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          <CharacterArcBeat Name="ARI">
            </CharacterArcBeat><CharacterArcBeat Name="ELINOR">
            </CharacterArcBeat><CharacterArcBeat Name="OLIVE">
            </CharacterArcBeat><CharacterArcBeat Name="SEñOR TAPIR"></CharacterArcBeat>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Great first draft, very fun and informative. It captures the spirit of exploration and curiosity.</Text>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">1. Ext. forest - Day</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Señor Tapir sits on a tree root with his guitar. Nearby, Elinor, Olive and Ari crouch low near the base of a tree to stare down a hole in the ground. The hole’s almost 
(but not quite) big enough for Elinor to crawl down.</Text>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"Will need to have PBS weigh in on modeling safe behavior re Olive sticking her trunk into a hole in the ground.  If not, she could speak into it without putting her trunk IN it.

Olive: ""Wow! Look at this hole!"""</Text>
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      <Text>Olive</Text>
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    <Paragraph Type="Dialogue">
      <Text>(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">sticking</Text>
      <Text> her trunk slightly into the hole) Wow! That’s a big hole.</Text>
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    <Paragraph Type="Parenthetical">
      <ScriptNote Color="#FFFF00000000" DateModified="20190715T151743" DateTime="20190715T151731" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">We're mixed on this.  Anne thinks it's ok as long as Olive doesn't lean her trunk too deep into the hole; Natalie is a little more prudent.  Since Sara doesn't have an issue with this as scripted, let's move forward and see how this looks at animatic.</Text>
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      <Text>(echo voice)</Text>
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    <Paragraph Type="Dialogue">
      <ScriptNote Color="#89895757CFCF" DateModified="20190710T145322" DateTime="20190710T145313" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">I'm not worried about this behavior especially since adults are around.</Text>
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      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">HELLOOOO</Text>
      <Text>!</Text>
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      <Text>Ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>What do you think is down there?</Text>
    </Paragraph>
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      <ScriptNote Color="#00000000FFFF" DateModified="20190710T145150" DateTime="20190710T145145" Name="J&amp;D" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Consider: "Maybe somebody lives there?"    "Somebody's home" sounds a bit adult to us.</Text>
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      <Text>ElINOR</Text>
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      <Text>Maybe it’s somebody’s home.</Text>
    </Paragraph>
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      <ScriptNote Color="#00000000FFFF" DateModified="20190710T145159" DateTime="20190710T145154" Name="J&amp;D" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"Nice touch with ""Es posible.""  

There’s a whole world living beneath our feet. -&gt; There is a lot going on underground."</Text>
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      <Text>Señor Tapir</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFF00000000" DateModified="20190715T151752" DateTime="20190715T151748" Name="PBS" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Sr Tapir mentions “found some amazing animals” but we only learn about one type.  Maybe “…found an amazing animal”?  Maybe it’s not a big deal. (Did he only discover the eyeless fish?) An alternative could be "He found amazing discoveries underground" or something to that effect.</Text>
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      <Text>Es </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">posible</Text>
      <Text>. There’s a whole world living beneath our feet. This reminds me of a man named Stephen Bishop who once explored a deep cave and found some amazing animals living underground. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Señor Tapir starts strumming his guitar and singing. </Text>
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          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">2. Ext. Mammoth Cave, Kentucky - day</Text>
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    <Paragraph Type="Action">
      <Text>The scene dissolves to the entrance of Mammoth Cave.</Text>
    </Paragraph>
    <Paragraph Number="5" Type="Character">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"Second Kevin's notes:
- striped pants not essential to the story
- instead of a table, he can squat on the cave floor, or use a natural rock shelf?

Eyeless fish ref: https://www.nps.gov/maca/learn/nature/fish.htm, https://www.denverzoo.org/animals/blind-cave-fish/

A lot depends on the musical composition, but it might be nice to add a rhyme to the last line of the verses , something like
""To the biggest caves that anyone has found"" in verse 1
""He kept finding more and more!"" in verse 2
""Far underground with no sunlight"", or ""Down, down, down, turning left and right"" in verse 3
"</Text>
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      <Text>Señor Tapir</Text>
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      <Text>(</Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">singing</Text>
      <Text>)</Text>
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    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFFC8C80000" DateModified="20190710T145241" DateTime="20190710T145232" Name="Kevin" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">design. we try to avoid stripes (on pants) as it creates difficulty in animation. also it reads that he enters the mouth of the cave but then sits at a table to map out the caves. its a bit odd to have a table at the cave. i can create visual that shows him mapping against the cave wall or floor of the cave </Text>
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      <ScriptNote Color="#89895757CFCF" DateModified="20190710T145332" DateTime="20190710T145327" Name="Sara" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"instead of ""mapping the whole entire thing"" . Maybe reinformce mapping the underground/. Stephen Bishop wanted to know,
How far Mammoth Cave could go,- Should could be would?"</Text>
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      </ScriptNote>
      <ScriptNote Color="#FFFF00000000" DateModified="20190715T151801" DateTime="20190715T151756" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"Is Mammoth the biggest in the world? Is this accurate to say the “biggest bunch the world has ever seen”? The word “legendary” is hard for kids.  Can we find an alternative?  Also, want to be sure we see the map when it is mentioned in the song.  
After lightly reading up on the subjunctive mood, we tend to agree with Sara that ""would go"" is more grammatically correct than ""could go."""</Text>
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      <Text>In the middle of Kentucky, there’s a hole in the ground
Called Mammoth Cave, and it leads down
To the biggest bunch of caves the world’s ever seen.
</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Stephen Bishop (a mountain lion) enters the mouth of the cave. He has black hair and a long mustache and is wearing a chocolate-colored slouched hat, a green jacket and striped trousers. He holds a flickering lantern as he enters a cave room filled with stalactites and crystals on the cave walls. He then sits at a table and draws a branching map of Mammoth Cave.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>There’s a legendary man who dared to explore,
More of the cave than anyone before,
He was the first to map the whole entire thing.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Stephen Bishop crawls across a ladder over a dark chasm. He climbs down a rope to a cave floor. </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Stephen Bishop wanted to know,
How far Mammoth Cave could go,
So he went down underground, 
And that is when he found
Surprises in the caves down below.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Stephen Bishop squeezes through narrow passages, carrying a lantern with a rope coiled over his shoulder. He disappears into darkness.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps"></Text>
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    <Paragraph Type="Dialogue">
      <Text>He explored by rope and lantern light,
Through narrow spaces dark and tight,
And left the world of sunlight far behind.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>He emerges from the darkness as his lantern light illuminates a river in a cave. He shines his light closer to the water and sees little white fish. An underwater view of the fish shows that they have no eyes. </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
He discovered a river, and what a surprise,
He found some fish that had no eyes!
But they were swimming around just fine!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>More scenes of Stephen Bishop crawling down narrow caves.</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>
Stephen Bishop wanted to know,
How far Mammoth Cave could go,
So he went down underground 
And that is when he found
Surprises in the caves down below.</Text>
    </Paragraph>
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        <SceneArcBeats>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="MZ. MOLE"></CharacterArcBeat>
          <CharacterArcBeat Name="OLIVE"></CharacterArcBeat>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold+AllCaps">3. Ext. Forest - Day</Text>
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      <Text>Señor Tapir finishes his song.</Text>
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      <Text>Elinor</Text>
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      <ScriptNote Color="#FFFFC8C80000" DateModified="20190710T145255" DateTime="20190710T145250" Name="Kevin" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">mz.mole... the whole wasnt big enough for elinor and yet we have mz.mole underground...then pushing s pile of dirt to pop through, covering her with dirt. i find it s bit </Text>
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      <Text>Fish with no eyes! That’s amazing! Just think of what awesome creatures could be down this hole.</Text>
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      <Text>Suddenly, a big pile of dirt pushes up from the hole and </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Mz</Text>
      <Text>. MOLE pops out, sticking half way out of the ground.</Text>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"We like the story elements of the resolution.  Ms Mole is a mole, and so we expect she would do occasionally do some digging, as Ms Beaver does some tree carving.

Our concern is that there might not be time for 4 lines of dialogue after the song, so consider how to supress.  We like the glasses joke, but just having MM appear might be enough."</Text>
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      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="AllCaps">Mz</Text>
      <Text>. MOLE</Text>
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      <ScriptNote Color="#FFFFC8C80000" DateModified="20190710T145304" DateTime="20190710T145300" Name="Kevin" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">mz.mole - i question this resolution. having her inside a hole that read wasnt big enough for elinor to fit through. she pushes dirt up to get out, which seems a bit dirty for cast. we do have her home underground but theres a door to enter and exit with a hole dug out to be a bit more civilized for our design world. We could possibly have a shot from underground hearing Elinor’s line as we travel to find mz.mole sitting in a chair reading in her underground home.</Text>
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      <Text>Has anyone seen my glasses? </Text>
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    <Paragraph Type="Action">
      <Text>Her glasses are hanging around her neck.</Text>
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      <Text>Olive</Text>
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      <Text>(giggling)</Text>
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      <Text>They’re around your neck, </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Mz</Text>
      <Text>. Mole.</Text>
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      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Mz</Text>
      <Text>. Mole laughs as she puts them on.</Text>
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      <Text>. MOLE</Text>
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      <Text>(laughing)</Text>
    </Paragraph>
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      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Ahh</Text>
      <Text>. That’s better!</Text>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">THE END.</Text>
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        <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">	EWW118 INTERSTITIAL D1 04July19       	</Text>
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        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="CUTTO" Shortcut="Ctrl+Shift+Alt+1" Text="CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Action" Name="FADEIN" Shortcut="Ctrl+Shift+Alt+2" Text="FADE IN:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADEOUT" Shortcut="Ctrl+Shift+Alt+3" Text="FADE OUT." Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FADETO" Shortcut="Ctrl+Shift+Alt+4" Text="FADE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="DISSLV" Shortcut="Ctrl+Shift+Alt+5" Text="DISSOLVE TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="BACKTO" Shortcut="Ctrl+Shift+Alt+6" Text="BACK TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="MATCHCUT" Shortcut="Ctrl+Shift+Alt+7" Text="MATCH CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="JUMPCUT" Shortcut="Ctrl+Shift+Alt+8" Text="JUMP CUT TO:" Transition="Scene Heading">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="Transition" Name="FBLACK" Shortcut="Ctrl+Shift+Alt+9" Text="FADE TO BLACK." Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
    <Macro Element="None" Name="" Shortcut="E" Text="" Transition="None">
      <Alias Confirm="No" MatchCase="No" SmartReplace="Yes" Text="" WordOnly="No">
        <ActivateIn Element="General"/>
        <ActivateIn Element="Scene Heading"/>
        <ActivateIn Element="Action"/>
        <ActivateIn Element="Character"/>
        <ActivateIn Element="Parenthetical"/>
        <ActivateIn Element="Dialogue"/>
        <ActivateIn Element="Transition"/>
        <ActivateIn Element="Shot"/>
      </Alias>
    </Macro>
  </Macros>

  <Actors>
    <Actor MacVoice="" Name="Man 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Man 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Woman 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Boy 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 1" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Girl 2" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Man" Pitch="Normal" Speed="Medium" WinVoice=""/>
    <Actor MacVoice="" Name="Old Woman" Pitch="Normal" Speed="Medium" WinVoice=""/>
  </Actors>

  <Cast>
    <Narrator Actor="Man 1">
      <Element Type="Character"/>
      <Element Type="Dialogue"/>
    </Narrator>
    <Member Actor="Man 1" Character="Ms. mole"/>
    <Member Actor="Man 1" Character="Elinor"/>
    <Member Actor="Man 1" Character="ARI"/>
    <Member Actor="Man 1" Character="Hazel"/>
    <Member Actor="Man 1" Character="Senor Tapir"/>
    <Member Actor="Man 1" Character="Olive"/>
    <Member Actor="Man 1" Character="&#xA;"/>
  </Cast>

  <SceneNumberOptions LeftLocation="0.75" RightLocation="7.38" ShowNumbersOnLeft="Yes" ShowNumbersOnRight="Yes">
    <FontSpec AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style=""/>
  </SceneNumberOptions>

  <CastList SortOption="Alphabetical">
    <CustomOrder/>
  </CastList>

  <CharacterHighlighting>
    <Character Color="#FFFFFFFFFFFF" Name="ARI" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="ELINOR" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="MZ. MOLE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="OLIVE" Visible="No"/>
    <Character Color="#FFFFFFFFFFFF" Name="SEÑOR TAPIR" Visible="No"/>
  </CharacterHighlighting>

  <CharacterNavigatorPreferences IsSortAscending="Yes" SortColumn="Character">
    <Column Width="52">Order</Column>
    <Column Width="50">Title</Column>
    <Column Width="66">Location</Column>
    <Column Width="88">CHARACTER</Column>
    <Column Width="124">CHARACTER'S ARC</Column>
  </CharacterNavigatorPreferences>

</FinalDraft>
