly excited &lt;SFX: WOW/AWESOME WALLA&gt;.</Text>
    </Paragraph>
    <Paragraph Number="173" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That is SO cool. Can she invent a marshmallow making machine? </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(Ari mimes a robot )</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Bee boop - Making marshmallows - Need. Marshmallows. Boop. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids &lt;SFX: GIGGLE&gt;. As the kids and Mom continue talking, we see them walk near a dry creek bed and miss the trail turn.</Text>
    </Paragraph>
    <Paragraph Number="174" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder if she can invent a drawing machine. </Text>
    </Paragraph>
    <Paragraph Number="175" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But Olive, you already ARE a drawing machine.  </Text>
    </Paragraph>
    <Paragraph Number="176" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah. You draw all the time.</Text>
    </Paragraph>
    <Paragraph Number="177" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(giggling)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You’re right, I do.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group marches on &lt;SFX: BANTERING ABOUT FUN INVENTIONS (use dialogue above)&gt;, and the camera lingers on the dry creek bed, making it clear they have missed the trail.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3" Page="23" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.7 EXT. FURTHER DOWN THE TRAIL – A SHORT TIME LATER</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group continues walking along the trail and come upon a wooded area. Overhead, the clouds move and darken the scene a little. Ranger Rabbit pauses and thinks. </Text>
    </Paragraph>
    <Paragraph Number="178" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmmm, I don’t remember this part of the trail on the way to Hidden Lake. </Text>
    </Paragraph>
    <Paragraph Number="179" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh oh.</Text>
    </Paragraph>
    <Paragraph Number="180" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Can you check the map, Olive? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive checks the map, pointing her trunk where the trail meets the creek.</Text>
    </Paragraph>
    <Paragraph Number="181" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We were supposed to turn at the creek. </Text>
    </Paragraph>
    <Paragraph Number="182" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmmm. I didn’t see a creek. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: Ari has Robin out. </Text>
    </Paragraph>
    <Paragraph Number="183" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Don’t worry Robin, we’ll figure it out. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mom reassures them. </Text>
    </Paragraph>
    <Paragraph Number="184" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m sure we just missed it. Let’s turn back.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>But just then, the kids hear some &lt;SFX: RUSTLING&gt; over in the nearby bushes. </Text>
    </Paragraph>
    <Paragraph Number="185" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What’s that? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The rustling draws closer.</Text>
    </Paragraph>
    <Paragraph Number="186" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;Gasp!&gt; It’s coming closer.</Text>
    </Paragraph>
    <Paragraph Number="187" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(hugging Robin)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m so glad you’re here, Robin!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>There’s a little bit of a kid-friendly scare moment as the rustling gets nearer. </Text>
    </Paragraph>
    <Paragraph Number="188" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hello? Is someone there? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A few more rustles, and then someone steps out of the bushes. It’s… </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">It’s</Text>
      <Text>… BEATRIZ. Beatriz is a young female Coatimundi, dressed in outdoor exploring clothes with interesting highlights (like a colorful scarf) and wearing a big backpack and a wide visor hat.</Text>
    </Paragraph>
    <Paragraph Number="189" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hello! </Text>
    </Paragraph>
    <Paragraph Number="190" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>BEATRIZ??</Text>
    </Paragraph>
    <Paragraph Number="191" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(excited disbelief)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ranger Rabbit!? No lo puedo creer! I can’t believe t!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit and Beatriz share a friendly hug (NOTES: Beatriz is very active and physically effusive). The scene lightens. The kids let a breath out. &lt;SFX: WHEW!!&gt;</Text>
    </Paragraph>
    <Paragraph Number="192" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s so good to see you!</Text>
    </Paragraph>
    <Paragraph Number="193" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You got my letter!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and Ranger Rabbit talk over each other as they greet each other warmly &lt;SFX: EXCITED/FUN WALLA&gt;.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mom introduces Beatriz and the kids.</Text>
    </Paragraph>
    <Paragraph Number="194" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, I should introduce you. Kids, this is Beatriz.</Text>
    </Paragraph>
    <Paragraph Number="195" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hello! Elinor, que preciosa! You’re so grown-up now! I haven’t seen you since you were a baby bunny!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are a bit star-struck.</Text>
    </Paragraph>
    <Paragraph Number="196" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi!</Text>
    </Paragraph>
    <Paragraph Number="197" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And who do we have here?</Text>
    </Paragraph>
    <Paragraph Number="198" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m Ari!</Text>
    </Paragraph>
    <Paragraph Number="199" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And I’m Olive.</Text>
    </Paragraph>
    <Paragraph Number="200" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, it’s great to meet ya, Ari and Olive.</Text>
    </Paragraph>
    <Paragraph Number="201" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So you INVENT things?</Text>
    </Paragraph>
    <Paragraph Number="202" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Haha, yep! I’m an inventor. I invented THIS for example. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz shows off a fun inventions from her backpack. First she presses a button in her backpack strap, and a compartment opens on the side of the backpack, springing forward one of her gizmos. </Text>
    </Paragraph>
    <Paragraph Number="203" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And THIS! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She grabs the gizmo and uses it in front of the kids. It’s an extendable gripper, but instead of telescoping, it unfurls like a butterfly proboscis. The kids are amazed. &lt;SFX: WHOOOA COOL!&gt;. She pulls a little lever on the handle and the gripper opens and closes. The kids &lt;SFX: OOH and AHH&gt; and Beatriz smiles. She turns to Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Number="204" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m so glad I ran into you, but what are you doing all the way out here?</Text>
    </Paragraph>
    <Paragraph Number="205" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think we took a wrong turn. We were headed for the camping area near Hidden Lake. </Text>
    </Paragraph>
    <Paragraph Number="206" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s where my camp is set up. Do you want to camp together?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids excitedly say &lt;SFX: YEAH! FOR SURE WALLA&gt;. </Text>
    </Paragraph>
    <Paragraph Number="207" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You were supposed to turn at the creek. Hmm, I bet I know why you missed it. Come on. </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="26" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.8 EXT. TRAIL – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group is back where the trail forks. </Text>
    </Paragraph>
    <Paragraph Number="208" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, I see. We missed the creek because it’s dry, but... that’s odd. Creeks shouldn’t be dry this time of year. </Text>
    </Paragraph>
    <Paragraph Number="209" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I did notice a lot of the creeks on this side of the lake are dry. </Text>
    </Paragraph>
    <Paragraph Number="210" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And we saw a dry creek in Animal Town too. </Text>
    </Paragraph>
    <Paragraph Number="211" Type="Character">
      <Text>RanGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You’re right, Elinor. Hmm...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit thinks thoughtfully.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 7/8" Page="26" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.9 EXT. TRAIL TO HIDDEN LAKE – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group makes their way towards Hidden Lake.</Text>
    </Paragraph>
    <Paragraph Number="212" Type="Character">
      <Text>RaNGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What brings you to Hidden Lake, Beatriz?</Text>
    </Paragraph>
    <Paragraph Number="213" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m here to get ideas from Nature for my inventions! </Text>
    </Paragraph>
    <Paragraph Number="214" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ideas from Nature? </Text>
    </Paragraph>
    <Paragraph Number="215" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! Nature is FULL of ideas! For example, I got the idea for this part...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(the unfurling part of the the extendable gripper)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>When I was studying butterflies in the jungle last summer...</Text>
    </Paragraph>
    <Paragraph Number="218A" Type="Action">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">A THOUGHT BUBBLE</Text>
      <Text> shows Beatriz observing a butterfly in a jungle.</Text>
    </Paragraph>
    <Paragraph Number="216" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Butterflies have a long mouth called a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">proboscis</Text>
      <Text> that rolls up, and I thought, what a great way to store something long!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The image of the proboscis in the thought bubble cross-fades to show Beatriz holding the unfurling stick and pondering.</Text>
    </Paragraph>
    <Paragraph Number="217" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But then I thought, how can I use it to grab things? So I looked for ideas in Nature, and I learned that bird beaks are really strong and good for grabbing things, so I made this part just like a bird beak.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The thought bubble shows Beatriz studying a bird as it grabs a berry, and then shows her sketching the beak gripper in her notebook (something similar to this: https://www.festo.com/group/en/cms/10237.htm). </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are impressed &lt;SFX: WHOA, COOL&gt;.</Text>
    </Paragraph>
    <Paragraph Number="218" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Beatriz was just like you, Elinor, when she was a little girl. She LOVED to ask lots of questions... and still does! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: Elinor is now doubly amazed. You can read it in her face: Someone just like me?</Text>
    </Paragraph>
    <Paragraph Number="219" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(to herself)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Really? Like me?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment, they come upon an opening in the trees as the trail bends.</Text>
    </Paragraph>
    <Paragraph Number="220" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look, we’re here!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They look out unto HIDDEN LAKE. Finally! Choir sings. It’s a beautiful view. Hidden Lake delivers. Gorgeous. &lt;SFX: WOW! COOL! SO BEAUTIFUL WALLA&gt; </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz turns left along the path.</Text>
    </Paragraph>
    <Paragraph Number="221" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Follow me to the campsite!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The special compartment opens in her backpack and she stows away the gripper gizmo in a fun way. The kids hang back a little.</Text>
    </Paragraph>
    <Paragraph Number="222" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, an inventor. I don’t think Beatriz can be any cooler!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz calls over her shoulder.</Text>
    </Paragraph>
    <Paragraph Number="223" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, by the way, I brought way too many marshmallows with me. Do you want to help me eat them?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look at each other. Ari looks shell-shocked.</Text>
    </Paragraph>
    <Paragraph Number="224" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ok, I was wrong. Beatriz just got way cooler. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all &lt;SFX: GIGGLE&gt; as they head off to the campsite.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2/8" Page="28" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>2.10 EXT. CAMP SET UP MONTAGE – DAY/NIGHT</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>In a short musical montage, we see the group set up their tents and settle in, with a few funny moments shown. We see the sun set over the mountains above Hidden Lake, and the sky darkens and fills with stars.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 7/8" Page="29" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2.11 EXT. CAMPSITE – NIGHT</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>It’s later that evening, and everyone is settled around the campfire. Olive is in front, finishing telling the group a kid-friendly spooky story. </Text>
    </Paragraph>
    <Paragraph Number="225" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But then, when they opened the door... </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari grips Robin for comfort &lt;SFX: EEEHHH....&gt;.</Text>
    </Paragraph>
    <Paragraph Number="226" Type="Character">
      <Text>Olive (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It was just a friendly butterfly.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari sighs in relief &lt;SFX: PHEW!&gt;.</Text>
    </Paragraph>
    <Paragraph Number="227" Type="Character">
      <Text>Ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great story, Olive.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor sits next to Beatriz. Beatriz unfurls and uses her extendable gripper to pick up a marshmallow and add it to the ones in Ari’s stick. </Text>
    </Paragraph>
    <Paragraph Number="228" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Here you go, Ari.</Text>
    </Paragraph>
    <Paragraph Number="229" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thanks!</Text>
    </Paragraph>
    <Paragraph Number="230" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What are you going to invent next, Beatriz?</Text>
    </Paragraph>
    <Paragraph Number="231" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m glad you asked, Elinor. I’m trying to invent a new kind of sticky tape. So I’m here to get ideas from frogs.</Text>
    </Paragraph>
    <Paragraph Number="232" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oooh, we love frogs!</Text>
    </Paragraph>
    <Paragraph Number="233" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But... Why frogs?</Text>
    </Paragraph>
    <Paragraph Number="234" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Because of their th-ongues!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz sticks out her tongue, and the kids &lt;SFX: GIGGLE&gt;.</Text>
    </Paragraph>
    <Paragraph Number="235" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Frogs have </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">very</Text>
      <Text> special tongues. (has an idea) I know! Why don’t you come with me to observe them tomorrow.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are very excited &lt;SFX: REALLY?/WE’D LOVE TO/COOL!&gt;. </Text>
    </Paragraph>
    <Paragraph Number="236" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You know how to observe, right?</Text>
    </Paragraph>
    <Paragraph Number="237" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yup! Observing means using your senses, like looking and listening, to notice and learn about things.</Text>
    </Paragraph>
    <Paragraph Number="238" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(impressed)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s right!</Text>
    </Paragraph>
    <Paragraph Number="239" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sounds like a plan. Let’s get some rest now.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari takes a last bite of his marshmallows, and the kids go into their tents. </Text>
    </Paragraph>
    <Paragraph Number="240" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This has been an awesome trip so far, Mom. I can’t wait until tomorrow. </Text>
    </Paragraph>
    <Paragraph Number="241" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m glad, hunny bunny. Have a good sleep. </Text>
    </Paragraph>
    <Paragraph Number="242" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(yawning)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Dulces sueños!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As Ranger Rabbit climbs into her own tent we STAY ON Elinor, who hangs back at her tent entrance. She waves good night to Beatriz, and after everyone goes in she sings a little bit of the explorer song from before while gazing at the stars. </Text>
    </Paragraph>
    <Paragraph Number="243" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(sings)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who knows where you’ll go, or who you will meet… It might be someone, who wonders like me…</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="30" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>END OF ACT II</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="30" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>ACT III</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 2/8" Page="31" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="DEPUTY MOUSE"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/OLIVE/BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/OLIVE/BEATRIZ/ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.1. EXT CAMPSITE -- MORNING</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The sun rises, filling the sky with glorious reds and oranges that are reflected in the lake. It’s the next morning and we catch the campsite as it gets ready for the day. Ranger Rabbit clears the table from breakfast and cleans the dishes while Ari, who is still eating, munches on his (probably third) plate of pancakes.</Text>
    </Paragraph>
    <Paragraph Number="244" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thanks for breakfast, Ranger Rabbit. It’s dee-licious!</Text>
    </Paragraph>
    <Paragraph Number="245" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You’re welcome Ari. I have to say, I’ve never seen anyone put marshmallows on their pancakes before.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari sits back and admires what’s left of his creation: alternating stacks of marshmallow and pancakes.</Text>
    </Paragraph>
    <Paragraph Number="246" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think this might be... my greatest invention.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He digs into his plate &lt;SFX: MMMM...&gt;. At that moment, we hear Elinor, Olive and Beatriz from off-screen.</Text>
    </Paragraph>
    <Paragraph Number="247" Type="Character">
      <Text>ELINOR/olive/Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ribbit! Ribbit! Ribbit!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The three of them come hopping around in a line, like frogs, led by Beatriz.</Text>
    </Paragraph>
    <Paragraph Number="248" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What are you doing?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Elinor stop to answer.</Text>
    </Paragraph>
    <Paragraph Number="249" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’re practicing!</Text>
    </Paragraph>
    <Paragraph Number="250" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, for when Beatriz takes us to observe frogs today.</Text>
    </Paragraph>
    <Paragraph Number="251" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, I want to be a froggy.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari finishes his plate and hands it to Ranger Rabbit. He joins them and they continue hopping and &lt;SFX: GIGGLING&gt;.</Text>
    </Paragraph>
    <Paragraph Number="252" Type="Character">
      <Text>Elinor/olive/Beatriz/ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ribbit! Ribbit! Ribbit!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Suddenly, Elinor stops to think.</Text>
    </Paragraph>
    <Paragraph Number="253" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait... if we’re all frogs, then who’s observing us?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A beat as they all look at each other.</Text>
    </Paragraph>
    <Paragraph Number="254" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How about you observe me... if you can catch me! Ha ha! Salta, </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">ranita</Text>
      <Text>, salta!</Text>
    </Paragraph>
    <Paragraph Number="255" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Jump, froggy, jump!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz hops away, and the kids hop after her &lt;SFX: GIGGLING AND LAUGHING&gt;. Ranger Rabbit finishes up washing some of the pots and looks around.</Text>
    </Paragraph>
    <Paragraph Number="256" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, where should I put these to dry?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz stops hopping and looks around, spotting two nearby trees.</Text>
    </Paragraph>
    <Paragraph Number="257" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I have an idea, Ranger Rabbit. Let’s put up a drying line.</Text>
    </Paragraph>
    <Paragraph Number="258" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, good idea, but... I used the last of my rope for the tents.</Text>
    </Paragraph>
    <Paragraph Number="259" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s not a problem!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz hops up and picks up her backpack. She presses a button, and a special compartment opens in the back, spewing out several rope ends. </Text>
    </Paragraph>
    <Paragraph Number="260" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Take your pick!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>&lt;SFX: WOW, COOL, AWESOME WALLA&gt; from the kids. Ranger Rabbit pulls on a rope and goes over to the trees, tying it between two trees. Beatriz presses another button and the other ropes retract, closing the compartment. </Text>
    </Paragraph>
    <Paragraph Number="261" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(finishing tying)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment, Ranger Rabbit’s radio, which was on the table, squawks &lt;SFX: SKKKKTT!&gt;. Ranger Rabbit goes over to it while Beatriz hangs up the pans.</Text>
    </Paragraph>
    <Paragraph Number="262" Type="Character">
      <Text>DEPUTY MOUSE (over radio)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ranger Rabbit, come in, Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="33" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="DEPUTY MOUSE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.2 EXT. INTERCUT RADIO CALL: ROAD BY THE RIVER PROJECT – DAY </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit picks up the radio and we cut to a scene of Deputy Mouse at the head of the clearing of the new road into Animal Town. It looks like something has gone amiss.</Text>
    </Paragraph>
    <Paragraph Number="263" Type="Character">
      <Text>RANGER RABBIT (OVER RADIO)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hello, Deputy Mouse. Is everything </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">ok</Text>
      <Text>? How is the road project?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Deputy Mouse lifts his hat up. His necktie is loosened and he looks bushed.</Text>
    </Paragraph>
    <Paragraph Number="264" Type="Character">
      <Text>DEPUTY MOUSE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, Ranger Rabbit. Well, we’ve been clearing up the sticks and branches to make room for the new road, but...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The camera moves to reveal a big old dead tree blocking their way.</Text>
    </Paragraph>
    <Paragraph Number="265" Type="Character">
      <Text>DePUty MOUSE (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We found a really big log.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see Mrs. Beaver's workers trying to move it to no avail, and Mrs. Beaver looking exhausted from chomping.</Text>
    </Paragraph>
    <Paragraph Number="266" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, dear. How big is it?</Text>
    </Paragraph>
    <Paragraph Number="267" Type="Character">
      <Text>DEPUTY MOUSE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s too big for us to move. It’s even too big for Mrs. Beaver to chomp through.</Text>
    </Paragraph>
    <Paragraph Number="268" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm... Ok, Deputy Mouse, don’t worry. Let me see what I can do.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Behind Deputy Mouse, we see the pile of sticks they’ve been clearing again. Unnoticed, a few more sticks fall into the river and go downstream.</Text>
    </Paragraph>
    <Paragraph Number="269" Type="Character">
      <Text>Deputy MOUSE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thank you, Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Number="270" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>No problem, talk to you soon.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>END CALL</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 3/8" Page="34" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/ARI/OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.3 EXT. CAMPSITE – MORNING</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit hangs up the call. The kids and Beatriz are gathered around her.</Text>
    </Paragraph>
    <Paragraph Number="271" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It looks like Deputy Mouse needs my help. He’s just up the river that goes into Hidden lake. </Text>
    </Paragraph>
    <Paragraph Number="272" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Is everything ok, Mom?</Text>
    </Paragraph>
    <Paragraph Number="273" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, but there’s a log that needs to be moved out of the way.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz offers to help.</Text>
    </Paragraph>
    <Paragraph Number="274" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>If you need to go, Ranger Rabbit, I can take the kids to look for frogs while you help Deputy Mouse.</Text>
    </Paragraph>
    <Paragraph Number="275" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Really, are you sure?</Text>
    </Paragraph>
    <Paragraph Number="276" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Of course! You’ll be nearby and we’ll have a great time exploring, right?</Text>
    </Paragraph>
    <Paragraph Number="277" Type="Character">
      <Text>ELINOR/ARI/OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah!</Text>
    </Paragraph>
    <Paragraph Number="278" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Are you kids okay with that?</Text>
    </Paragraph>
    <Paragraph Number="279" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sure, mom. Go help Deputy Mouse.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit puts on her backpack and takes out an extra radio.</Text>
    </Paragraph>
    <Paragraph Number="280" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thank you, Beatriz. Here’s a spare radio so you can call me if you need anything.  </Text>
    </Paragraph>
    <Paragraph Number="281" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Got it.</Text>
    </Paragraph>
    <Paragraph Number="282" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’ll be back soon!</Text>
    </Paragraph>
    <Paragraph Number="283" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good luck, mom!</Text>
    </Paragraph>
    <Paragraph Number="284" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(to the radio)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Deputy Mouse, I’m on my way.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and the kids wave her off.</Text>
    </Paragraph>
    <Paragraph Number="285" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s Ranger Rabbit. Always helping the forest and everyone in it. Ok, who’s ready to observe some FROGS?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids run back to camp to get their things &lt;SFX: C’MON! LET’S GO!&gt;.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 1/8" Page="35" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.4 EXT. TRAIL along THE LAKE – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and the kids walk further up along the lake to go look for frogs. Beatriz has the map open in front of her.</Text>
    </Paragraph>
    <Paragraph Number="286" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where are we going to look for frogs, Beatriz?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz points to an area in the map painted with a little pond.</Text>
    </Paragraph>
    <Paragraph Number="287" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, your mom told me there’s a spot near the lake that’s always full of frogs.  It’s called the Frog Bog.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A THOUGHT BUBBLE shows a bog filled with brown frogs and, importantly, just the right amount of water in it.</Text>
    </Paragraph>
    <Paragraph Number="288" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There should be lots of frogs this time of year. I think it’s...(she does a funny pirouette holding the map)...this way!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz folds the map, presses a button and a fun mechanism from the backpack stows the map away.</Text>
    </Paragraph>
    <Paragraph Number="289" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Your inventions are so fun.</Text>
    </Paragraph>
    <Paragraph Number="290" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah. And you get your ideas from Nature?</Text>
    </Paragraph>
    <Paragraph Number="291" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(nodding) Yup. You can find ideas almost anywhere, but I like to get my ideas from Nature.</Text>
    </Paragraph>
    <Paragraph Number="292" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why Nature, Beatriz?</Text>
    </Paragraph>
    <Paragraph Number="293" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Because Nature is FULL of ideas! Everywhere you look, Nature has found a way to solve a problem or invent something useful.</Text>
    </Paragraph>
    <Paragraph Number="294" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Like how you got the idea for how your stick rolls up from butterflies?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">thought bubble </Text>
      <Text>of a butterfly proboscis and the unfurling stick.</Text>
    </Paragraph>
    <Paragraph Number="295" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Exactly!</Text>
    </Paragraph>
    <Paragraph Number="296" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And how you got the idea for the grabber at the end from a bird’s beak?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">thought bubble</Text>
      <Text> of the grabber and beak.</Text>
    </Paragraph>
    <Paragraph Number="297" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look around them, trying to find ideas.</Text>
    </Paragraph>
    <Paragraph Number="298" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But... how do you GET the ideas?</Text>
    </Paragraph>
    <Paragraph Number="299" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You just have to </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">be...curious</Text>
      <Text>!</Text>
    </Paragraph>
    <Paragraph Number="300" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You mean, ask questions?</Text>
    </Paragraph>
    <Paragraph Number="301" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Exactly! If you have a problem, or if you’re just looking for ideas, all you have to do is look around and ask yourself...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She picks up an acorn and looks at it closely. </Text>
    </Paragraph>
    <Paragraph Number="302" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>“Why is this like this?”</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She bends down to look at a fluffy dandelion.</Text>
    </Paragraph>
    <Paragraph Number="303" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or (blows on the dandelion) “How does that work?” And you might learn something you didn’t know before!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor thinks about this for a second, then something jogs inside of her and she gets very excited.</Text>
    </Paragraph>
    <Paragraph Number="304" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari! Olive! That’s something ELSE that asking questions is good for. Getting ideas! Asking questions is good for getting ideas! </Text>
    </Paragraph>
    <Paragraph Number="305" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s right, Elinor!</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="7/8" Page="37" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINIR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.5. EXT. NATURE IS FULL OF IDEAS SONG MONTAGE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz sings “Nature is full of ideas.” She starts the song and is then joined by the kids, as they poke around the surrounding area and also go into montages of inventions that were inspired by Nature (a little like Sr. Tapir interstitials). This is a fun song, with possibly a more trombone-based style, and a more call and response cadence.</Text>
    </Paragraph>
    <Paragraph Number="306" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(chorus)
(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">chorus</Text>
      <Text>)
Nature, nature is full of ideas
You find them everywhere
Just ask yourself a question 
The answers are all out there!

(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">verses</Text>
      <Text>)
Airplane wings were inspired by birds?
We saw them in the sky, and then we asked
"How can WE fly so high?

(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">chorus</Text>
      <Text>)
Nature, nature is full of ideas
You find them everywhere
Just ask yourself a question
The answers are all out there!

(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">verse</Text>
      <Text>)
So many things have Nature's designs?
From robots and trains, to clothes and planes
The idea is the same!

(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">bridge</Text>
      <Text>)
Ideas are there for us to see
Just follow your curiosity!

(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">chorus</Text>
      <Text>)
Nature, nature is full of ideas
You find them everywhere
Just ask yourself a question
The answers are all out there!</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 1/8" Page="38" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.6. EXT. TRAIL TO THE frog bog – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As we come out of the song, the group has walked further along the lake and is now near the turn that leads to the Frog Bog. Ari and Olive are in front with the map.</Text>
    </Paragraph>
    <Paragraph Number="307" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, Nature really is full of ideas.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz nods &lt;SFX: MM-HMM&gt;.</Text>
    </Paragraph>
    <Paragraph Number="308" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And now we know something else asking questions is good for:  getting ideas!</Text>
    </Paragraph>
    <Paragraph Number="309" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You said that before, Elinor. What did you mean?</Text>
    </Paragraph>
    <Paragraph Number="310" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I always ask a lot of questions.</Text>
    </Paragraph>
    <Paragraph Number="311" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s great!</Text>
    </Paragraph>
    <Paragraph Number="312" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But then I wondered why I’m always wondering. What is asking questions good for?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz looks appreciatively thoughtful.</Text>
    </Paragraph>
    <Paragraph Number="313" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But now I know. Asking questions is good for exploring AND it’s good for getting new ideas.</Text>
    </Paragraph>
    <Paragraph Number="314" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You’re right, asking questions is good for lots of things, Elinor.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive looks at the map, and then points away from the lake.</Text>
    </Paragraph>
    <Paragraph Number="315" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The Frog Bog should be... THIS way!</Text>
    </Paragraph>
    <Paragraph Number="316" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What are we waiting for? </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Salten</Text>
      <Text>, ranitas, </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">salten</Text>
      <Text>!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz hops (or skips) off, with the kids hopping behind her &lt;SFX: LAUGHING&gt; </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="7/8" Page="39" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.7. EXT. FROG BOG – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group finally arrives at the Frog Bog, a marshy extension of the lake that now looks flooded.</Text>
    </Paragraph>
    <Paragraph Number="317" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ok, this is where Ranger Rabbit said there should be LOTS of frogs.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>There are no frogs.</Text>
    </Paragraph>
    <Paragraph Number="318" Type="Character">
      <Text>ElinoR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I don’t see any frogs.</Text>
    </Paragraph>
    <Paragraph Number="319" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Me neither. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari and Elinor poke around the immediate area, and Beatriz takes a peek at the map.</Text>
    </Paragraph>
    <Paragraph Number="320" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm. We are in the right place.</Text>
    </Paragraph>
    <Paragraph Number="321" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How can we observe frogs if we can’t find any?</Text>
    </Paragraph>
    <Paragraph Number="322" Type="Character">
      <Text>ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe they’re here but we just can’t see them.</Text>
    </Paragraph>
    <Paragraph Number="323" Type="Character">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, maybe we just have to look for them. C’mon, we need more observations.</Text>
    </Paragraph>
    <Paragraph Number="324" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>More observations? I like that! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor smiles and the group heads out in one direction.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="7 3/8" Page="40" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3.8. Ext. Frog bog - a different location</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group looks for frogs. Ari and Elinor are slightly ahead, with Ari looking close to the ground and all around.</Text>
    </Paragraph>
    <Paragraph Number="325" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Here’s Ari, the World’s Greatest Super Frog Finder, looking for frogs...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(He looks around comically.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>...And he can’t find any.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor notices the squishing sound her feet make on the ground.</Text>
    </Paragraph>
    <Paragraph Number="326" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, the ground seems kind of wet and squishy.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She looks at the plants nearby.</Text>
    </Paragraph>
    <Paragraph Number="327" Type="Character">
      <Text>EliNOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And all these plants seem to be under water.</Text>
    </Paragraph>
    <Paragraph Number="328" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know, maybe I’ll try calling the frogs. (calling) Here froggy-froggies!! Where are you..!?</Text>
    </Paragraph>
    <Paragraph Number="329" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari... this is where the frogs live. We have to be careful not to bother them.</Text>
    </Paragraph>
    <Paragraph Number="330" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh. Right.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He drops his voice, then starts walking carefully in one direction, while looking around in other directions.</Text>
    </Paragraph>
    <Paragraph Number="331" Type="Character">
      <Text>ArI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(whispering)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s me. SUPER Frog Finder Ari is SUPER carefu-WH-WHOAAAAA!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari trips on a log near the shallow water’s edge and falls in &lt;SFX: SPLOOSH!&gt;. Elinor runs over to check on him.</Text>
    </Paragraph>
    <Paragraph Number="332" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari, are you ok?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari sits up in the shallow water and spits some water out &lt;SFX: SPLURT&gt;. On his head (or to the side of him) is a lily pad with... a BROWN FROG [Ref: californiaherps.com/frogs/pages/r.aurora.html].</Text>
    </Paragraph>
    <Paragraph Number="333" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I meant to do that.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Beatriz run up.</Text>
    </Paragraph>
    <Paragraph Number="334" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, Ari. You’re soaked!</Text>
    </Paragraph>
    <Paragraph Number="335" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari! You found a frog.</Text>
    </Paragraph>
    <Paragraph Number="336" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(looking around)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I did? Where?</Text>
    </Paragraph>
    <Paragraph Number="337" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(giggles) There!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The frog hops off and swims over to another nearby lily pad. Elinor helps Ari out of the water, and he shakes off most of the water. Beatriz presses another button and another extendable arm unfurls holding a towel for Ari to dry himself.</Text>
    </Paragraph>
    <Paragraph Number="338" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, thanks!</Text>
    </Paragraph>
    <Paragraph Number="339" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We didn’t see any frogs over there.</Text>
    </Paragraph>
    <Paragraph Number="340" Type="Character">
      <Text>ElinOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We only found this one. I mean, Ari did.</Text>
    </Paragraph>
    <Paragraph Number="341" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I am a Super Frog Finder!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz looks over at the frog by the lily pad.</Text>
    </Paragraph>
    <Paragraph Number="342" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You sure are, Ari.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(a little over dramatic, playing a game)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And now for my favorite part... observing Nature!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz takes out a notebook and prepares to scribble at the same time that Olive takes out her notebook and prepares to scribble.</Text>
    </Paragraph>
    <Paragraph Number="343" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You like to draw too, Beatriz?</Text>
    </Paragraph>
    <Paragraph Number="344" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I do! It’s my favorite way to record my observations.</Text>
    </Paragraph>
    <Paragraph Number="345" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(thrilled) &lt;GASP!&gt; Mine too!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group comically slinks over to observe the frog from  behind some plants. As they observe, the frog watches silently as a fly meanders by and lands in an adjacent lily pad.</Text>
    </Paragraph>
    <Paragraph Number="346" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, watch what happens next. This is why I love observing frogs.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(quietly, to the frog)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Vamos</Text>
      <Text>, </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">ranita</Text>
      <Text>, </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">vamos</Text>
      <Text>....</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Suddenly, the frog acts! In a flash, it shoots its tongue out, catches the fly and gobbles it up. The kids are amazed &lt;SFX: WHOA! HUH!?&gt;</Text>
    </Paragraph>
    <Paragraph Number="347" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow! What just happened?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Another insect, this time a small cricket, hops unto the adjacent lily pad on the other side. The frog shoots its tongue out again and eats it.</Text>
    </Paragraph>
    <Paragraph Number="348" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It happened again!</Text>
    </Paragraph>
    <Paragraph Number="349" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The bugs were there... and then they were GONE!</Text>
    </Paragraph>
    <Paragraph Number="350" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I...think the frog ate them.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz smiles.</Text>
    </Paragraph>
    <Paragraph Number="351" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! The frog stuck out its tongue and caught the bugs.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A THOUGHT BUBBLE forms over Olive that shows the frog on one side and the fly on the other side, separated by water. As she talks, we see the frog eating the bug in slower motion.</Text>
    </Paragraph>
    <Paragraph Number="352" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whoa, that is SO cool!</Text>
    </Paragraph>
    <Paragraph Number="353" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I have so many questions!</Text>
    </Paragraph>
    <Paragraph Number="354" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s great! That’s how we get ideas, remember? Let’s write what we observe in the notebook.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz flips to a new page in her notebook. The pages have a graph paper grid pattern on them.</Text>
    </Paragraph>
    <Paragraph Number="355" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ok, what are your questions?</Text>
    </Paragraph>
    <Paragraph Number="356" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, why does the frog stick out its tongue like that?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz doodles a sketch of the frog with the fly in a nearby lily pad.</Text>
    </Paragraph>
    <Paragraph Number="357" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great question! Why do YOU think?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids think for a beat &lt;SFX: HMM&gt;. As they look at the drawing, a watercolor effect expands the paper to fill the screen, taking us INTO the drawing. As the kids talk, the drawing starts to animate.</Text>
    </Paragraph>
    <Paragraph Number="358" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The frog wants to eat the bugs...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The frog moves its arm and then its leg as if to reach the fly, then uses its tongue to get the fly.</Text>
    </Paragraph>
    <Paragraph Number="359" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, but they’re too far away to catch with its arms or legs.</Text>
    </Paragraph>
    <Paragraph Number="360" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So it uses its long tongue to reach them!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We come out of the notebook view.</Text>
    </Paragraph>
    <Paragraph Number="361" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good thinking!</Text>
    </Paragraph>
    <Paragraph Number="362" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, that’s amazing. The frog uses its long tongue to reach things that are far away.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive has a thought.</Text>
    </Paragraph>
    <Paragraph Number="363" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, I have a question! How does the tongue catch the bugs? I didn’t see it grab them. It just kind of...stuck to them.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz flips the page to an earlier drawing, this time of the frog’s mouth and the fly a little distance away.</Text>
    </Paragraph>
    <Paragraph Number="364" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Actually, Olive, that’s the reason I came to study these frogs.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She shows the page to the kids and we go into the notebook view again.</Text>
    </Paragraph>
    <Paragraph Number="365" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Frogs have a special goopy saliva, that’s the liquid in their mouth, that makes their tongue extra sticky.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As she talks, the drawing animates to show in slow motion how the tongue, covered in saliva, sticks to the bug, then pulls it back.</Text>
    </Paragraph>
    <Paragraph Number="366" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ohhh, that is SOOOO interesting.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The page flips in the notebook view, and we see a sketch for a sticky roll of tape and a little glue dispenser.</Text>
    </Paragraph>
    <Paragraph Number="367" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know! So I’m trying to invent a glue or tape that’s sticky just like the frog’s saliva.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We come out of the notebook view.</Text>
    </Paragraph>
    <Paragraph Number="368" Type="Character">
      <Text>ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I have a question! How does the frog stick its tongue out so fast?</Text>
    </Paragraph>
    <Paragraph Number="369" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, I can’t do that.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They both stick their tongues in and out a few times and &lt;SFX: GIGGLE&gt;. At that moment, another fly meanders within range of the frog and... Snap! The frog eats the fly.</Text>
    </Paragraph>
    <Paragraph Number="370" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(gasp!) I think I saw how it did it!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz hands Olive the notebook and Olive starts to sketch on it. We go into the notebook view and we see she’s drawn a side view of the frog tongue and mouth, with the tongue bent backwards. As they talk, the drawing animates. [Ref: Figure 2A/B in dropbox.com/s/d8klu95yqskamo4/jeb176289.full.pdf]</Text>
    </Paragraph>
    <Paragraph Number="371" Type="Character">
      <Text>olive (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The tongue bent backwards first before it came out of the frog’s mouth.</Text>
    </Paragraph>
    <Paragraph Number="372" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great observation, Olive! You’re right, the frog bends its tongue back, and then uses its muscles to throw it at the bug.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We come out of the notebook view. The kids &lt;SFX: OOOH / AHH / COOOOL&gt;.</Text>
    </Paragraph>
    <Paragraph Number="373" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, Nature really IS full of ideas.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids look admiringly at the frog, and Beatriz jots down a few things. Just then, the frog hops away. Beatriz looks at her notebook and closes it.</Text>
    </Paragraph>
    <Paragraph Number="374" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I got a lot of observations today, but I do wish there were more frogs.</Text>
    </Paragraph>
    <Paragraph Number="375" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, Ranger Rabbit said there’d be lots of frogs here.</Text>
    </Paragraph>
    <Paragraph Number="376" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder...Where did all the frogs go?</Text>
    </Paragraph>
    <Paragraph Number="377" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe they got lost?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor thinks for a beat &lt;SFX: HMMMM&gt; then seems to remember something.</Text>
    </Paragraph>
    <Paragraph Number="378" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Beatriz, back in Animal Town, we saw a green frog that was lost because the creek was really dry.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Above her, we see a THOUGHT BUBBLE flashback of the earlier incident with the green frog in town. The green frog looks lost before hopping away from the dry creek.</Text>
    </Paragraph>
    <Paragraph Number="379" Type="Character">
      <Text>ElINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But it’s not dry here. The plants sort of look like they’re under water.</Text>
    </Paragraph>
    <Paragraph Number="380" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Could that be the problem? Maybe there’s </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">too</Text>
      <Text> much water? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive remembers something and opens her nature book.</Text>
    </Paragraph>
    <Paragraph Number="381" Type="Character">
      <Text>OLIVE (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Most frogs like places with just the right amount of water for them. They get used to it, and if it changes too quickly, they don’t like it.</Text>
    </Paragraph>
    <Paragraph Number="382" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s it! Maybe there’s too much water for the frogs, and that’s why they’re not here.</Text>
    </Paragraph>
    <Paragraph Number="383" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, I wouldn’t like it if my house filled up with water. But I’m not a frog.</Text>
    </Paragraph>
    <Paragraph Number="384" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, you might be right. It looks like all this extra water is new, and that would explain why there aren’t any frogs.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She looks back towards the lake.</Text>
    </Paragraph>
    <Paragraph Number="385" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The water is probably coming from the lake...But why?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive looks out to the bog.</Text>
    </Paragraph>
    <Paragraph Number="386" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Aww, poor frogs. If this is their home, then where are they going to go?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor thinks for a beat.</Text>
    </Paragraph>
    <Paragraph Number="387" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(determined)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We have to help the frogs.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari and Olive agree &lt;SFX: ENTHUSIASTIC YEAH/LET’S DO IT WALLA&gt;.</Text>
    </Paragraph>
    <Paragraph Number="388" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(admiringly)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You three are the best. You’re right, Elinor.  We HAVE to help those frogs! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are excited &lt;SFX: YEAH AWESOME WALLA&gt; as they all high-five.</Text>
    </Paragraph>
    <Paragraph Number="389" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s go back to the lake and see if we can figure out where all this water is coming from.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group heads back towards the lake.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="48" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>END OF ACT III</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="48" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>ACT IV</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 4/8" Page="48" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.1. EXT. trail to the frog bog – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and the kids arrive back at the spot where the lake connects to the bog. Beatriz looks at the water and traces it back in the direction of the Frog Bog.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She looks down at the plants near the edge of the lake, which also look flooded.</Text>
    </Paragraph>
    <Paragraph Number="390" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, I think I know what’s happening.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As she talks, we see a THOUGHT BUBBLE form above her with a side/cross-sectional view of the part of the lake that is near the Bog.</Text>
    </Paragraph>
    <Paragraph Number="391" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There’s too much water in the lake, and some of it is spilling over to the frog bog. That’s why there’s extra water there, which the frogs don’t like.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The thought bubble animates and we see the water level rise in the lake, spilling over to where the bog is and covering it (and the plants) in water. A little brown frog that was sitting on the bog edge hops away.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor looks at the plants near the edge of the lake.</Text>
    </Paragraph>
    <Paragraph Number="392" Type="Character">
      <Text>EliNOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, the lake is definitely too full.</Text>
    </Paragraph>
    <Paragraph Number="393" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But why does the lake have too much water?</Text>
    </Paragraph>
    <Paragraph Number="394" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I don’t know. That’s the mystery.</Text>
    </Paragraph>
    <Paragraph Number="395" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">watery </Text>
      <Text>mystery.</Text>
    </Paragraph>
    <Paragraph Number="396" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe it’s been raining a lot?</Text>
    </Paragraph>
    <Paragraph Number="397" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(considering)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good suggestion, but it hasn’t rained here in a while.</Text>
    </Paragraph>
    <Paragraph Number="398" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, I know! Maybe a GIANT is pouring water into the lake from a giant bucket.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A THOUGHT BUBBLE illustrates Ari’s idea of a giant moose.</Text>
    </Paragraph>
    <Paragraph Number="399" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Also a good suggestion, Ari... But do you see any giants?</Text>
    </Paragraph>
    <Paragraph Number="400" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmm, no. Maybe it’s a very sneaky giant? Or an INVISIBLE giant?</Text>
    </Paragraph>
    <Paragraph Number="401" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know. Let’s observe the lake and see if we can figure it out.</Text>
    </Paragraph>
    <Paragraph Number="402" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great idea, Elinor. I’ll draw the lake in my notebook.</Text>
    </Paragraph>
    <Paragraph Number="403" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! We need more observations! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive takes out her notebook and sits by the edge of the lake to draw it. Elinor, Beatriz and Ari peer around the shoreline. We see there are sticks in the water, but we don’t notice them yet.</Text>
    </Paragraph>
    <Paragraph Number="404" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, I don’t see anything that would make the lake have too much water.</Text>
    </Paragraph>
    <Paragraph Number="405" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Me neither.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At that moment we hear Olive sounding a little frustrated.</Text>
    </Paragraph>
    <Paragraph Number="406" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ohhh, not again!</Text>
    </Paragraph>
    <Paragraph Number="407" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What’s wrong, Olive?</Text>
    </Paragraph>
    <Paragraph Number="408" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m trying to draw the lake but it keeps changing.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor looks quizzical.</Text>
    </Paragraph>
    <Paragraph Number="409" Type="Character">
      <Text>OLIVE (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Those sticks keep moving, and I have to start all over again.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor goes to the edge of the lake and looks out. Near the shore we can see sticks and branches floating slowly but steadily in one direction.</Text>
    </Paragraph>
    <Paragraph Number="410" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whoa, look at all those sticks floating in the water.</Text>
    </Paragraph>
    <Paragraph Number="411" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>They all seem to be going that way.</Text>
    </Paragraph>
    <Paragraph Number="412" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s SO INTERESTING. I wonder where they’re going.</Text>
    </Paragraph>
    <Paragraph Number="413" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There’s only one way to find out.</Text>
    </Paragraph>
    <Paragraph Number="414" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s follow the sticks and figure it out.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor starts to follow the sticks and the rest of the group follows her.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="6/8" Page="50" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.2 trail along hidden lake near overlook -- daY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group follows the sticks along the lake.</Text>
    </Paragraph>
    <Paragraph Number="415" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look, I see more and more sticks floating.</Text>
    </Paragraph>
    <Paragraph Number="416" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where are they all coming from?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>After a few beats of mysterious following, they come to the end of the path. We see the sticks go around a bend in the lake’s edge, which is blocked from view by a rise in the terrain.</Text>
    </Paragraph>
    <Paragraph Number="417" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Huh, there they go. But where are they going?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz’s ears perk up.</Text>
    </Paragraph>
    <Paragraph Number="418" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm? Qué es eso? Hold on, I hear something.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She scans the area. Suddenly, she picks up a sound &lt;SFX: WATER TRICKLING&gt;.</Text>
    </Paragraph>
    <Paragraph Number="419" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Is it the giant?</Text>
    </Paragraph>
    <Paragraph Number="420" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Come on, follow me.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She follows the sound into the bushes up the small rise.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 2/8" Page="51" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.3 EXT RIVER BLOCKAGE OVERLOOK -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and the kids emerge on the other side of the bushes. They are on a slight overlook where the lake normally flows to the river towards Animal Town. A little down below them, we can see that the sticks are floating this way and getting stuck on some rocks, forming a dam. There is still a little bit of water flowing through, making the &lt;SFX: WATER TRICKLING&gt;.</Text>
    </Paragraph>
    <Paragraph Number="421" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I thought I heard water trickling. It’s trying to get through those sticks.</Text>
    </Paragraph>
    <Paragraph Number="422" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s where they all the sticks are going!</Text>
    </Paragraph>
    <Paragraph Number="423" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, they’re floating down the lake and getting stuck on those rocks.</Text>
    </Paragraph>
    <Paragraph Number="424" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look at that big pile! It’s stopping most of the water from getting through.</Text>
    </Paragraph>
    <Paragraph Number="425" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Right. The sticks are forming a dam.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor thinks about this for a second.</Text>
    </Paragraph>
    <Paragraph Number="426" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(gasp!) Maybe THAT’S why there’s too much water in the lake.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She points to the sticks and to the lake.</Text>
    </Paragraph>
    <Paragraph Number="427" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The sticks are blocking the water from going to the river, so the water stays in the lake.</Text>
    </Paragraph>
    <Paragraph Number="428" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ohhh... It’s just like my bathtub.</Text>
    </Paragraph>
    <Paragraph Number="429" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Your bathtub??</Text>
    </Paragraph>
    <Paragraph Number="430" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, if I put the plug in the drain, the water can’t get out and the tub fills up.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see him imagining this in a THOUGHT BUBBLE.</Text>
    </Paragraph>
    <Paragraph Number="431" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, the lake is like your bathtub, and this river is like the drain.</Text>
    </Paragraph>
    <Paragraph Number="432" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(proud)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Amazing! I think you kids figured it out.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She takes out the map Ranger Rabbit gave her and opens it up. The map envelopes the screen and animates as she talks. </Text>
    </Paragraph>
    <Paragraph Number="433" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There’s water coming </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">into</Text>
      <Text> the lake, but the sticks are blocking the water from going </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">out</Text>
      <Text>, so the water stays in the lake. </Text>
    </Paragraph>
    <Paragraph Number="434" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And that’s why there’s too much water in the lake.</Text>
    </Paragraph>
    <Paragraph Number="435" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Which is making the frogs’ home fill up with water.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz thinks for a minute and looks at the map.</Text>
    </Paragraph>
    <Paragraph Number="436" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That could be why the creeks you saw before are dry. The sticks are blocking the water from getting to them.</Text>
    </Paragraph>
    <Paragraph Number="437" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(gasp!) We have to get the sticks out.</Text>
    </Paragraph>
    <Paragraph Number="438" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, they’re changing the frogs’ homes here...and in Animal Town!</Text>
    </Paragraph>
    <Paragraph Number="439" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We have to un-stick the situation!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz looks back out towards the lake.</Text>
    </Paragraph>
    <Paragraph Number="440" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(gets an idea)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think I might know where the sticks are coming from.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She takes out the radio and calls Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Number="441" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ranger Rabbit? Come in, Ranger Rabbit.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 1/8" Page="53" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.4 EXT. INTERCUT RADIO CALL: ROAD BY THE RIVER PROJECT – DAY </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see the road project site as the workers use some ropes and pulleys to move the log out of the way. Ranger Rabbit picks up the radio.</Text>
    </Paragraph>
    <Paragraph Number="442" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi Beatriz, is everything OK?</Text>
    </Paragraph>
    <Paragraph Number="443" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Everything is fine... But, the kids and I have discovered a problem.</Text>
    </Paragraph>
    <Paragraph Number="444" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh? What is it?</Text>
    </Paragraph>
    <Paragraph Number="445" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There are a lot of sticks in the lake and they’re blocking the water from going to the river.</Text>
    </Paragraph>
    <Paragraph Number="446" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, that would explain why the creeks were dry.</Text>
    </Paragraph>
    <Paragraph Number="447" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, and it’s also causing the Frog Bog to flood. Ranger Rabbit, did you say you’re moving a lot of sticks for the new road?</Text>
    </Paragraph>
    <Paragraph Number="448" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why, yes, but...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As she talks, she looks around and spots the problem. The pile of sticks they had cleared is too close to the river, and some of the sticks are being carried away by the current.</Text>
    </Paragraph>
    <Paragraph Number="449" Type="Character">
      <Text>RANGER RABBIT (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, I see. The sticks are falling into the river and floating down to the lake.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She looks at the sticks floating down the river and towards the lake.</Text>
    </Paragraph>
    <Paragraph Number="450" Type="Character">
      <Text>RaNGER RABBIT (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’ll move the stick pile right away. That should stop any more sticks from going down to block the water.</Text>
    </Paragraph>
    <Paragraph Number="451" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great, thank you Ranger Rabbit!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit signs off and we see her waving at Deputy Mouse and Mrs. Beaver.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="5" Page="54" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.5 EXT. RIVER BLOCKAGE OVERLOOK – DAY </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Back at the lake, Beatriz puts away the radio.</Text>
    </Paragraph>
    <Paragraph Number="452" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, your mom is going to stop any more sticks from coming.</Text>
    </Paragraph>
    <Paragraph Number="453" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Phew! But... what do we do about the sticks that are already here?</Text>
    </Paragraph>
    <Paragraph Number="454" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We have to find a way to get them out so the water can go through again.</Text>
    </Paragraph>
    <Paragraph Number="455" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmm, but how do we reach them?</Text>
    </Paragraph>
    <Paragraph Number="456" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I could fly over and pull them?</Text>
    </Paragraph>
    <Paragraph Number="457" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thanks, Ari, but that might not be safe.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see there’s some splashing from the mild current hitting the sticks.</Text>
    </Paragraph>
    <Paragraph Number="458" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I have an idea! Maybe you can use your invention to get the sticks, Beatriz.</Text>
    </Paragraph>
    <Paragraph Number="459" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You mean the grabber? Let’s try it!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz takes out her extendable gripper and reaches out to the sticks, but it’s not nearly long enough.</Text>
    </Paragraph>
    <Paragraph Number="460" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Aww, it’s too short!</Text>
    </Paragraph>
    <Paragraph Number="461" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s ok. Not every idea works. We just need to keep trying.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all think for a beat. Suddenly, Elinor has an idea.</Text>
    </Paragraph>
    <Paragraph Number="462" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder if asking questions can help. Asking questions is good for exploring, and it’s good for getting ideas... Maybe it’s good for solving problems, too.</Text>
    </Paragraph>
    <Paragraph Number="463" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! Asking questions is very helpful when you’re trying to solve a problem. Let’s do it!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids gather together to think this through.</Text>
    </Paragraph>
    <Paragraph Number="464" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, the first question you should ask is, “What’s the problem?”</Text>
    </Paragraph>
    <Paragraph Number="465" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, I can draw it on my notebook!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>On her notebook, Olive doodles a general diagram of the situation. The kids and Beatriz are on a small overlook above the rocks and sticks.</Text>
    </Paragraph>
    <Paragraph Number="466" Type="Character">
      <Text>OLIVE (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We need to move the sticks, but we’re here and the sticks are way over there. It’s too far for us to reach.</Text>
    </Paragraph>
    <Paragraph Number="467" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That's great Olive, it always helps to draw the problem. Now the next step is to come up with ideas for solving it. What can we use to reach the sticks?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids think. Suddenly, Elinor has a THOUGHT BUBBLE recollection of the earlier frog observation: we see a flashback of the frog catching a bug from across the lily pad.</Text>
    </Paragraph>
    <Paragraph Number="468" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We could do like the frog! The frog used its tongue to reach the bugs that were far away.</Text>
    </Paragraph>
    <Paragraph Number="469" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes!</Text>
    </Paragraph>
    <Paragraph Number="470" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait, you think we need to use our tongues to get the sticks?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He sticks his tongue out, and the others &lt;SFX: GIGGLE&gt;.</Text>
    </Paragraph>
    <Paragraph Number="471" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think Elinor means we need to make Beatriz’s invention a lot longer, just like the frog’s tongue.</Text>
    </Paragraph>
    <Paragraph Number="472" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ah ha! An idea from Nature! Me encanta! I love it! </Text>
    </Paragraph>
    <Paragraph Number="473" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But how can we make your grabber longer?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all think for a beat.</Text>
    </Paragraph>
    <Paragraph Number="474" Type="Character">
      <Text>elinor (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait, I know! Beatriz, do you still have those ropes in your backpack?</Text>
    </Paragraph>
    <Paragraph Number="475" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I sure do.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She turns and pushes a button to open the rope compartment.</Text>
    </Paragraph>
    <Paragraph Number="476" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe we can use a rope to help the  grabber reach the sticks?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids pull out some rope and tie it to the base of the gripper stick. They stretch it out to look at their work.</Text>
    </Paragraph>
    <Paragraph Number="477" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Now it’s really long, like a frog’s tongue.</Text>
    </Paragraph>
    <Paragraph Number="478" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Fantástico</Text>
      <Text>! Let’s see how it works.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids give her room, and Beatriz pushes on the little handle lever, which makes the gripper stay open. She then tries tossing it with the rope:</Text>
    </Paragraph>
    <Paragraph Number="479" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>1...2....3.... toss!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>But because of the distance and the weight of the rope, she can’t toss it far enough to reach the sticks.</Text>
    </Paragraph>
    <Paragraph Number="480" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Aww. It still doesn’t reach. I really thought that was going to work.</Text>
    </Paragraph>
    <Paragraph Number="481" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Me too.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>This time, Elinor eggs them on.</Text>
    </Paragraph>
    <Paragraph Number="482" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We can’t give up. The frogs need our help. Let’s keep trying!</Text>
    </Paragraph>
    <Paragraph Number="483" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Elinor’s right, let’s keep trying.</Text>
    </Paragraph>
    <Paragraph Number="484" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What other question can we ask?</Text>
    </Paragraph>
    <Paragraph Number="485" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We could ask HOW the frog does it? How does it get its tongue so far out? </Text>
    </Paragraph>
    <Paragraph Number="486" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s it, Ari. To learn from Nature, it’s important to ask how and why something does the thing it does.</Text>
    </Paragraph>
    <Paragraph Number="487" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait, I have my drawing.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz hands Olive her notebook and Olive flips to the drawing she made earlier of the frog tongue.</Text>
    </Paragraph>
    <Paragraph Number="488" Type="Character">
      <Text>olive (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The frog bent its tongue back and then the tongue went flying out.</Text>
    </Paragraph>
    <Paragraph Number="489" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How can we do that?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari thinks as he leans on a small tree, which bends under his weight.</Text>
    </Paragraph>
    <Paragraph Number="490" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good questio- Woah.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The tree snaps back up, pushing Ari forward a few feet.</Text>
    </Paragraph>
    <Paragraph Number="491" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Did you see that? The tree bent back and pushed Ari up into the air. </Text>
    </Paragraph>
    <Paragraph Number="492" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Just like the frog’s tongue! Maybe we can use the tree to throw our grabber to the sticks?</Text>
    </Paragraph>
    <Paragraph Number="493" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s a Nature inspired invention!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz goes over to the tree, pushes the lever to open the gripper, places it on a branch, and pulls the tree back. </Text>
    </Paragraph>
    <Paragraph Number="494" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ok, everyone help me pull.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids help pull her back and... frog tongue away! The gripper flies through the air and plop! It lands on a stick, closing and grabbing it.</Text>
    </Paragraph>
    <Paragraph Number="495" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! It worked!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids and Beatriz pull on the rope (being safe of course with Beatriz in front).</Text>
    </Paragraph>
    <Paragraph Number="496" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Nnnngh! We have to pull harder!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari flutters up, pulling with his legs. Suddenly, the branch moves and comes loose! </Text>
    </Paragraph>
    <Paragraph Number="497" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It came loose!</Text>
    </Paragraph>
    <Paragraph Number="498" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s pull another stick!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They pull back the grabber, set it up again, and launch it. It grabs another stick and they pull. This time, the stick comes off and the rest of the dam collapses and starts to flow down the river.</Text>
    </Paragraph>
    <Paragraph Number="499" Type="Character">
      <Text>ElinoR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>All the sticks are falling down!</Text>
    </Paragraph>
    <Paragraph Number="500" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And the water’s getting through!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group does a celebration dance &lt;SFX: YES! WE DID IT! AWESOME! AD LIB SPANISH CELEBRATION FROM BEATRIZ&gt;, dancing and high-fiving each other.</Text>
    </Paragraph>
    <Paragraph Number="501" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We should tell my mom.</Text>
    </Paragraph>
    <Paragraph Number="502" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! (takes out the radio) Ranger Rabbit, come in.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="59" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.6 EXT. INTERCUT RADIO CALL: ROAD BY THE RIVER PROJECT – DAY </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see the road project site as the workers finish moving the sticks out of the way. It looks like they moved the log too, and the way is clear.</Text>
    </Paragraph>
    <Paragraph Number="503" Type="Character">
      <Text>RANGER RABBIT (V.O.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi Beatriz! How’s it going down there?</Text>
    </Paragraph>
    <Paragraph Number="504" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Together with my team of inventors, we moved the sticks, and the water is flowing again.</Text>
    </Paragraph>
    <Paragraph Number="505" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, how did you do it?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor leans in to talk to the radio.</Text>
    </Paragraph>
    <Paragraph Number="506" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We did it by asking questions. Questions are good for exploring, for getting ideas, AND for solving problems.</Text>
    </Paragraph>
    <Paragraph Number="507" Type="Character">
      <Text>Beatriz</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And where did we get all these great ideas?</Text>
    </Paragraph>
    <Paragraph Number="508" Type="Character">
      <Text>ELINOR/OLIVE/aRI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>From Nature!</Text>
    </Paragraph>
    <Paragraph Number="509" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s amazing. I can’t wait to hear about it tonight. I’ll help Deputy Mouse finish here and meet you back at the campsite.</Text>
    </Paragraph>
    <Paragraph Number="510" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Roger that, Ranger Rabbit. See you tonight.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor gets up on her toes.</Text>
    </Paragraph>
    <Paragraph Number="511" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Bye mom!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>END CALL</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="6/8" Page="60" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.7 EXT. RIVER BLOCKAGE OVERLOOK – DAY </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids beam as the last of the sticks washes downstream and water flows out of the lake.</Text>
    </Paragraph>
    <Paragraph Number="512" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You all asked such great questions, and that helped us come up with ideas and solutions! I am so PROUD of you!!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor smiles.</Text>
    </Paragraph>
    <Paragraph Number="513" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You know, when I was a little kid, I asked a lot of questions too. And I still do! So never stop asking questions, okay?</Text>
    </Paragraph>
    <Paragraph Number="514" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We won’t, Beatriz!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They look down and they can already see a little bit of the water level go down.</Text>
    </Paragraph>
    <Paragraph Number="515" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think there’s less water in the lake now.</Text>
    </Paragraph>
    <Paragraph Number="516" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(remembering)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The frogs!  Come on!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The others agree &lt;SFX: YES! LET’S GO! WALLA&gt; and they run off screen.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 5/8" Page="61" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ/ELINOR/ARI/OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4.8 EXT. FROG BOG -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The group arrives back at the frog area and they look around. They can see the water level slowly receding.</Text>
    </Paragraph>
    <Paragraph Number="517" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look, now you can see more of the plants.</Text>
    </Paragraph>
    <Paragraph Number="518" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, it looks like it has just the right amount of water.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As they look on, a small brown frog hops over from some nearby bushes and jumps in the water, looking happy and content. A few other frogs join in.</Text>
    </Paragraph>
    <Paragraph Number="519" Type="Character">
      <Text>ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We did it! The frogs are coming back!</Text>
    </Paragraph>
    <Paragraph Number="520" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(smiling proudly)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Welcome home, froggies.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A beat as everyone admires the happy sight of the returning frogs. </Text>
    </Paragraph>
    <Paragraph Number="521" Type="Character">
      <Text>EliNOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(to Beatriz)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, I can’t believe those sticks made such a big change.</Text>
    </Paragraph>
    <Paragraph Number="522" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s true. When something happens in one place, it can change things for plants and animals in other places. Everything is connected in Nature, even us.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids think on that for a beat.</Text>
    </Paragraph>
    <Paragraph Number="523" Type="Character">
      <Text>Beatriz (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s why we need to help Nature whenever we can, especially when we’re the ones that caused the change.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and the kids sing a short sweet ditty about how everything in Nature is connected, even us. As she sings, the kids take in a larger view of the trees and plants and animals around them.</Text>
    </Paragraph>
    <Paragraph Number="524" Type="Character">
      <Text>BEATRIZ/ELINOR/ARI/OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Everything’s connected,
That’s the beauty of our world,
Everybody plays a role,
Every boy and every girl</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
Every plant and creature,
Whether big or small
We’re all part of Nature</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s home to us all</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
When something happens somewhere
It can change another place
It might make it different
In unexpected ways

So let’s take care of Nature
We’re all in the same world,
Everyone can lend a hand
Every boy and girl</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At this moment Ranger Rabbit returns over a nice swell of accompaniment. Elinor brightens and hugs her. Ranger Rabbit sings the last verse.</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>BEATRIZ/ELINOR/ARI/OLIVE/RANGER RABBIT
Every plant and creature,
Whether big or small
We’re all part of Nature</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s home to us all</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="63" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>END ACT IV</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="63" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text>Act V</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 1/8" Page="63" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="BEATRIZ"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>5.1 EXT. CAMPSITE – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>It’s the next day and we see the sun rise over Hidden Lake. Everyone is packing up to leave camp. The kids bring their backpacks to the center of camp. </Text>
    </Paragraph>
    <Paragraph Number="525" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>All right, I think we’re ready to go.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz walks up, strapping on her backpack.</Text>
    </Paragraph>
    <Paragraph Number="526" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where are you going now, Beatriz?</Text>
    </Paragraph>
    <Paragraph Number="527" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wherever Nature takes me. I just ask questions and explore!</Text>
    </Paragraph>
    <Paragraph Number="528" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think this is a good time to say good bye to Beatriz, kids.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Beatriz and Ranger Rabbit give each other a big hug. Next, the kids gather around, and Beatriz says bye to them one at a time.</Text>
    </Paragraph>
    <Paragraph Number="529" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I had a LOT of fun exploring with all of you. It was great to meet you, Ari.</Text>
    </Paragraph>
    <Paragraph Number="530" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, me too. Ooh, I have an idea for a new invention.</Text>
    </Paragraph>
    <Paragraph Number="531" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What is it?</Text>
    </Paragraph>
    <Paragraph Number="532" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(selling it dramatically)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Pickles with marshmallows...</Text>
    </Paragraph>
    <Paragraph Number="533" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooh, let me know how that turns out. And it was so nice to meet you too, Olive. Did you finish your drawing of the lake?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive takes out her sketchbook.</Text>
    </Paragraph>
    <Paragraph Number="534" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sure did. Look!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive opens it up and shows everyone a really beautiful drawing of Hidden Lake.</Text>
    </Paragraph>
    <Paragraph Number="535" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s amazing, Olive.</Text>
    </Paragraph>
    <Paragraph Number="536" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And that’s us! Exploring!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>In the drawing she points to a rendition of them walking along the lake edge.</Text>
    </Paragraph>
    <Paragraph Number="537" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Que bello. It’s beautiful. I hope you two keep having interesting ideas and keep drawing.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Ari beam. Beatriz turns to Elinor and kneels down to her level.</Text>
    </Paragraph>
    <Paragraph Number="538" Type="Character">
      <Text>BEATRIZ (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And it was really special to see you, Elinor. You’re so grown up. I hope you had fun on this trip.</Text>
    </Paragraph>
    <Paragraph Number="539" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, I learned SO much. Especially about asking question.</Text>
    </Paragraph>
    <Paragraph Number="540" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, I hope you never stop wondering. It’s always good to listen to that little voice inside all of us that wants to know why things happen and how things work. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor looks down at herself.</Text>
    </Paragraph>
    <Paragraph Number="541" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We all have a little bit of wonder inside.</Text>
    </Paragraph>
    <Paragraph Number="542" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We sure do.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(Elinor takes it all in. Beatriz smiles.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who knows, maybe you’ll grow up to be a scientist, or a Ranger like your mom.  </Text>
    </Paragraph>
    <Paragraph Number="543" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or an inventor, like you!</Text>
    </Paragraph>
    <Paragraph Number="544" Type="Character">
      <Text>BEATRIZ</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(smiling proudly)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You can be anything you set your curious mind to, Elinor. That’s for sure.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They have a nice hug.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="7/8" Page="65" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>5.2 EXT. TRAIL TO HIDDEN LAKE – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As music plays, the group parts ways with Beatriz at the entrance to the forest, where we first revealed Hidden Lake. &lt;SFX: AD LIB GOOD-BYES, BEATRIZ’ ARE IN SPANISH&gt; On a wide shot, we see them walk in different directions and wave each other off as we get one last look at Hidden Lake (goodbye lake!).</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Our group starts walking down the path. Olive has her notebook out, sketching flowers here and there, and Ari is playing with Robin (his plushie).</Text>
    </Paragraph>
    <Paragraph Number="545" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Did you have fun, Robin? I had a lot of fun.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor walks next to her mom.</Text>
    </Paragraph>
    <Paragraph Number="546" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Did you have fun, Elinor?</Text>
    </Paragraph>
    <Paragraph Number="547" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I sure did, Mom! I learned a lot about asking questions. </Text>
    </Paragraph>
    <Paragraph Number="548" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, yeah? What did you learn?</Text>
    </Paragraph>
    <Paragraph Number="549" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I learned that asking questions is good for lots of things: It’s good for exploring, for getting ideas and it’s good for solving problems.</Text>
    </Paragraph>
    <Paragraph Number="550" Type="Character">
      <Text>RANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(smiling)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, asking questions is wonderful.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>With that, we launch into our final song: a sweet uplifting song that recaps what we’ve learned and done and winds us down.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 2/8" Page="66" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR/OLIVE/ARI"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>5.3 EXT. we all have QUESTIONS SONG MONTAGE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As they sing, the kids hike back to Animal Town over beautiful Nature scenes and flashbacks to the previous key moments.</Text>
    </Paragraph>
    <Paragraph Number="551" Type="Character">
      <Text>ELINOR/OLIVE/ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(chorus)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The world is full of things for us to discover
All you need is a little wonder
So listen to that voice</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style=""> that you</Text>
      <Text> have inside
</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">H</Text>
      <Text>ave questions, let them be your guide</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(verses)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Questions help you explore and find things that are new</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Who knows what you’ll learn or what you’ll get to do
You might find wonders or make a new friend</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It all starts </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">by</Text>
      <Text> asking “What’s around the bend?”</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">chorus</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">The world is full of things for us to discover
All you need is a little wonder
So listen to that voice that you have inside
Have questions, let them be your guide</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">’</Text>
      <Text>s a proboscis? </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">What </Text>
      <Text>do frog tongues do?</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You just ask and then you’ll find out too</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(bridge)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And the best part of wondering</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Is that moment when you gasp!</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style=""> &lt;gasp&gt;</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And see you’ve solved a problem
With the questions that you have</Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">!</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
(chorus)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The world is full of things for us to discover
All you need is a little wonder
So listen to that voice </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="6" Size="12" Style="">that you</Text>
      <Text> have inside
We all have questions, let them be your guide</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>On the last few bars, we see our group get to Animal Town and to the Rabbit House. Mr. Rabbit and the Bats and Mz. Elephant are all there to greet them and the kids say their &lt;SFX: GOODBYE WALLAS&gt; and give each other hugs. As the end notes of the song play, we see Elinor follow her parents into the house, taking one last look back at the world outside.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 1/8" Page="67" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>5.4 EXT. FROG CREEK – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We cross-fade to a new day. It’s some time later, and we are at the frog creek from the beginning of the special. The green frog we saw earlier sits happily on a floating lily pad. The creek is filled with water again, and we pull out to show that there are more green frogs swimming about, and that Elinor is there curiously looking at them. All is right with the world, and Elinor looks happy wondering. The frog zips its tongue at a nearby fly and Elinor &lt;SFX: GASPS and GIGGLES&gt;. From off-screen, we hear her friends approaching.</Text>
    </Paragraph>
    <Paragraph Number="552" Type="Character">
      <Text>OLiVE (O.S.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi, Elinor! Whatcha doing?</Text>
    </Paragraph>
    <Paragraph Number="553" Type="Character">
      <Text>ARI (O.S.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let me guess. You’re... wondering about something?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari and Olive enter.</Text>
    </Paragraph>
    <Paragraph Number="554" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes I am!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all look at the frogs together. </Text>
    </Paragraph>
    <Paragraph Number="555" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder... why do frogs like to hop?</Text>
    </Paragraph>
    <Paragraph Number="556" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What do you mean?</Text>
    </Paragraph>
    <Paragraph Number="557" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>They have really long legs. Why don’t they walk?</Text>
    </Paragraph>
    <Paragraph Number="558" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I don’t know. Maybe because they don’t have shoes?</Text>
    </Paragraph>
    <Paragraph Number="559" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or maybe because hopping is just more fun? Salta, ranita, salta!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She hops around like a frog, and the kids &lt;SFX: GIGGLE&gt; and join her. Olive takes out her notebook.</Text>
    </Paragraph>
    <Paragraph Number="560" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know, let’s observe them and see if we can figure this out!</Text>
    </Paragraph>
    <Paragraph Number="561" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! We need more observations.  </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>On &lt;SFX: GIGGLES&gt; and playing, we pull out of the frog creek, up and over the trees and buildings and we settle on a beautiful view of the area. It’s another wonderful day of wondering in Animal Town.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="68" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="AllCaps">END OF SPECIAL</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="68" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="AllCaps">CREDITS</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3/8" Page="68" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="MR RACCOON"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>5.5 POST CREDIT SCENE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>On a bonus post (or pre) credits scene, we see Mr. Raccoon at his bakery, munching on a snack with one hand, and reading a book with the other. The book cover shows a donut on a parchment roll (implying a history or ode to donuts). Suddenly, he stops chewing and slaps his head.</Text>
    </Paragraph>
    <Paragraph Number="562" Type="Character">
      <Text>MR RACCOON</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So THAT’S why donuts have holes! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CUT TO BLACK</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>THE END</Text>
    </Paragraph>
  </Content>

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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">EWW MOVIE A Wonderful Journey RECORD   </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">OUTLINE: May 6, 2020</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">FIRST DRAFT: June 1, 2020</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">SECOND DRAFT: June 19, 2020</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">POLISH: July 3, 2020</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">RECORD DRAFT: July 14, 2020</Text>
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        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="INTER" Shortcut="Ctrl+Alt+9" Text="interrupting" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="Ctrl+Alt+0" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="CUTTO" Shortcut="Ctrl+Shift+Alt+1" Text="CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Action" Name="FADEIN" Shortcut="Ctrl+Shift+Alt+2" Text="FADE IN:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADEOUT" Shortcut="Ctrl+Shift+Alt+3" Text="FADE OUT." Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADETO" Shortcut="Ctrl+Shift+Alt+4" Text="FADE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="DISSLV" Shortcut="Ctrl+Shift+Alt+5" Text="DISSOLVE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="BACKTO" Shortcut="Ctrl+Shift+Alt+6" Text="BACK TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="MATCHCUT" Shortcut="Ctrl+Shift+Alt+7" Text="MATCH CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="JUMPCUT" Shortcut="Ctrl+Shift+Alt+8" Text="JUMP CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FBLACK" Shortcut="Ctrl+Shift+Alt+9" Text="FADE TO BLACK." Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="E" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
  </Macros>

  <Actors>
    <Actor MacVoice="" Name="Man 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Man 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Man" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Woman" Pitch="Normal" Speed="Medium" WinVoice=""/>
  </Actors>

  <Cast>
    <Narrator Actor="Man 1">
      <Element Type="Character"/>
      <Element Type="Dialogue"/>
    </Narrator>
    <Member Actor="Man 1" Character="Ari"/>
    <Member Actor="Man 1" Character="Beatriz"/>
    <Member Actor="Man 1" Character="Depu"/>
    <Member Actor="Man 1" Character="Deputy mouse"/>
    <Member Actor="Man 1" Character="Elinor"/>
    <Member Actor="Man 1" Character="ELINOR, OLIVE AND ARI"/>
    <Member Actor="Man 1" Character="Elinor/olive/ari"/>
    <Member Actor="Man 1" Character="Elinor/olive/Beatriz"/>
    <Member Actor="Man 1" Character="Mr. Bat"/>
    <Member Actor="Man 1" Character="Mr. Rabbit"/>
    <Member Actor="Man 1" Character="Mr. Raccoon"/>
    <Member Actor="Man 1" Character="Mrs. Elephant"/>
    <Member Actor="Man 1" Character="Mz"/>
    <Member Actor="Man 1" Character="Mz. Elephant"/>
    <Member Actor="Man 1" Character="Olive"/>
    <Member Actor="Man 1" Character="Olive/ari"/>
    <Member Actor="Man 1" Character="Ranger Rabbit"/>
  </Cast>

  <SceneNumberOptions LeftLocation="0.75" RightLocation="7.38" ShowNumbersOnLeft="Yes" ShowNumbersOnRight="Yes">
    <FontSpec AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""/>
  </SceneNumberOptions>

  <CastList SortOption="Alphabetical">
    <CustomOrder/>
  </CastList>

  <CharacterHighlighting>
    <Character Color="#FFFFFFFFFFFF" Name="ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="BEATRIZ" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="BEATRIZ/ELINOR/ARI/OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="DEPUTY MOUSE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR/ARI/OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR/OLIVE/ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR/OLIVE/BEATRIZ" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR/OLIVE/BEATRIZ/ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR RACCOON" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. BAT" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. RABBIT" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. RACCOON" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MZ. ELEPHANT" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MZ. MOLE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="RANGER RABBIT" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="SENOR TAPIR" Visible="No"/>
  </CharacterHighlighting>

  <CharacterNavigatorPreferences IsSortAscending="Yes" SortColumn="Order"/>

</FinalDraft>
