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  <Content>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ALL KIDS"></CharacterArcBeat>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR/ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE / ELINOR / ARI"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">1. ext. elinor’s yard - DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ESTABLISHING. Under the shelter of a beautiful LEAFY TREE, ELINOR, ARI and OLIVE are happily spinning a tale together...</Text>
    </Paragraph>
    <Paragraph Number="1" Type="Character">
      <Text>ELINOR (EXCITED)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Then, suppose the dragon chases the three heroes through the forest...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CLOSER - Elinor and Olive sit on the ground, surrounded by CRAYONS and the </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">COLOURFUL</Text>
      <Text> DRAWINGS they’ve made to illustrate their story. Ari hangs upside-down from a low tree branch.</Text>
    </Paragraph>
    <Paragraph Number="2" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>...toasting all the trees with his fiery breath!</Text>
    </Paragraph>
    <Paragraph Number="3" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I love it! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari flips/glides down from the tree and grabs a sheet of paper from a PILE OF PLAIN DRAWING PAPER. </Text>
    </Paragraph>
    <Paragraph Number="4" Type="Character">
      <Text>aRI (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And then the heroes get away...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He flops down on the ground and gets busy drawing.</Text>
    </Paragraph>
    <Paragraph Number="5" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And they hide in a cave so they’re safe - and so are the trees! </Text>
    </Paragraph>
    <Paragraph Number="6" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Good idea! I’ll draw that part.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor grabs a fresh piece of paper and starts a new drawing.</Text>
    </Paragraph>
    <Paragraph Number="7" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Or they could jump into a lake?</Text>
    </Paragraph>
    <Paragraph Number="8" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s even better! Dragons can’t toast water.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor tosses her barely-begun ‘cave’ picture into a RECYCLING BIN and reaches for a fresh sheet of paper - but there isn’t any more. They’ve used it all up.</Text>
    </Paragraph>
    <Paragraph Number="9" Type="Character">
      <Text>eLINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oops! Out of paper. I’ll go get some more...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor gets up and heads inside the house.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1" Page="2" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
          <CharacterArcBeat Name="RANGER RABBIT"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">2. INT. KITCHEN - DAY </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>RANGER RABBIT is doing some work at the kitchen table. She looks up as Elinor enters.</Text>
    </Paragraph>
    <Paragraph Number="10" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi Mom. We need more paper. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Her Mom gestures to the usual shelf - but it’s empty.</Text>
    </Paragraph>
    <Paragraph Number="11" Type="Character">
      <Text>ranger RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay Elinor, it’s right - oh! I guess we’re all out. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CUT TO Ari and Olive, now leaning in through the doorway. </Text>
    </Paragraph>
    <Paragraph Number="12" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Out of paper?</Text>
    </Paragraph>
    <Paragraph Number="13" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But we’re in the middle of making the </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">best story ever.</Text>
      <Text> </Text>
    </Paragraph>
    <Paragraph Number="14" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It’s about three heroes who protect a forest from dragons.</Text>
    </Paragraph>
    <Paragraph Number="15" Type="Character">
      <Text>RANGER RABBIT (interested)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wow! Great story!  Forests need protecting. I guess we’d better get you some more paper.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON Elinor, suddenly thoughtful.</Text>
    </Paragraph>
    <Paragraph Number="16" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Where does paper come from, anyway?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Before Ranger Rabbit can respond, Olive pipes up. </Text>
    </Paragraph>
    <Paragraph Number="17" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">I</Text>
      <Text> know where. From the store.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ranger Rabbit hands Elinor a COIN PURSE.</Text>
    </Paragraph>
    <Paragraph Number="18" Type="Character">
      <Text>rANGER RABBIT</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s right, Olive. This should be enough money to buy a new pack of paper. </Text>
    </Paragraph>
    <Paragraph Number="19" Type="Character">
      <Text>ELINOR (grateful)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thanks, Mom. We’ll be back soon!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor waves, and she heads back OS with her friends.</Text>
    </Paragraph>
    <Paragraph Type="Transition">
      <Text>DISSOLVE TO:</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1/8" Page="3" Title="">
        <SceneArcBeats/>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">3. EXT. MAIN STREET - MR. HIPPO’S STORE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ESTABLISH Mr. Hippo’s store, as the three kids hurry through the main door. A bell &lt;JINGLES&gt; to announce their arrival.</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 2/8" Page="3" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. HIPPO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">4. INT. MR. HIPPO’S STORE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Friendly MR. HIPPO is sweeping the aisle when they enter.</Text>
    </Paragraph>
    <Paragraph Number="20" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Hi Mr. Hippo.</Text>
    </Paragraph>
    <Paragraph Number="21" Type="Character">
      <Text>Mr. Hippo (chipper)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Elinor, Ari and Olive! What can I do for you?</Text>
    </Paragraph>
    <Paragraph Number="22" Type="Character">
      <Text>ELINOR </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We’re making a storybook, but we ran out of paper. </Text>
    </Paragraph>
    <Paragraph Number="23" Type="Character">
      <Text>MR. HIPPO </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Ah, paper! Aisle two. Top shelf. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids eagerly hurry down an aisle - but their faces fall. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>POV - there’s an empty shelf in front of them.</Text>
    </Paragraph>
    <Paragraph Number="24" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But there’s none here!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Hippo approaches. He reacts with mild surprise.</Text>
    </Paragraph>
    <Paragraph Number="25" Type="Character">
      <Text>MR. HIPPO </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh I’m sorry. I must have sold out.</Text>
    </Paragraph>
    <Paragraph Number="26" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How can a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Underline">store</Text>
      <Text> run out of paper? This is where paper comes from!</Text>
    </Paragraph>
    <Paragraph Number="27" Type="Character">
      <Text>Mr. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(chuckles) Actually, I get it from Mr. Beaver.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids share a look of realization. Ah, </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">now </Text>
      <Text>they get it!</Text>
    </Paragraph>
    <Paragraph Number="28" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh! So paper </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">doesn’t</Text>
      <Text> just come from the store.</Text>
    </Paragraph>
    <Paragraph Number="29" Type="Character">
      <Text>ARI (nods)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It comes from Mr. Beaver. </Text>
    </Paragraph>
    <Paragraph Number="30" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Then we’d better go see Mr. Beaver. </Text>
    </Paragraph>
    <Paragraph Number="31" Type="Character">
      <Text>Mr. HIPPO</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>If he has paper on hand, would you mind bringing some back for the store?</Text>
    </Paragraph>
    <Paragraph Number="32" Type="Character">
      <Text>eLINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>No problem, Mr. Hippo. See you later.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The three kids rally out of the store. The door &lt;JINGLES&gt;.</Text>
    </Paragraph>
    <Paragraph Type="Transition">
      <Text>DISSOLVE TO:</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3/8" Page="4" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="MR. BEAVER"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">5. Ext. Mr. beaver’s workshop</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The three kids approach Mr. Beaver’s workshop. (This could be a separate outbuilding, or at the back of the Beavers’ home.)</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CLOSER - a ‘PAPER’ THEMED PICTOGRAM SIGN by the door confirms that this is the place. Elinor &lt;KNOCKS&gt; on the door. </Text>
    </Paragraph>
    <Paragraph Number="33" Type="Character">
      <Text>Mr. Beaver (os)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Come in!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids push open the door. CUT TO:</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="3 5/8" Page="4" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. BEAVER"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">6. Int. Mr. Beaver’s workshop</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>INSIDE - the kids find MR. BEAVER, amid a strange assortment of low-tech, MANUAL PAPER-MAKING EQUIPMENT. </Text>
    </Paragraph>
    <Paragraph Number="34" Type="Character">
      <Text>MR. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, hello there! What brings you to my workshop this fine morning? </Text>
    </Paragraph>
    <Paragraph Number="35" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Paper, Mr. Beaver. We were making a storybook, but we ran out of paper.</Text>
    </Paragraph>
    <Paragraph Number="36" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And the store is sold out.</Text>
    </Paragraph>
    <Paragraph Number="37" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But Mr. Hippo says paper comes from you. So here we are! </Text>
    </Paragraph>
    <Paragraph Number="38" Type="Character">
      <Text>Mr. BEAVER </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, you came to the right place!</Text>
    </Paragraph>
    <Paragraph Number="39" Type="Character">
      <Text>olive</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Great. So... where’s the paper?</Text>
    </Paragraph>
    <Paragraph Number="40" Type="Character">
      <Text>Mr. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I haven’t made it yet.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CUT TO Elinor, as she absorbs this.</Text>
    </Paragraph>
    <Paragraph Number="41" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Made </Text>
      <Text>it? You have to </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">make</Text>
      <Text> paper? That’s SO interesting!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver smiles, pleased that she’s curious about it.</Text>
    </Paragraph>
    <Paragraph Number="42" Type="Character">
      <Text>Mr. BEAVER </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’m glad you think so. </Text>
    </Paragraph>
    <Paragraph Number="43" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But we need more observations. How do you make it? </Text>
    </Paragraph>
    <Paragraph Number="44" Type="Character">
      <Text>Mr. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’ll show you...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He beckons, and they follow him. Mr. Beaver’s first stop is a BIN, from which he takes a SMALL LENGTH OF CUT WOOD. </Text>
    </Paragraph>
    <Paragraph Number="45" Type="Character">
      <Text>Mr. bEAVER (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It all starts with this.</Text>
    </Paragraph>
    <Paragraph Number="46" Type="Character">
      <Text>elINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>A piece of wood? What does that have to do with paper?</Text>
    </Paragraph>
    <Paragraph Number="47" Type="Character">
      <Text>Mr. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Everything. Wood is the main ingredient in paper! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CUT TO Elinor, Ari and Olive, who are quite amazed. &lt;SFX: AMAZED/WOW/REALLY? WALLA&gt;</Text>
    </Paragraph>
    <Paragraph Number="48" Type="Character">
      <Text>Mr. BEAVER (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But first, we need to grind up the wood into little pieces.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver takes the log to a HOMEMADE, HAND-CRANKED WOOD-GRINDING MACHINE. He feeds the log into one end, like an oversized pencil sharpener.</Text>
    </Paragraph>
    <Paragraph Number="49" Type="Character">
      <Text>Mr. BEAVER (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Olive, can you crank the handle for me?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive obligingly takes hold of the handle, and cranks it. This moves the log through the grinder...</Text>
    </Paragraph>
    <Paragraph Number="50" Type="Character">
      <Text>Ari </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(laugh) It looks like you’re sharpening a pencil.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>...until WOOD SHAVINGS shower out the other end, into a box.</Text>
    </Paragraph>
    <Paragraph Number="51" Type="Character">
      <Text>Mr. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(sniff) Ah, I love the smell of wood chips in the morning.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver takes the box of wood shavings, and dumps this into a big TROUGH, of STEAMING HOT WATER.</Text>
    </Paragraph>
    <Paragraph Number="52" Type="Character">
      <Text>Mr. BEAVER (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Next, we mix the wood chips with water... and </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">cook it.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He grabs a VERY LONG HANDLED LADLE and starts stirring. Elinor watches with astonishment.</Text>
    </Paragraph>
    <Paragraph Number="53" Type="Character">
      <Text>eLINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Cook it? Like... </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">wood porridge?</Text>
    </Paragraph>
    <Paragraph Number="54" Type="Character">
      <Text>Mr. BEAVER (chuckles)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Pretty much! But it’s not to eat. We cook it to make the wood soft and pasty.</Text>
    </Paragraph>
    <Paragraph Number="55" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That doesn’t look like paper. When does it get flat?</Text>
    </Paragraph>
    <Paragraph Number="56" Type="Character">
      <Text>Mr. BEAVER (AMUSED)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Right now. Once it’s all soft and pasty, I pour it onto this screen.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver takes back the spoon, and ladles the watery wood pulp over a FRAMED SCREEN, which sits flat over a basin. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor crouches for a better look.</Text>
    </Paragraph>
    <Paragraph Number="57" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>The water’s draining off, but the wood stuff is staying on top.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver takes the screen full of wood pulp aside onto a mat and lays a big flat board over it. He presses on this -</Text>
    </Paragraph>
    <Paragraph Number="58" Type="Character">
      <Text>Mr. BEAVER </Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(with effort)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Now, I squish it flat, to squeeze out most of the water, and...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>- then lifts it up to REVEAL a damp sheet of </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="AllCaps">homemade paper. </Text>
      <Text>He peels this carefully off the screen, and holds it up.</Text>
    </Paragraph>
    <Paragraph Number="59" Type="Character">
      <Text>Mr. BEAVER (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>TA-DA! One piece of slightly wet handmade paper, just for you.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids are appreciative - but they still have concerns.</Text>
    </Paragraph>
    <Paragraph Number="60" Type="Character">
      <Text>ELINOR (awkward)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Thanks Mr. Beaver. But um, we actually need </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">more</Text>
      <Text> than one sheet of paper to finish our book.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver shrugs agreeably.</Text>
    </Paragraph>
    <Paragraph Number="61" Type="Character">
      <Text>Mr. BEAVER </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Then I’ll just have to make more.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor, Ari and Olive look excited. Finally! But Mr. Beaver suddenly hesitates.</Text>
    </Paragraph>
    <Paragraph Number="62" Type="Character">
      <Text>Mr. BEAVER (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Only thing is - that was my last piece of wood.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The kids deflate. </Text>
    </Paragraph>
    <Paragraph Number="63" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">knew</Text>
      <Text> there’d be a catch.</Text>
    </Paragraph>
    <Paragraph Number="64" Type="Character">
      <Text>Mr. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I’d better head over and get some more wood, from Farmer Bear.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor is </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">very</Text>
      <Text> curious.</Text>
    </Paragraph>
    <Paragraph Number="65" Type="Character">
      <Text>elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wood comes from a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">farm? </Text>
      <Text>I wonder what that looks like...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>IMAGINATION BUBBLE - Elinor imagines Farmer Bear watering a line of crops with a watering can. Only the ‘crop’ is a whole furrow full of CUT WOOD PLANKS, growing like corn. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>BACK TO SCENE - Elinor looks excited. </Text>
    </Paragraph>
    <Paragraph Number="66" Type="Character">
      <Text>ELINOR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Can we come with you?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver shrugs agreeably.</Text>
    </Paragraph>
    <Paragraph Number="67" Type="Character">
      <Text>Mr. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Sure! Grab that wheelbarrow, and let’s get going. We have paper to make!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor trots over to get the empty wheelbarrow he indicated - &lt;SFX: YEAH/WHOO-HOO WALLA&gt; - and Mr. Beaver leads the excited kids OS. </Text>
    </Paragraph>
    <Paragraph Type="Transition">
      <Text>DISSOLVE TO:</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="4 2/8" Page="8" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ARI / OLIVE / MR. BEAVER"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR / OLIVE / ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="FARMER BEAR"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. BEAVER"></CharacterArcBeat>
          <CharacterArcBeat Name="MR. HIPPO"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">7. EXT. FARMER BEAR’S TREE FARM - MINUTES LATER</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>FARMER BEAR pulls a wagon full of supplies (AN AXE, SOME SHOVELS, TREE SEEDLINGS) up to a row of trees. She stops to put a measuring tape around a (safe-sized, NOT huge) Tree to check its girth.</Text>
    </Paragraph>
    <Paragraph Number="68" Type="Character">
      <Text>FARMER BEAR </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>(happy humming)</Text>
    </Paragraph>
    <Paragraph Number="69" Type="Character">
      <Text>MR. BEAVER (os)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>‘Morning, Farmer Bear.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Farmer Bear looks up to see Mr. Beaver approaching, pushing the empty wheelbarrow and with Elinor, Ari and Olive in tow.</Text>
    </Paragraph>
    <Paragraph Number="70" Type="Character">
      <Text>FARMER BEAR (cheerful)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Mr. Beaver! I wasn’t expecting you today. And you brought friends.</Text>
    </Paragraph>
    <Paragraph Number="71" Type="Character">
      <Text>Mr. BEAVER </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, I ran out of wood a little early this week, but I have a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">very </Text>
      <Text>important paper order to complete.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He smiles fondly at the kids, who nod eagerly. </Text>
    </Paragraph>
    <Paragraph Number="72" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>We need paper to finish our book.</Text>
    </Paragraph>
    <Paragraph Number="73" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>But paper’s made from wood -</Text>
    </Paragraph>
    <Paragraph Number="74" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>- and we wanted to see where the wood comes from. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Farmer Bear smiles and spreads her arms.</Text>
    </Paragraph>
    <Paragraph Number="75" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>And here it is!</Text>
    </Paragraph>
    <Paragraph Number="76" Type="Character">
      <Text>ELINOR (confused)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Here? But - this is a forest. </Text>
    </Paragraph>
    <Paragraph Number="77" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Not exactly. Do you notice anything </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">unusual</Text>
      <Text> about these trees?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>POV - as the kids take another, more careful look. </Text>
    </Paragraph>
    <Paragraph Number="78" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>They’re all in rows.</Text>
    </Paragraph>
    <Paragraph Number="79" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>That’s because it’s not a natural forest. I planted these trees, for their wood! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>The Farmer pats the trunk of the big tree she just measured. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CUT TO Elinor as it finally ‘clicks’.</Text>
    </Paragraph>
    <Paragraph Number="80" Type="Character">
      <Text>ELINOR (astonished)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Wood comes from TREES? </Text>
    </Paragraph>
    <Paragraph Number="81" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You bet! People use this wood to make all sorts of things, like houses, furniture -</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari points to the WOODEN-HANDLED SHOVEL in the WAGON.</Text>
    </Paragraph>
    <Paragraph Number="82" Type="Character">
      <Text>aRI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>- and tools?</Text>
    </Paragraph>
    <Paragraph Number="83" Type="Character">
      <Text>OLIVE (brainstorming)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Violins. Toothpicks. Baseball bats.</Text>
    </Paragraph>
    <Paragraph Number="84" Type="Character">
      <Text>Elinor</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>- and </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">paper.</Text>
      <Text> </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Farmer Bear takes an axe from her wagon. </Text>
    </Paragraph>
    <Paragraph Number="85" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Okay, folks. Stand back, and get ready to yell ‘timber’!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Mr. Beaver and the kids step back to a safe distance, and Farmer Bear starts to &lt;CHOP&gt; a notch in the trunk of the (NOT very big) tree she just measured. Soon, we hear a &lt;CRACKLING&gt; sound...</Text>
    </Paragraph>
    <Paragraph Number="86" Type="Character">
      <Text>ARI / OLIVE / MR. BEAVER</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>TIMBER!!!</Text>
    </Paragraph>
    <Paragraph Number="87" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Oh, no!  The TREE! </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>...and the tree &lt;CRASHES&gt; down. Elinor watches, wide-eyed. As the Farmer lowers her axe, she sees Elinor looking solemn. </Text>
    </Paragraph>
    <Paragraph Number="88" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>You okay, Elinor?</Text>
    </Paragraph>
    <Paragraph Number="89" Type="Character">
      <Text>ELINOR (glum)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Welllll, I </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">know</Text>
      <Text> we need wood to make things... but I wish we didn’t have to cut down trees to do it. </Text>
    </Paragraph>
    <Paragraph Number="90" Type="Character">
      <Text>ArI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yeah, we’re supposed to PROTECT the forest.</Text>
    </Paragraph>
    <Paragraph Number="91" Type="Character">
      <Text>OlIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Forests need protection, that’s what Ranger Rabbit said. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Farmer Bear nods kindly. </Text>
    </Paragraph>
    <Paragraph Number="92" Type="Character">
      <Text>FARMER BEAR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Well, Ranger Rabbit is right. That’s why, for every tree I cut down, I plant TWO new ones. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Farmer Bear gestures to her supply wagon.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ON THE WAGON - it holds a bunch of healthy TREE SEEDLINGS in small pots. The farmer gently picks one up.</Text>
    </Paragraph>
    <Paragraph Number="93" Type="Character">
      <Text>FARMER BEAR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Want to help me plant some baby trees, before you go? </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor smiles, somewhat cheered.</Text>
    </Paragraph>
    <Paragraph Number="94" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Yes, please!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Olive and Ari nod too. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Farmer Bear starts handing out seedlings and trowels. Elinor looks at the seedling in her hands with a new understanding.</Text>
    </Paragraph>
    <Paragraph Number="95" Type="Character">
      <Text>ELINOR (to hERSELF) (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>So </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">this</Text>
      <Text> is where paper comes from. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>As Elinor, Ari and Olive get busy helping Farmer Bear dig holes and plant seedlings, the kids launch into a -</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Underline+AllCaps">SONG moment - "The Paper Trail" (MONTAGE)</Text>
    </Paragraph>
    <Paragraph Number="96" Type="Character">
      <Text>ELINOR / OLIVE / ARI (sing)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">We're on the trail of paper</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">And this is what we found</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">It started when a tiny tree</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Was planted in the ground</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>DISSOLVE TO LATER: They wave goodbye to Farmer Bear as Mr. Beaver wheels his wheelbarrow back to his workshop, now laden with small logs. The kids stride alongside him.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">The tree grew tall and mighty</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">The farmer cut it down</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">And then the wood that came from it</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Is taken into town</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>DISSOLVE TO QUICK CUTS as they sing, in Mr. Beaver’s Workshop, to recap the papermaking process.</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>- a log is being ground up by Ari</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>- Mr. Beaver ‘cooks’ the wood shavings</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>- Olive peels wet paper off a screen</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>- Elinor takes paper from a drying rack and holds it up.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">The wood goes to a factory</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">To grind and mix and blend</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Whoever knew that paper would </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Come out the other end?</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>DISSOLVE TO LATER: The kids march proudly into Mr. Hippo’s store, each carrying a finished package of paper to place on Mr. Hippo’s shelf.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">The paper travels to a store,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">From there you take it home. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor keeps one pack. She carries it to the check-out desk.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Oh, every piece of paper has </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">A story of its own!</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>We END SONG, as Elinor places the package on the counter and takes out her change purse. </Text>
    </Paragraph>
    <Paragraph Number="97" Type="Character">
      <Text>ARI (jubilant)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">Finally</Text>
      <Text>, we’ll have paper to finish making our book.</Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="General">
      <Text>Suddenly - Elinor hesitates. </Text>
    </Paragraph>
    <Paragraph Number="98" Type="Character">
      <Text>oLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What’s wrong, Elinor? </Text>
    </Paragraph>
    <Paragraph Number="99" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I was just thinking. I'm not sure we </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">need</Text>
      <Text> to buy more paper yet.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>ANGLE ON Ari and Olive, looking surprised.</Text>
    </Paragraph>
    <Paragraph Number="100" Type="Character">
      <Text>OLIVE</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What? But how else can we finish our book?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Elinor closes her change purse. </Text>
    </Paragraph>
    <Paragraph Number="101" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I think I know another way...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Off Olive and Ari’s puzzled looks, we DISSOLVE TO:</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 2/8" Page="12" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
        </SceneArcBeats>
      </SceneProperties>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">11. EXT. ELINOR’S HOUSE</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>WIDE ON the yard, with its &lt;CHIRPING&gt; birds, and shady tree. The crayons and recycling bin are right where they left them.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>CLOSER as Elinor leads Olive and Ari to the recycling bin, and leans down to take a piece of paper out of it. </Text>
    </Paragraph>
    <Paragraph Number="102" Type="Character">
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Look, we still have LOTS of paper in the recycling bin. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Ari points out the half-drawn dragon on it. </Text>
    </Paragraph>
    <Paragraph Number="103" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""> “The Paper Trail”</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Italic">When Elinor and her friends run out of drawing paper, they follow the 'paper trail' backwards, from the store, to the mill, to a forest - and learn where paper really comes from. </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">) Ask questions about and discuss examples of how humans use Earth's resources (including soil and water) to meet their needs. </Text>
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ES </Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">) Participate in simple activities to care for the environment. (Elinor and her friends discover that we use trees to make paper, and help to plant trees to replace the ones they've cut down.)</Text>
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ND 4 (</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">OUTLINE: March 29, 2019</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">FIRST DRAFT: April 25, 2019</Text>
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      <TimeOfDay>THE NEXT DAY</TimeOfDay>
      <TimeOfDay>MINUTES LATER</TimeOfDay>
      <TimeOfDay>ESTABLISHING</TimeOfDay>
      <TimeOfDay>KITCHEN</TimeOfDay>
    </TimesOfDay>
    <Transitions>
      <Transition>CUT TO:</Transition>
      <Transition>FADE IN:</Transition>
      <Transition>FADE OUT.</Transition>
      <Transition>FADE TO:</Transition>
      <Transition>DISSOLVE TO:</Transition>
      <Transition>BACK TO:</Transition>
      <Transition>MATCH CUT TO:</Transition>
      <Transition>JUMP CUT TO:</Transition>
      <Transition>FADE TO BLACK.</Transition>
      <Transition>‘fluff’ wipe to:</Transition>
    </Transitions>
  </SmartType>

  <MoresAndContinueds>
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    <DialogueBreaks AutomaticCharacterContinueds="Yes" BottomOfPage="Yes" DialogueBottom="(MORE)" DialogueTop="(CONT'D)" TopOfNext="Yes"/>
    <SceneBreaks ContinuedNumber="No" SceneBottom="(CONTINUED)" SceneBottomOfPage="No" SceneTop="CONTINUED:" SceneTopOfNext="No"/>
  </MoresAndContinueds>

  <LockedPages/>

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    <Revision Color="#000000000000" FullRevision="No" ID="3" Mark="*" Name="Yellow Rev. (mm/dd/yy)" PageColor="#FDFDFFFFABAB" Style=""/>
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  <Macros>
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        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    <Macro Element="Scene Heading" Name="EXT" Shortcut="Ctrl+Alt+2" Text="EXT. " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
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        <ActivateIn Element="Character"/>
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        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    </Macro>
    <Macro Element="Scene Heading" Name="I/E" Shortcut="Ctrl+Alt+3" Text="I/E " Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="DAY" Shortcut="Ctrl+Alt+4" Text=" - DAY" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
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        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    </Macro>
    <Macro Element="Scene Heading" Name="NIGHT" Shortcut="Ctrl+Alt+5" Text=" - NIGHT" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
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        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="SUNRISE" Shortcut="Ctrl+Alt+6" Text=" - SUNRISE" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Scene Heading" Name="MAGIC" Shortcut="Ctrl+Alt+7" Text=" - MAGIC" Transition="Action">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="CONT" Shortcut="Ctrl+Alt+8" Text="continuing" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Parenthetical" Name="INTER" Shortcut="Ctrl+Alt+9" Text="interrupting" Transition="Dialogue">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="Ctrl+Alt+0" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="CUTTO" Shortcut="Ctrl+Shift+Alt+1" Text="CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Action" Name="FADEIN" Shortcut="Ctrl+Shift+Alt+2" Text="FADE IN:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADEOUT" Shortcut="Ctrl+Shift+Alt+3" Text="FADE OUT." Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADETO" Shortcut="Ctrl+Shift+Alt+4" Text="FADE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="DISSLV" Shortcut="Ctrl+Shift+Alt+5" Text="DISSOLVE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="BACKTO" Shortcut="Ctrl+Shift+Alt+6" Text="BACK TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="MATCHCUT" Shortcut="Ctrl+Shift+Alt+7" Text="MATCH CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="JUMPCUT" Shortcut="Ctrl+Shift+Alt+8" Text="JUMP CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FBLACK" Shortcut="Ctrl+Shift+Alt+9" Text="FADE TO BLACK." Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
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        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
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    </Macro>
    <Macro Element="None" Name="" Shortcut="E" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
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        <ActivateIn Element="Character"/>
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        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
  </Macros>

  <Actors>
    <Actor MacVoice="" Name="Man 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Man 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Man" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Woman" Pitch="Normal" Speed="Medium" WinVoice=""/>
  </Actors>

  <Cast>
    <Narrator Actor="Man 1">
      <Element Type="Character"/>
      <Element Type="Dialogue"/>
    </Narrator>
    <Member Actor="Man 1" Character="Ari"/>
    <Member Actor="Man 1" Character="Ari / Olive / elinor"/>
    <Member Actor="Man 1" Character="Crowd"/>
    <Member Actor="Man 1" Character="elinor"/>
    <Member Actor="Man 1" Character="Elinor / Olive"/>
    <Member Actor="Man 1" Character="ELINOR / Olive / ari"/>
    <Member Actor="Man 1" Character="ELINOR / Olive / ARI / farmer bear / lambs"/>
    <Member Actor="Man 1" Character="Elinor / Olive / ari / others"/>
    <Member Actor="Man 1" Character="eLINOR / Olive /a"/>
    <Member Actor="Man 1" Character="FARMER BEAR"/>
    <Member Actor="Man 1" Character="G"/>
    <Member Actor="Man 1" Character="L"/>
    <Member Actor="Man 1" Character="Lamb 1, 2, 3 / beaver"/>
    <Member Actor="Man 1" Character="LamB 1, 2, 3 / BEAVER / farmer bear / Olive / ari / elinor"/>
    <Member Actor="Man 1" Character="Mrs."/>
    <Member Actor="Man 1" Character="Mrs. Gorilla"/>
    <Member Actor="Man 1" Character="Ms. Mole"/>
    <Member Actor="Man 1" Character="Olive"/>
    <Member Actor="Man 1" Character="Olive / ARI"/>
    <Member Actor="Man 1" Character="Olive / elinor"/>
    <Member Actor="Man 1" Character="Olive."/>
    <Member Actor="Man 1" Character="Other students"/>
    <Member Actor="Man 1" Character="ROLLIE"/>
    <Member Actor="Man 1" Character="ROLLIE’S SISTER"/>
    <Member Actor="Man 1" Character="Sr"/>
    <Member Actor="Man 1" Character="Students"/>
    <Member Actor="Man 1" Character="Tomato mascot"/>
    <Member Actor="Man 1" Character="VARIOUS STUDENTS"/>
    <Member Actor="Man 1" Character="All kids"/>
    <Member Actor="Man 1" Character="ELINOR/ari"/>
    <Member Actor="Man 1" Character="MRS. Gorilla/elinor/olive/ari"/>
    <Member Actor="Man 1" Character="Mz. Mole"/>
    <Member Actor="Man 1" Character="Ranger rabbit"/>
    <Member Actor="Man 1" Character="Mr. Hippo"/>
    <Member Actor="Man 1" Character="Mr. Beaver"/>
    <Member Actor="Man 1" Character="ARI / OLIVE / MR. BEAVER"/>
  </Cast>

  <SceneNumberOptions LeftLocation="0.75" RightLocation="7.38" ShowNumbersOnLeft="Yes" ShowNumbersOnRight="Yes">
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  </SceneNumberOptions>

  <CastList SortOption="Alphabetical">
    <CustomOrder/>
  </CastList>

  <CharacterHighlighting>
    <Character Color="#FFFFFFFFFFFF" Name="ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ARI / OLIVE / MR. BEAVER" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR / OLIVE / ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="FARMER BEAR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. BEAVER" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MR. HIPPO" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="RANGER RABBIT" Visible="No"/>
  </CharacterHighlighting>

  <CharacterNavigatorPreferences IsSortAscending="Yes" SortColumn="Order"/>

</FinalDraft>
