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      <SceneProperties Length="5/8" Page="1" Title="">
        <SceneArcBeats>
          <CharacterArcBeat Name="ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="SENOR TAPIR"></CharacterArcBeat>
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      <ScriptNote Color="#89895757CFCF" DateModified="20190220T203009" DateTime="20190220T203002" Name="Sara" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Fun.  parachutes are always interesting.  Maybe want to introduce the term "design" and "test" and "improve" if possible.</Text>
        </Paragraph>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">1. EXT PARK -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <ScriptNote Color="#00000000FFFF" DateModified="20190222T202833" DateTime="20190222T202827" Name="Kevin" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"Nice and clear visually. We will really need to be creatively simplistic in execution - especially with the note of 'large crowds gathering'. 

I've done a rough timing and feels like it fits 1:30 well. (estimating the tempo of the song)  "</Text>
        </Paragraph>
      </ScriptNote>
      <Text>Open on SENOR TAPIR sitting up in a tree with his guitar, in the park of Animal Town. A group of kids, including ELINOR and ARI, see him in the tree and point.</Text>
    </Paragraph>
    <Paragraph Number="1" Type="Character">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"This is a nice start, but it feels like it still needs a bit of work.  
- The meter seems a bit inconsistent throughout; maybe it'll make more sense once the tune is crafted, but the lyrics read as a bit choppy
- In terms of the content, we weren't sure exactly what message we want kids to come away with from this interstitial.  It feels like the main goal is to share how Lenormand had to design, test, and redesign the parachute until he got what worked.  But we're not sure that is coming through very clearly just yet.  It would be nice if there could be some repetitive chorus or line related to that key, takeaway if possible. 
- We agree with Sara’s note to incorporate Engineering Design vocab into the song – maybe that can be the recurring language to help focus it."</Text>
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      <Text>ari</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Senor Tapir! Why are you up in that tree?</Text>
    </Paragraph>
    <Paragraph Number="2" Type="Character">
      <Text>SENOR TAPIR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>I wanted to see what the park looks like from up here - it’s very INTERESTING! </Text>
    </Paragraph>
    <Paragraph Number="3" Type="Character">
      <Text>ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>How are you </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">gonna</Text>
      <Text> get down?</Text>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">For kids who don't know what a parachute is, it might be helpful to see Elinor imagining a parachute in a thought bubble as she suggests it.</Text>
        </Paragraph>
      </ScriptNote>
      <Text>ELINOR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Maybe you could use a PARACHUTE!</Text>
    </Paragraph>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Here Senor Tapir could say the “inventor who designed it” to bring in that vocab</Text>
        </Paragraph>
      </ScriptNote>
      <Text>SENOR TAPIR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Actually, I was just thinking about that wonderful invention, and the inventor who invented it - </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Louis-Sébastien</Text>
      <Text> </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lenormand</Text>
      <Text>...</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Sitting on the branch, Senor Tapir starts to strum his guitar and sings. We TRANSITION to a simpler style of animation that describes what he is singing.</Text>
    </Paragraph>
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        <SceneArcBeats>
          <CharacterArcBeat Name="SENOR TAPIR"></CharacterArcBeat>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">2. EXT. OUTDOOR CARNIVAL -- DAY</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lenormand</Text>
      <Text> nervously watches a tightrope-walker balance using a parasol. </Text>
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"A couple of questions: 
1) Was Lenormand actually afraid of heights? We want to make sure we're characterizing him accurately.  
2) Do kids know what it means ""to be afraid of heights""? Maybe rephrasing along the lines of ""he didn't like to be up high"" would be easier to understand.  
3) We're not sure about ""staying upright"" being the right descriptor here.  Does the parasol help with balance? How does it spark Lenormand's idea to use an umbrella design to float down safely?"</Text>
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      <Text>SENOR TAPIR</Text>
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      <Text>(singing)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Monsieur </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lenormand</Text>
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      <Text>Was scared of heights</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Until he saw a performer</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">staying</Text>
      <Text> upright</Text>
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    <Paragraph Type="Action">
      <Text>He has an idea! We see a </Text>
      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">THOUGHT BUBBLE </Text>
      <Text>of using umbrellas to float down gently.</Text>
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      <Text>SENOR TAPIR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Could use the words "design" and "test" someplace here.</Text>
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      <Text>(CHORUS)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>He had an idea
to float nice and light
but he had to try it
to make it just right</Text>
    </Paragraph>
    <Paragraph Type="Scene Heading">
      <SceneProperties Length="1 1/8" Page="2" Title="">
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          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
          <CharacterArcBeat Name="ELINOR / ARI"></CharacterArcBeat>
          <CharacterArcBeat Name="SENOR TAPIR"></CharacterArcBeat>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">3. EXT. OBSERVATORY TOWER -- Day</Text>
    </Paragraph>
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      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lenormand</Text>
      <Text> approaches a tall tower.</Text>
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    <Paragraph Number="8" Type="Character">
      <ScriptNote Color="#00000000FFFF" DateModified="20190222T202850" DateTime="20190222T202843" Name="Kevin" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Crowd gathers' will need to simplify for assumptions - perhaps silhouette of people </Text>
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      <Text>senor tapir</Text>
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    <Paragraph Type="Dialogue">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">"The phrasing here feels a bit awkward -- but how big an umbrella had enough floating power.
Also, we're not sure kids will get the idea that the umbrella is the inspiration for the parachute shape and design unless we make that clearer."</Text>
        </Paragraph>
      </ScriptNote>
      <Text>He wanted to jump
from a very tall tower
But how big an umbrella
had enough floating power?</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>A crowd gathers to watch his experiments.</Text>
    </Paragraph>
    <Paragraph Number="9" Type="Character">
      <ScriptNote Color="#FFFF00000000" DateModified="20190222T203044" DateTime="20190222T203035" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">We like that Lenormand is testing different ideas here.  How can we represent the different weights in a way that will make sense to preschoolers?</Text>
        </Paragraph>
      </ScriptNote>
      <Text>SENOR TAPIR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Up the tower steps
he dropped weights down
to find the right umbrella
to float to the ground</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>We see him drop three at the same time: </Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>(1) a small weight with a small umbrella floats down gently, (2) a large weight with a small umbrella crash down,</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>(3) a large weight with a large umbrella floats down gently. </Text>
    </Paragraph>
    <Paragraph Number="10" Type="Character">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Consider some comparitive language here...such as big/ small  </Text>
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      <Text>SENOR TAPIR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>“What size lets me </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Jump and survive?”</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>He measured his weight,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <ScriptNote Color="#FFFF00000000" DateModified="20190222T203100" DateTime="20190222T203054" Name="PBS" Type="">
        <Paragraph Alignment="Left" FirstIndent="0.00" Leading="Regular" LeftIndent="0.00" RightIndent="1.39" SpaceBefore="0" Spacing="1" StartsNewPage="No">
          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">We like Sara’s note to use comparative language here – “what size” is vague and we're worried that the idea of “measuring weight” will be lost.  Wonder how we can simplify this.</Text>
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      </ScriptNote>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">to</Text>
      <Text> prepare for his dive</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lenormand</Text>
      <Text> weighs himself and starts sketching rapidly. He dashes off screen and returns with a huge bundle of fabric attached with ropes to a harness.</Text>
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    <Paragraph Number="11" Type="Character">
      <Text>SENOR TAPIR (CONT’D)</Text>
    </Paragraph>
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      <Text>Fourteen feet across,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Tied nice and tight,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>His parachute was ready </Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">for</Text>
      <Text> his very short flight.</Text>
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    <Paragraph Type="Action">
      <Text>He dons the parachute and jumps! The crowd goes wild.</Text>
    </Paragraph>
    <Paragraph Number="12" Type="Character">
      <Text>SENOR TAPIR (CONT’D)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>It went according to plan,</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>He landed with a gentle “Plop!”</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>Safety first is best</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>For such a big drop!</Text>
    </Paragraph>
    <Paragraph Type="Parenthetical">
      <Text>(CHORUS)</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>He had an idea
to float nice and light
but he had to try it
to make it just right.</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Lenormand</Text>
      <Text> floats gently to the ground.</Text>
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      <Text>TRANSITION TO: </Text>
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          <CharacterArcBeat Name="ELINOR"></CharacterArcBeat>
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          <CharacterArcBeat Name="SENOR TAPIR"></CharacterArcBeat>
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      <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="Bold">4. EXT PARK -- DAY</Text>
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      <Text>ELINOR / ARI</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
      <Text>“Wow!” / “That's amazing!”</Text>
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      <Text>eliNOR</Text>
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    <Paragraph Type="Dialogue">
      <Text>Do you need help getting down, Senor Tapir?</Text>
    </Paragraph>
    <Paragraph Number="15" Type="Character">
      <ScriptNote Color="#00000000FFFF" DateModified="20190222T202909" DateTime="20190222T202904" Name="Kevin" Type="">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">Are we ok with the science aspect that one wearing a parachute will need to jump from a higher distance to allow time for the chute to open? </Text>
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      </ScriptNote>
      <Text>SENOR TAPIR</Text>
    </Paragraph>
    <Paragraph Type="Dialogue">
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          <Text AdornmentStyle="0" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">To Kevin's earlier question, would the tree be high enough to jump off of with a parachute?  (We can probably suspend disbelief here but wanted to mention it.)</Text>
        </Paragraph>
      </ScriptNote>
      <Text>No thank you Elinor, I have just what I need!</Text>
    </Paragraph>
    <Paragraph Type="Action">
      <Text>Tapir is now wearing a parachute and jumps out of the tree, floating gently down. He lands and bows to the kids who applaud. </Text>
      <Text AdornmentStyle="-1" Background="#FFFFFFFFFFFF" Color="#000000000000" Font="Courier Final Draft" RevisionID="0" Size="12" Style="">&lt;SFX:</Text>
      <Text> applause&gt;.</Text>
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