<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<FinalDraft DocumentType="Script" Template="No" Version="2">

  <Content>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 1/8" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MZ. MOLE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>1. EXT. SCHOOLYARD – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mz. Mole addresses her excited students, who are sitting on the grass or lounging around in front of her. </Text>
    </Paragraph>
    <Paragraph Number="1" Type="Character">
      <Text>Mz. Mole</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>All right, class.  Today is a very special day. It’s our NATURE CELEBRATION!!  </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>&lt;SFX: YAY WALLA!!&gt; The class is raring to go.</Text>
    </Paragraph>
    <Paragraph Number="2" Type="Character">
      <Text>Mz. Mole (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Everyone needs to help get ready. Lizzie and Mary you’re in charge of showing off the Nature Artwork.  </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(angle on Lizzie and Mary in front of the artwork on a clothesline - one end collapses, the Goat Twins are covered in artwork)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Koa and Tito you’ll be gathering the Nature Snacks from the class garden.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(angle on Koa ready to go with a shovel, Tito pops up from behind a small bush with a basket)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Elinor, Olive and Ari you’re in charge of setting up the Nature Walk in the woods behind the school. Everyone else helps with the decorations for our NATURE CELEBRATION. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Our trio is stoked! They run to the entrance of their Nature Walk (a semi-circular path through the forest that takes you back to the playground - the exit is not far away). </Text>
    </Paragraph>
    <Paragraph Number="3" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes! Our Nature Walk is gonna ROCK.</Text>
    </Paragraph>
    <Paragraph Number="4" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Not just rock, Ari. It’s gonna have trees and flowers, too! </Text>
    </Paragraph>
    <Paragraph Number="5" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hehe, good one Olive. </Text>
    </Paragraph>
    <Paragraph Number="6" Type="Character">
      <Text>EliNOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(hopping around)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I can’t WAIT to show our friends ALL the amazing nature around here.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive takes out her notebook. </Text>
    </Paragraph>
    <Paragraph Number="7" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Ok</Text>
      <Text>, we picked out a really nice path with three great spots to stop and notice nature. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON: Olive’s notebook shows a little diagram of the woods behind the school, with the Nature Walk traced out. With her trunk, she points to the three stops in order: the Beehive, the Bird’s Nest and the Willow Tree. </Text>
    </Paragraph>
    <Paragraph Number="8" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That looks so fun, Olive. But... how will our friends know which way to go to follow the path?</Text>
    </Paragraph>
    <Paragraph Number="9" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>No worries, Elinor. That’s why I  made these signs - TAH-DAH! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari points. ANGLE ON: some small kid-like arrow signs set up close by (they stand up on bases of X shaped crosses).</Text>
    </Paragraph>
    <Paragraph Number="10" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Those look great, Ari.</Text>
    </Paragraph>
    <Paragraph Number="11" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, they’ll show our friends which way to go. </Text>
    </Paragraph>
    <Paragraph Number="12" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, lets go put them up. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari grabs the signs and antics to run off.</Text>
    </Paragraph>
    <Paragraph Number="13" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh Ari, aren’t you forgetting something?</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(Ari stops, uncertain. &lt;SFX: UHHHH WALLA&gt; )</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(good natured)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The first sign!  To tell everyone where to start. </Text>
    </Paragraph>
    <Paragraph Number="14" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(a revelation)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, riiiiiiight.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari runs back and sets up the first arrow, but it wobbles a bit (the cross/feet of the signs are a bit small).</Text>
    </Paragraph>
    <Paragraph Number="15" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great. Now let’s go set up the rest of the Nature Walk! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids run off but we stay on the arrow.  A beat, then it falls over.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="7/8" Page="3" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>2. EXT. NATURE WALK (BEEHIVE) -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids run on-screen.</Text>
    </Paragraph>
    <Paragraph Number="16" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(like an announcer)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And now, the first spot on the Nature Walk... My favorite...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(Ari gestures)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The BEEHIVE!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids all look the way Ari is pointing (it’s not too far up, and it’s obvious). &lt;SFX: WHOOAA&gt;</Text>
    </Paragraph>
    <Paragraph Number="17" Type="Character">
      <Text>OlIve</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s dripping with honey!</Text>
    </Paragraph>
    <Paragraph Number="18" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It is? </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(He looks up and the honey drips on his face near his mouth)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It IS! </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(he licks the honey away)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmmmmm. Honey.</Text>
    </Paragraph>
    <Paragraph Number="19" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sweet! Our friends are gonna love it. Okay, let’s put a sign to point to the next spot on the Nature Walk.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive checks her notebook then points. </Text>
    </Paragraph>
    <Paragraph Number="20" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s... this way!</Text>
    </Paragraph>
    <Paragraph Number="21" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>One sign, coming up. </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(puts the sign, then) </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let's go!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They all run off in the direction of the sign.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="4" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>3. EXT. NATURE WALK (BIRD’S NEST) – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They come running OS, with Elinor in the lead.</Text>
    </Paragraph>
    <Paragraph Number="22" Type="Character">
      <Text>ElinOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The next stop on the Nature Walk is... the bird’s nest!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She gestures.  ANGLE ON: a bird’s nest, again, not too far up.  Suddenly a baby bird pops out.</Text>
    </Paragraph>
    <Paragraph Number="23" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, look! There’s a baby bird!</Text>
    </Paragraph>
    <Paragraph Number="24" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Isn’t it cute? That’s why I picked this spot.</Text>
    </Paragraph>
    <Paragraph Number="25" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Nice one, Elinor. Where to next?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive checks her notebook and points. </Text>
    </Paragraph>
    <Paragraph Number="26" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That-a-way!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari puts up the sign and off they go. </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 3/8" Page="4" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>4. EXT. NATURE WALK (WILLOW TREE) – DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CU: Olive, excited and in Vanna White mode. </Text>
    </Paragraph>
    <Paragraph Number="27" Type="Character">
      <Text>OlIve</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And now, my favorite spot on the Nature Walk...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she waves her arm with a flourish)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The Willow Tree! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>WIDEN TO REVEAL: The Willow Tree, and it is truly spectacular. </Text>
    </Paragraph>
    <Paragraph Number="28" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This willow tree is AMAZING Olive. Look at the nice big branches. </Text>
    </Paragraph>
    <Paragraph Number="29" Type="Character">
      <Text>ElinOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s so big and strong - this tree isn’t going anywhere. </Text>
    </Paragraph>
    <Paragraph Number="30" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yep. That’s why I love trees.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she pats the trunk)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>They’re always right there where you left them.</Text>
    </Paragraph>
    <Paragraph Number="31" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Awesome. All we have to do now is set up the last... </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">whoooa</Text>
      <Text>!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor trips and almost falls.</Text>
    </Paragraph>
    <Paragraph Number="32" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Are you okay, Elinor? What happened?</Text>
    </Paragraph>
    <Paragraph Number="33" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m okay. I just tripped over something, oh I see...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she observes the willow tree roots carefully)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whoaa! This willow tree has big, long roots.</Text>
    </Paragraph>
    <Paragraph Number="34" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, I read about it in my Nature Book. All plants have roots, but a big tree like this one has really long roots that grow deep under the ground. It helps them stay in place.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As Olive talks, we see a THOUGHT BUBBLE with a picture from her book revealing a willow tree’s deep roots.</Text>
    </Paragraph>
    <Paragraph Number="35" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Cool. Where to next, Olive? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive checks her notebook.</Text>
    </Paragraph>
    <Paragraph Number="36" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This is the last spot, so we just need a sign that points back to the playground. That way!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive points. Ari sets up the final sign. &lt;SFX: ARI HEE-YAH!&gt; Then the kids run OS.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 4/8" Page="5" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MZ. MOLE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>5. EXT. NATURE WALK (ENTRANCE) -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids arrive back at the schoolyard, now all decorated.  Mz. Mole stands amidst her class. </Text>
    </Paragraph>
    <Paragraph Number="37" Type="Character">
      <Text>MZ. MOLE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It looks like we’re all ready.  </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(announcing with joy)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let the Nature Celebration begin!!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids &lt;SFX: CHEER WALLA&gt;</Text>
    </Paragraph>
    <Paragraph Number="38" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ooooh, I can’t WAIT for our friends to try our Nature Walk! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor, Ari and Olive run back to the entrance.  Ari notices the sign on the ground.  </Text>
    </Paragraph>
    <Paragraph Number="39" Type="Character">
      <Text>ElinoR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh-oh. The sign fell over. </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she picks it up)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There.  Now we’re really ready. All we need are some friends.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari steps up. </Text>
    </Paragraph>
    <Paragraph Number="40" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Leave this to me...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(he assumes a pose, announcing like a carnival barker)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Step right up folks and see the wonders of NATURE. The bees...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor and Olive start getting into it. </Text>
    </Paragraph>
    <Paragraph Number="41" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The birds!</Text>
    </Paragraph>
    <Paragraph Number="42" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The amazing TREES!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>At this moment Sally Beaver walks by and stops dead.</Text>
    </Paragraph>
    <Paragraph Number="43" Type="Character">
      <Text>Sally</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Trees?  Did you say trees? I LOVE trees!  And sticks!  Will there be sticks?  </Text>
    </Paragraph>
    <Paragraph Number="44" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There will definitely be sticks, Sally. Come enjoy our nature walk!</Text>
    </Paragraph>
    <Paragraph Number="45" Type="Character">
      <Text>Sally</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, which way do I go? </Text>
    </Paragraph>
    <Paragraph Number="46" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Just follow the signs. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Sally points in the direction of the first sign. </Text>
    </Paragraph>
    <Paragraph Number="47" Type="Character">
      <Text>SALLY</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This way?</Text>
    </Paragraph>
    <Paragraph Number="48" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You got it. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Sally walks off. Meanwhile Koa and Tito come walking around the school with a basket of veggies and shovels.  </Text>
    </Paragraph>
    <Paragraph Number="49" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(calling)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Tito!  Koa! Want to go on our Nature Walk? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Koa and Tito look at each other and smile. Then run to the kids (leaving behind their gardening shovel and basket of veggies).</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="7" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="KOA"></CharacterArcBeat>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>6. EXT. NATURE WALK (BEEHIVE) -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Sally Beaver gets to the Beehive.  </Text>
    </Paragraph>
    <Paragraph Number="50" Type="Character">
      <Text>SallY</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(singing to herself)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sticks, sticks, sticks, sticks...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she stops when she sees)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh! Bees! Awesome! Look at that hive dripping with honey.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She nabs a drip of honey on her paw and puts it in her mouth, then she admires the bees for a beat.</Text>
    </Paragraph>
    <Paragraph Number="51" Type="Character">
      <Text>SallY (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mmmm, I wonder where I should go next.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(She notices the sign.)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, right, follow the sign. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She starts going in that direction when she sees something on the ground.  </Text>
    </Paragraph>
    <Paragraph Number="52" Type="Character">
      <Text>SALLY (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;GASP!&gt; A stick! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She bends down to pick it up but as she does she gently knocks into the arrow sign.  She doesn’t notice it wobbling as she walks off happily with her stick.  Then it falls over.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A beat, then Koa and Tito arrive.</Text>
    </Paragraph>
    <Paragraph Number="53" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look!  A beehive!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They each grab a drip of honey with their fingers. &lt;SFX: Mmmmm WALLA&gt;</Text>
    </Paragraph>
    <Paragraph Number="54" Type="Character">
      <Text>Koa</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Now which way should we go? </Text>
    </Paragraph>
    <Paragraph Number="55" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ari said to follow the signs.  </Text>
    </Paragraph>
    <Paragraph Number="56" Type="Character">
      <Text>Koa</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, there’s one. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They see the sign on the ground. It points the wrong direction. They look at each other, shrug, then follow the sign into the forest.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="5/8" Page="8" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>7. EXT. NATURE WALK (BIRD’S NEST) - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see the sign, waiting, with the Momma bird perched on it.  As we hear Sally approach the bird takes off and the sign falls over into some bushes just before she appears.</Text>
    </Paragraph>
    <Paragraph Number="57" Type="Character">
      <Text>SaLLY (O.C.)</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(singing to herself)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>One stick, two sticks, three sticks four...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(arriving)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hey! A bird’s nest.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(the baby bird pokes out)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And a BABY!  How tweet, tweet, tweet!  </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(observes for a moment, satisfied)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>This is a great nature walk. I wonder which way I should go next.  Hmmm, I don’t see another sign. </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(she looks around, confused, then makes up her mind)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe it’s this way.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(singing to herself)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Five sticks, six sticks, seven sticks, more!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>She walks off into the forest the wrong way.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="8" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>8. EXT. NATURE WALK (ENTRANCE)- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari is ushering the Goat Twins in.  </Text>
    </Paragraph>
    <Paragraph Number="58" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Right this way, enjoy your Nature Walk. Remember to follow the signs. </Text>
    </Paragraph>
    <Paragraph Number="59" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow, our Nature Walk is sure popular. Everyone is going in - Sally and Koa and Tito and Lizzie and Mary.  </Text>
    </Paragraph>
    <Paragraph Number="60" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Bu-uut, no one has come back yet.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON:  The end of the walk, at the other side of the playground.  A beat.</Text>
    </Paragraph>
    <Paragraph Number="61" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I guess they’re </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">walkinging</Text>
      <Text> slowly?</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="9" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="KOA"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="SALLY"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>9. EXT. FOREST (BEEHIVE) – DAY</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>The twins arrive at the beehive location, see the sign on the floor, and follow it the wrong way. Then the camera widens.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>WIDE SHOT REVEALS: Sally, Koa, Tito, Mary and Lizzie are wandering around in the forest.  ANGLE ON: Sally bumps into Koa and Tito.</Text>
    </Paragraph>
    <Paragraph Number="62" Type="Character">
      <Text>SaLLY</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Koa! Tito! Do you know which way we’re supposed to go next?  </Text>
    </Paragraph>
    <Paragraph Number="63" Type="Character">
      <Text>Koa</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh, nope.  They told us to follow the signs, but I don’t see any.</Text>
    </Paragraph>
    <Paragraph Number="64" Type="Character">
      <Text>SALLY</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Me neither.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Suddenly the Goat Twins arrive. </Text>
    </Paragraph>
    <Paragraph Number="65" Type="Character">
      <Text>Tito</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Uh-oh, are we all lost? </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="9" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="KOA"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="TITO"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>10. EXT. NATURE WALK (ENTRANCE) -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are waiting for their friends, looking towards the exit. </Text>
    </Paragraph>
    <Paragraph Number="66" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Why is no one coming out? </Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>At that moment Sally, Koa, Tito, Lizzie and Mary all emerge from the forest back at the playground. </Text>
    </Paragraph>
    <Paragraph Number="67" Type="Character">
      <Text>ElinOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There you are! </Text>
    </Paragraph>
    <Paragraph Number="68" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What happened? </Text>
    </Paragraph>
    <Paragraph Number="69" Type="Character">
      <Text>TitO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We got lost.</Text>
    </Paragraph>
    <Paragraph Number="70" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Lost?  How could you get lost?</Text>
    </Paragraph>
    <Paragraph Number="71" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Didn’t you follow the signs?</Text>
    </Paragraph>
    <Paragraph Number="72" Type="Character">
      <Text>KOA</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We only saw one sign.</Text>
    </Paragraph>
    <Paragraph Number="73" Type="Character">
      <Text>TITO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And it pointed us into the forest.</Text>
    </Paragraph>
    <Paragraph Number="74" Type="Character">
      <Text>Koa</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Then we couldn’t find another sign.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Our trio is confused:</Text>
    </Paragraph>
    <Paragraph Number="75" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wonder what happened to all our signs?</Text>
    </Paragraph>
    <Paragraph Number="76" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s go find out. We need more observations!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids run off. </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="10" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>11. EXT. Beehive -- day </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids arrive at the beehive spot.</Text>
    </Paragraph>
    <Paragraph Number="77" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where's the sign? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive notices. </Text>
    </Paragraph>
    <Paragraph Number="78" Type="Character">
      <Text>OlIve</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There it is, it fell on the ground and it’s pointing the wrong way. </Text>
    </Paragraph>
    <Paragraph Number="79" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>No wonder everyone got lost.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari stands it back up.</Text>
    </Paragraph>
    <Paragraph Number="80" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s go check the next sign.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3/8" Page="11" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>12. EXT. FOREST (BIRD’S NEST) - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>They look around for the sign. Elinor spots it. </Text>
    </Paragraph>
    <Paragraph Number="81" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There it is.</Text>
    </Paragraph>
    <Paragraph Number="82" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It must have fallen into these bushes. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Together they pick it back up. </Text>
    </Paragraph>
    <Paragraph Number="83" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s go check on the last sign. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Off they go. </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="2 3/8" Page="11" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>13. EXT. WILLOW TREE - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids emerge from the forest and find the last sign in its rightful place. </Text>
    </Paragraph>
    <Paragraph Number="84" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Phew!  At least this sign is still stand...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(he trips on the root)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Whooops.</Text>
    </Paragraph>
    <Paragraph Number="85" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, no!  It’s those roots again. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari does one of his patented flips (accidentally knocking into the sign without noticing - it teeters). He lands, leaning casually on the Willow Tree as if to look cool. </Text>
    </Paragraph>
    <Paragraph Number="86" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I meant to do that.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(The sign falls over)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But not that. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive picks it up. </Text>
    </Paragraph>
    <Paragraph Number="87" Type="Character">
      <Text>OlIve</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s not your fault Ari, these signs fall over a lot. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive gives the sign a slight push, and it falls over.</Text>
    </Paragraph>
    <Paragraph Number="88" Type="Character">
      <Text>ElinOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, they don’t stay in place. I wonder... How can we keep them from falling over?</Text>
    </Paragraph>
    <Paragraph Number="89" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hmmm, good question.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(He leans on the tree again)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s think about this. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As Olive and Ari think (Olive pacing, Ari leaning on the tree in different and funny overdramatic thoughtful pose) Elinor is observing Ari.</Text>
    </Paragraph>
    <Paragraph Number="90" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wait a minute Ari, I think you’re LEANING on the answer!</Text>
    </Paragraph>
    <Paragraph Number="91" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I am?</Text>
    </Paragraph>
    <Paragraph Number="92" Type="Character">
      <Text>OlIve </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>He is? </Text>
    </Paragraph>
    <Paragraph Number="93" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look at the tree.  It doesn’t fall over when you lean on it, like the sign did.</Text>
    </Paragraph>
    <Paragraph Number="94" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Huh, you’re right.</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(Ari pushes on it)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It won’t budge.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The other kids join him - they push and push, but the tree doesn’t fall, it keeps standing straight and tall. </Text>
    </Paragraph>
    <Paragraph Number="95" Type="Character">
      <Text>Ari (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s like it’s stuck to the ground.</Text>
    </Paragraph>
    <Paragraph Number="96" Type="Character">
      <Text>EliNOR</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(the penny drops)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Stuck to the ground... that’s it!  The tree IS stuck to the ground - by its roots.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor points to the big root.  The kids all gather and observe. Ari gives the root a little kick. </Text>
    </Paragraph>
    <Paragraph Number="97" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, the roots under the ground help the tree stay in place. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>In a THOUGHT BUBBLE, we see the cross section picture of the big tree with the roots again.</Text>
    </Paragraph>
    <Paragraph Number="98" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Those are some deep roots! </Text>
    </Paragraph>
    <Paragraph Number="99" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And that gives me an idea. </Text>
    </Paragraph>
    <Paragraph Number="100" Type="Character">
      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I know. We should </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">grow</Text>
      <Text> the SIGNS! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari hunches over a barren spot of ground. </Text>
    </Paragraph>
    <Paragraph Number="101" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I don’t think we can </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">grow</Text>
      <Text> signs. But maybe we can we bury the </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">bottoms</Text>
      <Text> of the signs - like the tree roots.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor has a THOUGHT BUBBLE that shows a sign going into a shallow hole that gets filled with dirt.</Text>
    </Paragraph>
    <Paragraph Number="102" Type="Character">
      <Text>Olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great idea, Elinor! But how are we going to make the holes on the ground?</Text>
    </Paragraph>
    <Paragraph Number="103" Type="Character">
      <Text>ElINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>&lt;GASP!&gt;  I know...</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(Elinor runs to the exit, it’s not far, and calls OC)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Koa, can I borrow your gardening shovel?</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(a beat, then)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thank you.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor runs back to Olive and Elinor brandishing his shovel.</Text>
    </Paragraph>
    <Paragraph Number="104" Type="Character">
      <Text>ElINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Let’s get digging! </Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4/8" Page="14" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR, OLIVE, ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>14. SIGN BURYING MONTAGE:</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids sing as they bury signs, first at the Willow Tree, where the compare the bottom of the sign to the exposed roots before burying it, then at the other locations. </Text>
    </Paragraph>
    <Paragraph Number="105" Type="Character">
      <Text>Elinor, Olive, ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>ELINOR: Trees have roots,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That hold them steady,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Through wind and rain,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>They’re always ready.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
OLIVE: Our signs need to stay up,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So our friends can get around,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So we’ll bury the bottom,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Like a root in the ground.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
ARI: When our signs are strong and straight,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’ll all know where to go,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Our Nature Walk will be great</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And everyone will know.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
ALL: With roots, roots, roots,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Trees and signs stay up strong.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>With roots, roots, roots</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You can’t go wrong.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="14" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MZ. MOLE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text>15. EXT. willow tree - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mz. Mole and the class are following our trio as they finish up the walk. </Text>
    </Paragraph>
    <Paragraph Number="106" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And HERE is the last part of our Nature Walk... The willow tree!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">WOOOOWW</Text>
      <Text>/WOO </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">HOO</Text>
      <Text>/AWESOME&gt;. The class kids admire the beauty of the tree and then run up to play on it.</Text>
    </Paragraph>
    <Paragraph Number="107" Type="Character">
      <Text>Mz. MOLE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What a wonderful Nature Walk. And these signs were SO helpful!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari goes over and leans on the sign.</Text>
    </Paragraph>
    <Paragraph Number="108" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="18" Style="Bold+AllCaps">ELINOR WONDERS WHY </Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">131B</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">By: Katherine </Text>
        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Sandford</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">	Elinor’s Question:  How can we keep our signs from falling  	over?</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Logline:</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> The kids’ Nature Walk signs keep falling over until Elinor and her friends realize they need “roots” like a tree.</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Curriculum Goals; </Text>
        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">LS2</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">. Understand that </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> plants have different parts that help them survive and grow: b. Identify the basic parts of plants and their function d. Explore how different external features of an animal or plant help it survive in its environment. (Elinor and her friends notice that the roots keep a tree from falling over.)</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">ND3</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> Crosscutting concept ‘Structure and Function’):  Understand that structures and materials in the natural world can be used or can inspire the engineering of structures with similar function in the designed world. (Elinor and her friends copy the idea of “roots” by burying the bottom of their signposts in the ground).</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Obtaining, Evaluating, and Communicating Information</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">· Describe how specific images (e.g., a diagram showing how a</Text>
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        <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">machine</Text>
        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> works) support a scientific or engineering idea</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">	· Obtain information using various texts, and other media that 	will be useful in answering a scientific question and/or 	supporting a scientific claim. (Elinor and her friends rely on 	Olive's Nature Book to give them information about the tree's 	roots). </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">· Construct evidence-based explanations for natural phenomena</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">· Use tools and/or materials to design and/or build a device that provides a solution to a specific problem (engineering) (Elinor and her friends realize that the reason the tree stands up straight is because its roots are buried in the ground, and they decide to copy this idea to solve the problem of their signs falling over).</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">OUTLINE: November 26, 2019</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">FIRST DRAFT: December 20, 2019</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">SECOND DRAFT: January 22, 2020</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">POLISH: February 10, 2020</Text>
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    <TimesOfDay Separator=" - ">
      <TimeOfDay>DAY</TimeOfDay>
      <TimeOfDay>NIGHT</TimeOfDay>
      <TimeOfDay>AFTERNOON</TimeOfDay>
      <TimeOfDay>MORNING</TimeOfDay>
      <TimeOfDay>EVENING</TimeOfDay>
      <TimeOfDay>LATER</TimeOfDay>
      <TimeOfDay>MOMENTS LATER</TimeOfDay>
      <TimeOfDay>CONTINUOUS</TimeOfDay>
      <TimeOfDay>THE NEXT DAY</TimeOfDay>
    </TimesOfDay>
    <Transitions>
      <Transition>CUT TO:</Transition>
      <Transition>FADE IN:</Transition>
      <Transition>FADE OUT.</Transition>
      <Transition>FADE TO:</Transition>
      <Transition>DISSOLVE TO:</Transition>
      <Transition>BACK TO:</Transition>
      <Transition>MATCH CUT TO:</Transition>
      <Transition>JUMP CUT TO:</Transition>
      <Transition>FADE TO BLACK.</Transition>
    </Transitions>
  </SmartType>

  <MoresAndContinueds>
    <FontSpec AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""/>
    <DialogueBreaks AutomaticCharacterContinueds="Yes" BottomOfPage="Yes" DialogueBottom="(MORE)" DialogueTop="(CONT'D)" TopOfNext="Yes"/>
    <SceneBreaks ContinuedNumber="No" SceneBottom="(CONTINUED)" SceneBottomOfPage="No" SceneTop="CONTINUED:" SceneTopOfNext="No"/>
  </MoresAndContinueds>

  <LockedPages/>

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    <Revision Color="#4E4EC0C00000" FullRevision="No" ID="3" Mark="*" Name="Jorge Polish" PageColor="#FDFDFFFFABAB" Style=""/>
    <Revision Color="#FFFF00000000" FullRevision="No" ID="4" Mark="*" Name="FINAL" PageColor="#D1D1FEFED0D0" Style=""/>
    <Revision Color="#000000000000" FullRevision="No" ID="5" Mark="*" Name="Goldenrod Rev. (mm/dd/yy)" PageColor="#FAFACDCD3939" Style=""/>
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  <Macros>
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        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="EXT" Shortcut="Ctrl+Alt+2" Text="EXT. " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="I/E" Shortcut="Ctrl+Alt+3" Text="I/E " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="DAY" Shortcut="Ctrl+Alt+4" Text=" - DAY" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="NIGHT" Shortcut="Ctrl+Alt+5" Text=" - NIGHT" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="SUNRISE" Shortcut="Ctrl+Alt+6" Text=" - SUNRISE" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="MAGIC" Shortcut="Ctrl+Alt+7" Text=" - MAGIC" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="CONT" Shortcut="Ctrl+Alt+8" Text="continuing" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="INTER" Shortcut="Ctrl+Alt+9" Text="interrupting" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="Ctrl+Alt+0" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="CUTTO" Shortcut="Ctrl+Shift+Alt+1" Text="CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Action" Name="FADEIN" Shortcut="Ctrl+Shift+Alt+2" Text="FADE IN:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADEOUT" Shortcut="Ctrl+Shift+Alt+3" Text="FADE OUT." Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADETO" Shortcut="Ctrl+Shift+Alt+4" Text="FADE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="DISSLV" Shortcut="Ctrl+Shift+Alt+5" Text="DISSOLVE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="BACKTO" Shortcut="Ctrl+Shift+Alt+6" Text="BACK TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="MATCHCUT" Shortcut="Ctrl+Shift+Alt+7" Text="MATCH CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="JUMPCUT" Shortcut="Ctrl+Shift+Alt+8" Text="JUMP CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FBLACK" Shortcut="Ctrl+Shift+Alt+9" Text="FADE TO BLACK." Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="E" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
  </Macros>

  <Actors>
    <Actor MacVoice="" Name="Man 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Man 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Man" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Woman" Pitch="Normal" Speed="Medium" WinVoice=""/>
  </Actors>

  <Cast>
    <Narrator Actor="Man 1">
      <Element Type="Character"/>
      <Element Type="Dialogue"/>
    </Narrator>
    <Member Actor="Man 1" Character="OUTLINE"/>
    <Member Actor="Man 1" Character="Mz. Mole"/>
    <Member Actor="Man 1" Character="Oli"/>
    <Member Actor="Man 1" Character="Ari"/>
    <Member Actor="Man 1" Character="0live"/>
    <Member Actor="Man 1" Character="OlIve"/>
    <Member Actor="Man 1" Character="Elinor"/>
    <Member Actor="Man 1" Character="OlIi"/>
    <Member Actor="Man 1" Character="Sally"/>
    <Member Actor="Man 1" Character="Koa"/>
    <Member Actor="Man 1" Character="Tito"/>
    <Member Actor="Man 1" Character="Goats Twins"/>
    <Member Actor="Man 1" Character="Mary and Liv"/>
    <Member Actor="Man 1" Character="Olo"/>
  </Cast>

  <SceneNumberOptions LeftLocation="0.75" RightLocation="7.38" ShowNumbersOnLeft="Yes" ShowNumbersOnRight="Yes">
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  </SceneNumberOptions>

  <CastList SortOption="Alphabetical">
    <CustomOrder/>
  </CastList>

  <CharacterHighlighting>
    <Character Color="#FFFFFFFFFFFF" Name="ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR, OLIVE, ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="KOA" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MZ. MOLE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="SALLY" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="TITO" Visible="No"/>
  </CharacterHighlighting>

  <CharacterNavigatorPreferences IsSortAscending="Yes" SortColumn="Order"/>

</FinalDraft>
