﻿<GameMode xmlns="Schema.xsd" version="7.0" name="MG01" id="1">

	<!-- Game rules and structure -->
	
	<!-- 4J-JEV: 
		These govern the options presented to the host. The default value must be one of those present in the list. 
		This is a little fiddly to enable configurable host option's that are exposed to players and I think you 
		might find it easier to edit the refererer directly (where there is one) for test purposes. -->
	<HostOptions version="2"> <!-- 4J-JEV: Incrementing version number resets all options to default values. -->
		
		<!-- ORDER OF MATCHMAKING FILTERS IS IMPORTANT -->
		<!-- Game length (default values count from 1) -->
		<MatchmakingFilter default="2">
			<!-- SHORT -->
			<Variant>
				<RoundLength value="180"/>
			</Variant>
			
			<!-- NORMAL -->
			<Variant>
				<RoundLength value="300"/>
			</Variant>
			
			<!-- LONG -->
			<Variant>
				<RoundLength value="600"/>
			</Variant>
		</MatchmakingFilter>

		<!-- Other variants (default values count from 1) -->
		<MatchmakingFilter default="1">
			<Variant>
				<NoSmallSkins value="0"/>
				<SpectateMode value="1"/>			
			</Variant>
			
			<Variant>
				<NoSmallSkins value="1"/>
				<SpectateMode value="0"/>				
			</Variant>  

			<Variant>
				<Nothing value="0"/>
			</Variant>
		</MatchmakingFilter>
		
		<!-- Max Players (default values count from 1) -->
		<MatchmakingFilter default="2">
			<Variant>
				<MaxPlayers value="8"/>
			</Variant>
			<Variant>
				<MaxPlayers value="16"/>
			</Variant>
		</MatchmakingFilter>
		
		<!-- See: EndConditions\Disjunction\RoundTimeCondition -->
		<RoundLength default="300">180 300 600</RoundLength>

		<NoSmallSkins default="1"/>

		<!-- See: SpectateMode -->
		<SpectateMode default="1">0 1 2 3 4</SpectateMode>

		<PointsActive default="0"/>

		<CentreSpawn default="1"/>

		<MaxPlayers default="16">8 16</MaxPlayers>

    <!--<AvailableLootSets default="Normal"/>-->

    <!-- If you add any more, then add defaults to the filters above -->
		
	</HostOptions>
	
	<StartConditions>
		<Conjunction>
			
			<PlayersCondition op="GreaterThanOrEquals" value="2" activeOnly="false" readyOnly="true"/>
			
		</Conjunction>
	</StartConditions>

	<EndConditions>
		<Disjunction>
			
			<RoundTimeCondition value="$RoundLength" /> <!-- in seconds -->

			<PlayersCondition op="LessThanOrEquals" value="1" activeOnly="true" readyOnly="false"/>
		
		</Disjunction>
	</EndConditions>

	<ShowdownConditions>
		<Disjunction>
			
			<!-- If its been 1 minute since we reached 1 vs 1 -->
			<TimeSincePlayersCondition value="60" playerCount="3" />
			
			<!-- If the round is almost over -->
			<RoundTimeCondition value="$RoundLength" offset="-70" /> 
			
		</Disjunction>
	</ShowdownConditions>

	<DifficultyOverride>Hard</DifficultyOverride>
	<PlayerGameType>Adventure</PlayerGameType>
	
	<LivesPerRound>1</LivesPerRound>
	<RoundCount>1</RoundCount>
	
	<TeamCount>16</TeamCount>
	<TeamBasedSpawn>false</TeamBasedSpawn>
	<TeamMaxSize>2</TeamMaxSize>

	<MaxPlayersForSmallMaps>6</MaxPlayersForSmallMaps>

	<SpectateMode>$SpectateMode</SpectateMode>

	<ShowInvulnerableEffect>true</ShowInvulnerableEffect>
	<IndicatorDelay>1.0</IndicatorDelay>
	
	<!-- Restrict placing and destroying blocks entirely. -->
	<DestroyPermissions mode="WhiteList"/>

	<PlacePermissions mode="WhiteList">
		<!-- Allow placing TNT -->
		<Exception id="46"/>
	</PlacePermissions>
	
	<!-- Use permission restrictions to stop players using hoes and Skulls -->
	<UsePermissions mode="BlackList">
		<Exception id="290" />
		<Exception id="291" />
		<Exception id="292" />
		<Exception id="293" />
		<Exception id="294" />
		<Exception id="397" />
		<!-- Shovels -->
		<Exception id="256" />
		<Exception id="269" />
		<Exception id="273" />
		<Exception id="277" />
		<Exception id="284" />
	</UsePermissions>

	<!-- Added a BlockUseMode to seperate the restriction on using blocks in the mini game -->
	<BlockUsePermissions mode="WhiteList">
		<!-- Oak Door -->
		<Exception id="64"/>
		<!-- Iron Door -->
		<Exception id="71" />
		<!-- Spruce Door -->
		<Exception id="193" />
		<!-- Birch Door -->
		<Exception id="194" />
		<!-- Jungle Door -->
		<Exception id="195" />
		<!-- Acacia Door -->
		<Exception id="196" />
		<!-- Dark Oak Door -->
		<Exception id="197" />
		
		<!-- Iron TrapDoor -->
		<Exception id="167" />
		<!-- Wooden TrapDoor -->
		<Exception id="96" />
		
		<!-- Stone Button -->
		<Exception id="77" />
		<!-- Woodean Button -->
		<Exception id="143" />

		<!-- Lever -->
		<Exception id="69" />

		<!-- Chest -->
		<Exception id="54" />
		<!-- Ender chest -->
		<Exception id="130" />
		<!-- Trapped Chest -->
		<Exception id="146" />
	</BlockUsePermissions>
	
	<BlockTicking override="true">
		<Exception id="39">false</Exception> <!-- Brown Mushroom -->
		<Exception id="40">false</Exception> <!-- Red Mushroom -->
		<Exception id="79">false</Exception> <!-- Ice -->
	</BlockTicking>

	<Timers>
		<!-- Measured in seconds. -->

		<!-- Time spent preparing before we start checking if the start conditions are satisfied. -->
		<RoundPreparing duration="5"/>
		
		<!-- Start conditions satisfied, warning countdown before players are set loose. -->
		<RoundStartDelay duration="10" announceEvery="1"/>

		<!-- Timer that ends the grace period and makes the players mortal. -->
		<GracePeriod duration="15" announceEvery="1"/>
		
		<!-- Triggered by the EndConditions being satified, and when finished starts respawns the players in the lobby. -->
		<RoundEndDelay duration="10" announceEvery="1"/>
		
		<!-- Triggered on round start: timer force ends the game. -->
		<RoundLimit changeAnnounceWhenRemaining="60" changedAnnounce="1"/>

		<!-- Old Showdown timer -->
		<Showdown announceEvery="1"/>

	</Timers>

	<!-- Sound specs -->
	<!-- For each named sound you can specify volume (float, default 1.0) and forLast (how many timer ticks the sound plays for, defaults to int max, only works for timers) -->
	<Sounds>
		<OnShowdown volume="1.0"/>
		<OnRoundStart/>
		<OnRoundPlay/>
		<OnRoundEnding/>
		<OnChestRefill/>
		<OnDeath/>
		<RoundStartTimer forLast="5"/>
		<GraceTimer forLast="3"/>
		<RoundLimitTimer forLast="30"/>
	</Sounds>

	<!-- Game Balance Settings -->

	<SprintSpeed>1.3</SprintSpeed>

  <!--
    4J-JEV: Valid tags.

    MaxFood: Maximum food points a player can have.
    MaxSaturation: Maximum food saturation a player can have.
    StartSaturation: Food saturation a player starts with.
    SaturationFloor: Min saturation level.
    ExhaustionDrop: The amount of exhaustion that causes a drop in 1 saturation/food level.
    HealthTickCount: How long it takes the player to regenerate health when healing.
    HealLevel: Minimum food level where the player will still heal.
    StarveLevel: Maximum food level where the player will starve.
    SprintLevel: 4J-ADDED: Minimum food required to sprint 
    ExhaustionHeal: Exhaustion caused by healing (faster when health regenerates faster).
    ExhaustionJump: Exhaustion caused by jumping
    ExhaustionSprintJump: Exhaustion caused by long jumping
    ExhaustionMine: Exhaustion caused by breaking blocks
    ExhaustionAttack: Exhaustion caused by attacking
    ExhaustionDamage: Exhaustion caused by receiving damage

    4J-JEV: These are all per meter.
    ExhaustionWalk: Exhaustion caused by walking
    ExhaustionSprint: Exhaustion caused by sprinting
    ExhaustionSwim: Exhaustion caused by swimming

    4J-Added: This is per tick (keep much lower than the others)
    ExhaustionIdle: Exhaustion caused by existing
    
    4J IME - defaults listed below are for Survival as of 13/09/2017
  -->
  
	<FoodBalance id="0">

		<Variants>
      
      <Variant id="0"> <!-- Standard -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    4.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   40        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         4         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       0         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        4.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.2       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.8       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.04      </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.04      </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.085     </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.03      </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.004     </ExhaustionIdle>       <!-- Default 0.0 -->
      </Variant>
      
			<Variant id="1"> <!-- Fast Hunger; less punishment for action, triple idle hunger. -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    5.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   60        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         4         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       0         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        5.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.2       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.8       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.0       </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.0       </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.05      </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.0       </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.012     </ExhaustionIdle>       <!-- Default 0.0 -->
			</Variant>
      
			<Variant id="2"> <!-- Fast Healing -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    4.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   20        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 10 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         8         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       0         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        5.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.2       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.8       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.0       </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.0       </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.05      </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.0       </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.004     </ExhaustionIdle>       <!-- Default 0.0 -->
			</Variant>
      
      <Variant id="3"> <!-- No Starving -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    4.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   40        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         4         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       -1         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        4.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.2       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.8       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.04      </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.04      </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.085     </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.03      </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.004     </ExhaustionIdle>       <!-- Default 0.0 -->
      </Variant>
      
      <Variant id="4"> <!-- Always Healing -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    4.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   100       </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         0         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       -1        </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       6         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        4.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.2       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.8       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.04      </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.04      </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.085     </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.03      </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.004     </ExhaustionIdle>       <!-- Default 0.0 -->
      </Variant>
      
      <Variant id="5"> <!-- No Hunger -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    4.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   40        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         21        </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       0         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        0.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.0       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.0       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.0       </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.0       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.0       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.0       </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.0       </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.0       </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.0       </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.0       </ExhaustionIdle>       <!-- Default 0.0 -->
      </Variant>
      
      <Variant id="6"> <!-- Lead Boots (jumping and swimming are bad, sprinting is hard) -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    4.0       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   40        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         4         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       0         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        4.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        1.0       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  2.5       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.04      </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.04      </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.2       </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.5       </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.004     </ExhaustionIdle>       <!-- Default 0.0 -->
      </Variant>
      
      <Variant id="7"> <!-- Always Hungry -->
        <!-- Food -->
        <MaxFood>           20        </MaxFood>                  <!-- Default 20 -->
        <MaxSaturation>     4.0       </MaxSaturation>            <!-- Default 20.0 -->
        <StartSaturation>   4.0       </StartSaturation>          <!-- Default MaxSaturation / 4.0 -->
        <SaturationFloor>   0.0       </SaturationFloor>          <!-- Default MaxSaturation / 8.0 -->
        <ExhaustionDrop>    1.5       </ExhaustionDrop>           <!-- Default 4.0 -->
        <HealthTickCount>   40        </HealthTickCount>          <!-- Default 80 -->
        <HealthTickCountSaturated> 40 </HealthTickCountSaturated> <!-- Default 10 -->
        <HealLevel>         4         </HealLevel>                <!-- Default 18 -->
        <StarveLevel>       0         </StarveLevel>              <!-- Default 0 -->
        <SprintLevel>       0         </SprintLevel>              <!-- Default 6 -->

        <!-- Action Exhaustion -->
        <ExhaustionHeal>        4.0       </ExhaustionHeal>       <!-- Default 6.0 -->
        <ExhaustionJump>        0.2       </ExhaustionJump>       <!-- Default 0.05 -->
        <ExhaustionSprintJump>  0.8       </ExhaustionSprintJump> <!-- Default ExhaustionJump * 4.0 -->
        <ExhaustionMine>        0.025     </ExhaustionMine>       <!-- Default 0.005 -->
        <ExhaustionAttack>      0.3       </ExhaustionAttack>     <!-- Default 0.1 -->
        <ExhaustionDamage>      0.1       </ExhaustionDamage>     <!-- Default 0.1 -->
        <ExhaustionSneak>       0.04      </ExhaustionSneak>      <!-- Default 0.0 -->
        <ExhaustionWalk>        0.04      </ExhaustionWalk>       <!-- Default 0.0 -->
        <ExhaustionSprint>      0.085     </ExhaustionSprint>     <!-- Default 0.1 -->
        <ExhaustionSwim>        0.03      </ExhaustionSwim>       <!-- Default 0.01 -->
        <ExhaustionIdle>        0.004     </ExhaustionIdle>       <!-- Default 0.0 -->
      </Variant>

		</Variants>
	
	</FoodBalance>
	
	<ChestRefill>
		<CentralRefillChance>1</CentralRefillChance>
		<OuterRefillChance>1</OuterRefillChance>
		<HVRefillChance>1</HVRefillChance>
		<NumberOfChestsToRefill>4</NumberOfChestsToRefill>
		<MinPlayerDistanceToEffectChance>16</MinPlayerDistanceToEffectChance>
		<MaxPlayerDistanceToEffectChance>32</MaxPlayerDistanceToEffectChance>
		<CentralLootGroup>UpdateItems</CentralLootGroup>
		<OuterLootGroup>OuterItems</OuterLootGroup>
		<HVLootGroup>HVItems</HVLootGroup>
	</ChestRefill>

	<ItemBalance>

		<!-- POTION IDS can be found in ItemPotionFix::staticCtor -->

		<!-- 4J-JEV: Measured in ticks. -->
		<Item id="373"><PotionDuration effectId= "7">400</PotionDuration></Item> <!-- Potion of Fire Resistance - 20 seconds -->
		<Item id="438"><PotionDuration effectId="29">200</PotionDuration></Item> <!-- Splash Potion of Weakness - 10 seconds -->
		<Item id="373"><PotionDuration effectId="26">200</PotionDuration></Item> <!-- Potion of Strength - 10 seconds -->
		<Item id="438"><PotionDuration effectId="12">200</PotionDuration></Item> <!-- Splash Potion of Slowness - 10 seconds -->
		<Item id="373"><PotionDuration effectId="23">300</PotionDuration></Item> <!-- Potion of Regeneration - 15 seconds -->
		<Item id="373"><PotionDuration effectId= "9">400</PotionDuration></Item> <!-- Potion of Swiftness - 20 seconds -->
		<Item id="373"><PotionDuration effectId= "4">400</PotionDuration></Item> <!-- Potion of Leaping II - 20 seconds -->
		<Item id="373"><PotionDuration effectId= "2">400</PotionDuration></Item> <!-- Potion of Invisibility - 20 Seconds -->
		<Item id="438"><PotionDuration effectId="20">200</PotionDuration></Item> <!-- Splash Potion of Poison - 10 seconds -->
		<Item id="438"><PotionDuration effectId="22">200</PotionDuration></Item> <!-- Splash Potion of Poison II - 10 seconds -->

		<Item id="438"> <!-- Adjust potion range -->
			<BaseDamage>1.5</BaseDamage>
		</Item>
		
	</ItemBalance>	

	<!-- Item Loot Distribution -->

	<LootSets>

		<LootSet name="Normal">

			<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
								
				<!-- BASE KITS -->

				<!-- Attributes -->
				<!-- weight: used for random selection -->
				<!-- kpScore: estimate of the value of the contents -->

				<!-- Kits       Weights -->
				<!-- Swordsman: 150 - 15% -->
				<!-- Heavy:     150 - 15% -->
				<!-- Scout:     150 - 15% -->
				<!-- Mage:      100 - 10% -->
				<!-- Healer:    100 - 10% -->
				<!-- Ninja:     100 - 10% -->
				<!-- Pirate:     75 - 7.5% -->
				<!-- Gardener:   75 - 7.5% -->
				<!-- Pyro Farmer:75 - 7.5% -->
				
				<!-- Swordsman --> 
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id="268"/>               <!-- Wooden sword -->
					<Item id ="373" aux="37"/>   <!-- Potion of Healing -->
					<Item id="438" aux="8"/>   <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="268"/>               <!-- Wooden sword -->
					<Item id ="373" aux="1"/>   <!-- Potion of Regeneration -->
					<Item id="438" aux="10"/>   <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="271"/>               <!-- Wooden Axe -->
					<Item id ="261"/>              <!-- Bow -->
					<Item id="262" qty="5"/>       <!-- Arrow -->
				</Kit>


				<!-- Heavy -->
				<!-- 15% -->
				<Kit weight="150" kpScore="12">
					<Item id="270"/>					    <!-- Wooden Pickaxe -->
					<Item id="373" aux="9"/>   <!-- Potion of Strength -->
					<Item id="298">               <!-- Leather Helmet - Thorns 1-->
						<Enchantment id ="7" level="1"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="12">
					<Item id="46" qty="3"/>       <!-- TNT -->
					<Item id ="373" aux="3"/>  <!-- Potion of Fire Resistance -->
					<Item id="299">               <!-- Leather Tunic - Blast Protection IV -->
						<Enchantment id ="3" level="4"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="307">					      <!-- Iron Chestplate - Protection II -->
						<Enchantment id="0" level="1" override="true"/>
					</Item>
					<Item id="280">               <!-- Stick - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>


				<!-- Scout -->
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>          <!-- Arrow -->
					<Item id ="373" aux="2"/>      <!-- Potion of Swiftness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>          <!-- Arrow -->
					<Item id="301">                   <!-- Leather Boots - Depth Strider II -->
						<Enchantment id="8" level="2" override="true"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="276" qty="1" aux="1560"/> <!-- Diamond Sword - 2 Uses (1561 total uses for Diamond tier) -->
					<Item id ="373" aux="2"/>      <!-- Potion of Swiftness -->
					<Item id="301">                   <!-- Leather Boots - Feather Falling II -->
						<Enchantment id="2" level="2" override="true"/>
					</Item>
				</Kit>


				<!-- Mage -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Fire - Sharpness 1 -->
						<Enchantment id="20" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" aux="12" qty="4"/>          <!-- Splash Potions of Harming -->
					<Item id="438" aux="10"/>                  <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Knockback I - Sharpness 1 -->
						<Enchantment id="19" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" qty="4" aux="12"/>          <!-- Splash Potion of Harming -->
					<Item id="438" aux="8"/>                  <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="100" kpScore="12">
					<Item id="280">                               <!-- Stick - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
					<Item id="438" qty="4" aux="12"/>          <!-- Splash Potion of Harming -->
					<Item id="303"/>                              <!-- Chain Chestplate -->
				</Kit>


				<!-- Healer -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>            <!-- Potion of Regeneration -->
					<Item id ="373" aux="2"/>            <!-- Potion of Swiftness -->
					<Item id ="373" aux="37"/>            <!-- Potion of Healing -->
					<Item id ="373" aux="3"/>            <!-- Potion of Fire Resistance -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>            <!-- Potion of Regeneration -->
					<Item id ="315"/>                       <!-- Golden Chestplate -->
					<Item id ="316"/>                       <!-- Golden Leggings -->
					<Item id ="317"/>                       <!-- Golden Boots -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="438" aux="36" qty="4"/>    <!-- Splash Potions of Poison -->
					<Item id="438" aux="8"/>            <!-- Splash Potion of Weakness -->
					<Item id="306"/>                        <!-- Iron Helmet -->
				</Kit>


				<!-- Ninja -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="332" qty="16"/>         <!-- Snowball -->
					<Item id="373" aux="14"/>       <!-- Potion of Invisibility -->
					<Item id ="373" aux="2"/>      <!-- Potion of Swiftness -->
					<Item id="301">                   <!-- Leather Boots - Feather Falling 1-->
						<Enchantment id="2" level="1"/>
					</Item>
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>       <!-- Potion of Invisibility -->
					<Item id="346">                   <!-- Fishing Rod - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="301"/>                  <!-- Leather Boots -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>       <!-- Potion of Invisibility -->
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>					<!-- Arrow -->
				</Kit>


				<!-- Pirate -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="298">           <!-- Leather Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id="301"/>          <!-- Leather Boots -->
					<Item id="268"/>          <!-- Wooden Sword -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="298">           <!-- Leather Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id="301"/>          <!-- Leather Boots -->
					<Item id="275"/>				  <!-- Stone Axe -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="298">           <!-- Leather Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id ="261"/>         <!-- Bow -->
					<Item id="262" qty="5"/>  <!-- Arrow -->
				</Kit>


				<!-- Gardener -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="359">           <!-- Shears - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
					<Item id="438" aux="8"/>   <!-- Splash Potion of Weakness -->
					<Item id="301"/>          <!-- Leather Boots -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="256">           <!-- Iron shovel - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="301"/>          <!-- Leather Boots -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="346">           <!-- Fishing Rod - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="313"/>          <!-- Diamond Boots -->
				</Kit>


				<!-- Pyro Farmer -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="290">                   <!-- Wooden Hoe - Fire Aspect 1 - Sharpness 1 -->
						<Enchantment id="20" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="300"/>                  <!-- Leather Leggings -->
					<Item id="438" aux="10"/>      <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="385" qty="10"/>         <!-- Fire Charge -->
					<Item id="301"/>                  <!-- Leather Boots -->
					<Item id="441" aux="12"/>         <!-- Lingering Potion of Harming -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="273" qty="1">           <!-- Stone Shovel - Fire Aspect 1 -->
						<Enchantment id="20" level="1" override="true"/>
					</Item>
					<Item id="301"/>                  <!-- Leather Boots -->
				</Kit>


				<!-- Food -->
				<ChestItem kpScore="2">
					<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>

			</LootGroup>
			
			
			<!--  ****************************************************************  -->
			<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
			<!--  ****************************************************************  -->

			<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">

				<!-- Food 25% -->
				<ChestItem minCount="1" maxCount="2" weight="14" playersForMin="2">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="10" playersForMin="2">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="1" playersForMin="2">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Potions 18% -->
				<!-- Potions - Regular -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="373" aux="37"/> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				<!-- Potions - Splash -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>
				<!-- Potions - Lingering -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>

				<!-- Arrows 20% -->
				<ChestItem minCount="1" maxCount="1" weight="20" playersForMin="0">
					<Item id="262" qty="5"/>  <!-- Arrow -->
				</ChestItem>

				<!-- Weapons and Armour 20% -->
				<ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">        
					<Item id="268"/>          <!-- Wooden Sword-->
					<Item id="271"/>          <!-- Wooden Axe-->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="8" playersForMin="0">
					<Item id ="261"/>         <!-- Bow -->
				</ChestItem>

				<!-- Specials 17%  -->
				<ChestItem minCount="1" maxCount="1" weight="1">
					<Item id="272"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
					<Item id="258"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="278"/> <!-- Diamond Pickaxe -->
					<Item id="277"> <!-- Diamond shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>

					<Item id="261"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
					</Item>
					<Item id ="261"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
					</Item>
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
					</Item>

					<Item id="46" qty="3"/> <!-- TNT -->

					<Item id="314"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="315"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="316"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="317"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="306"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="307"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="308"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="309"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>

					<Item id="449"/> <!-- Totem of Undying -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--                 ITEM LISTS FOR THE OUTER CHESTS                    -->
			<!--  ****************************************************************  -->
			
			<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">

				<!-- Sword -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="268"/> <!-- Wooden Sword-->
				</Kit>

				<!-- Bow -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id ="261"/> <!-- Bow -->
					<Item id="262" qty="5"/> <!-- Arrow -->
				</Kit>

				<!-- Axe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="271"/> <!-- Wooden Axe-->
				</Kit>

				<!-- PickAxe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="270"> <!-- Wooden Pickaxe - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>

				<!-- Shovel -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="269"> <!-- Wooden Shovel - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
				</Kit>

				<!-- Food -->
				<ChestItem kpScore="1">				
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="2">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				
				<!-- Potions - Regular -->
				<ChestItem kpScore="3">
					<Item id="373" aux="37" qty="3" /> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="3"/> <!-- Potion of Fire Resistance -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				
				<!-- Potions - Splash -->
				<ChestItem kpScore="3">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="10"/> <!-- Splash Potion of Slowness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>

				<!-- Potions - Lingering -->
				<ChestItem kpScore="3">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>
				
				<ChestItem kpScore="4">
					<Item id="298"/> <!-- Leather Helmet -->
					<Item id="299"/> <!-- Leather Chest -->
					<Item id="300"/> <!-- Leather Leggings -->
					<Item id="301"/> <!-- Leather Boots -->
					<Item id="302"/> <!-- Chainmail Helmet -->
					<Item id="303"/> <!-- Chainmail Chest -->
					<Item id="304"/> <!-- Chainmail Leggings -->
					<Item id="305"/> <!-- Chainmail Boots -->
				</ChestItem>

				<!-- Tipped Arrows -->
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="2"/> <!-- Arrows of Poison 2 -->
					<Item id="440" aux="8" qty="3"/> <!-- Arrows of Weakness -->
					<Item id="440" aux="10" qty="3"/> <!-- Arrows of Slowness -->
				</ChestItem>
				
				<!-- Specials -->
				<ChestItem kpScore="5">
					<Item id="314">       <!-- Gold Helmet - PROTECTION 1 -->
						<Enchantment id="0" level ="1" />
					</Item>
					<Item id="317">       <!-- Gold Boots - PROTECTION 1 -->
						<Enchantment id="0" level ="1" />
					</Item>
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--        THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS           -->
			<!--  ****************************************************************  -->			

			<LootGroup name="HVItems" kpScore="18" distributionMethod="KitKPGreedy">

				<!-- Food -->
				<ChestItem kpScore="1">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="1">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Weapons and Armour -->
				<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
				<Kit weight="1" kpScore="10">
					<Item id="272"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="258"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="278"/> <!-- Diamond Pickaxe -->
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="277"> <!-- Diamond Shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="261"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="46" qty="3"/> <!-- TNT -->
				</Kit>
				
				<Kit weight="1" kpScore="10">
					<!-- Bow - Infinity - 12 uses but no arrows -->
					<Item id ="261" aux="373">
						<Enchantment id="51" level="1" override="true"/>
					</Item>
				</Kit>

				<ChestItem kpScore="3">
					<Item id="314"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="315"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="316"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="317"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="306"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="307"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="308"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="309"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
				</ChestItem>
				
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="5"/> <!-- Arrows of Poison 2 -->
					</ChestItem>

		 </LootGroup>
		</LootSet>

		<LootSet name="NoArmour">
			<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
								
				<!-- BASE KITS -->

				<!-- Attributes -->
				<!-- weight: used for random selection -->
				<!-- kpScore: estimate of the value of the contents -->

				<!-- Kits       Weights -->
				<!-- Swordsman: 150 - 15% -->
				<!-- Heavy:     150 - 15% -->
				<!-- Scout:     150 - 15% -->
				<!-- Mage:      100 - 10% -->
				<!-- Healer:    100 - 10% -->
				<!-- Ninja:     100 - 10% -->
				<!-- Pirate:     75 - 7.5% -->
				<!-- Gardener:   75 - 7.5% -->
				<!-- Pyro Farmer:75 - 7.5% -->
				
				<!-- Swordsman --> 
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id="268"/>               <!-- Wooden sword -->
					<Item id ="373" aux="37"/>   <!-- Potion of Healing -->
					<Item id="438" aux="8"/>   <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="268"/>               <!-- Wooden sword -->
					<Item id ="373" aux="1"/>   <!-- Potion of Regeneration -->
					<Item id="438" aux="10"/>   <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="271"/>               <!-- Wooden Axe -->
					<Item id ="261"/>              <!-- Bow -->
					<Item id="262" qty="5"/>       <!-- Arrow -->
				</Kit>


				<!-- Heavy -->
				<!-- 15% -->
				<Kit weight="150" kpScore="12">
					<Item id="257"/>					    <!-- Iron Pickaxe -->
					<Item id="373" aux="9"/>      <!-- Potion of Strength -->
				</Kit>
				<Kit weight="150" kpScore="12">
					<Item id="46" qty="3"/>       <!-- TNT -->
					<Item id ="373" aux="3"/>     <!-- Potion of Fire Resistance -->
				</Kit>
				<Kit weight="150" kpScore="5">
					<Item id="280">               <!-- Stick - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>


				<!-- Scout -->
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>          <!-- Arrow -->
					<Item id ="373" aux="2"/>         <!-- Potion of Swiftness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="440" aux="8" qty="3"/>  <!-- Arrows of Weakness -->
					<Item id="440" aux="10" qty="3"/> <!-- Arrows of Slowness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="276" qty="1" aux="1560"/> <!-- Diamond Sword - 2 Uses (1561 total uses for Diamond tier) -->
					<Item id ="373" aux="2"/>           <!-- Potion of Swiftness -->
				</Kit>


				<!-- Mage -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Fire - Sharpness 1 -->
						<Enchantment id="20" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" aux="12" qty="4"/>          <!-- Splash Potions of Harming -->
					<Item id="438" aux="10"/>                  <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Knockback I - Sharpness 1 -->
						<Enchantment id="19" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" qty="4" aux="12"/>          <!-- Splash Potion of Harming -->
					<Item id="438" aux="8"/>                  <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
					<Item id="438" qty="4" aux="12"/>          <!-- Splash Potion of Harming -->
				</Kit>


				<!-- Healer -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>           <!-- Potion of Regeneration -->
					<Item id ="373" aux="2"/>           <!-- Potion of Swiftness -->
					<Item id ="373" aux="37"/>          <!-- Potion of Healing -->
					<Item id ="373" aux="3"/>           <!-- Potion of Fire Resistance -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>           <!-- Potion of Regeneration -->
					<Item id="449"/>                    <!-- Totem of Undying -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="438" aux="36" qty="5"/>   <!-- Splash Potions of Poison -->
					<Item id="438" aux="8"/>            <!-- Splash Potion of Weakness -->
					<Item id="441" aux="37"/>           <!-- Lingering Potion of Healing -->
				</Kit>


				<!-- Ninja -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="332" qty="16"/>         <!-- Snowball -->
					<Item id="373" aux="14"/>         <!-- Potion of Invisibility -->
					<Item id ="373" aux="2"/>         <!-- Potion of Swiftness -->
					<Item id="373" aux="43"/>         <!-- Potion of Leaping II -->
				</Kit>
				<Kit weight="100" kpScore="8">
					<Item id="373" aux="14"/>         <!-- Potion of Invisibility -->
					<Item id="346">                   <!-- Fishing Rod - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>         <!-- Potion of Invisibility -->
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>					<!-- Arrow -->
				</Kit>


				<!-- Gardener -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="359">           <!-- Shears - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
					<Item id="438" aux="8"/>    <!-- Splash Potion of Weakness -->
					<Item id="373" aux="43"/>   <!-- Potion of Leaping II -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="256">           <!-- Iron shovel - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="75" kpScore="5">
					<Item id="346">           <!-- Fishing Rod - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>


				<!-- Pyro Farmer -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="290">                   <!-- Wooden Hoe - Fire Aspect 1 - Sharpness 1 -->
						<Enchantment id="20" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="441" aux="12"/>     <!-- Lingering Potion of Harming -->
					<Item id="438" aux="10"/>     <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="280"> <!-- Stick - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="385" qty="10"/>           <!-- Fire Charge -->
					<Item id="441" aux="12" qty="2"/>   <!-- Lingering Potion of Harming -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="273" qty="1">           <!-- Stone Shovel - Fire Aspect 1 -->
						<Enchantment id="20" level="1" override="true"/>
					</Item>
				</Kit>


				<!-- Food -->
				<ChestItem kpScore="2">
					<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>

			</LootGroup>
			
			
			<!--  ****************************************************************  -->
			<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
			<!--  ****************************************************************  -->

			<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">

				<!-- Food 25% -->
				<ChestItem minCount="1" maxCount="2" weight="14" playersForMin="2">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="10" playersForMin="2">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="1" playersForMin="2">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Potions 18% -->
				<!-- Potions - Regular -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="373" aux="37"/> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				<!-- Potions - Splash -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>
				<!-- Potions - Lingering -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>

				<!-- Arrows 20% -->
				<ChestItem minCount="1" maxCount="1" weight="20" playersForMin="0">
					<Item id="262" qty="5"/>  <!-- Arrow -->
				</ChestItem>

				<!-- Weapons and Armour 20% -->
				<ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">        
					<Item id="268"/>          <!-- Wooden Sword-->
        </ChestItem>
        <ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">
          <Item id="271"/>          <!-- Wooden Axe-->
				</ChestItem>
        <ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">
          <Item id="256"/>          <!-- Iron Shovel-->
				</ChestItem>
        <ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">
          <Item id="274"/>          <!-- Stone Pickaxe-->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">
					<Item id ="261"/>         <!-- Bow -->
				</ChestItem>
        <ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">
          <Item id="346" aux="40">
            <!-- Fishing Rod - Knockback -->
            <Enchantment id="19" level="1" override="true"/>
          </Item>
        </ChestItem>

				<!-- Specials 17%  -->
				<ChestItem minCount="1" maxCount="1" weight="1">
					<Item id="272"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
					<Item id="258"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="278"/> <!-- Diamond Pickaxe -->
					<Item id="277"> <!-- Diamond shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>

					<Item id="261"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
					</Item>
					<Item id ="261"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
					</Item>
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
					</Item>

					<Item id="46" qty="3"/> <!-- TNT -->

					<Item id="449"/> <!-- Totem of Undying -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--                 ITEM LISTS FOR THE OUTER CHESTS                    -->
			<!--  ****************************************************************  -->
			
			<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">

				<!-- Sword -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="268"/> <!-- Wooden Sword-->
				</Kit>

				<!-- Bow -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id ="261"/> <!-- Bow -->
					<Item id="262" qty="5"/> <!-- Arrow -->
				</Kit>

				<!-- Axe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="271"/> <!-- Wooden Axe-->
				</Kit>

				<!-- PickAxe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="270"> <!-- Wooden Pickaxe - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>

				<!-- Shovel -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="269"> <!-- Wooden Shovel - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
				</Kit>

				<!-- Food -->
				<ChestItem kpScore="1">				
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="2">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				
				<!-- Potions - Regular -->
				<ChestItem kpScore="3">
					<Item id="373" aux="37" qty="3" /> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="3"/> <!-- Potion of Fire Resistance -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				
				<!-- Potions - Splash -->
				<ChestItem kpScore="3">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="10"/> <!-- Splash Potion of Slowness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>

				<!-- Potions - Lingering -->
				<ChestItem kpScore="3">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>

				<!-- Tipped Arrows -->
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="2"/> <!-- Arrows of Poison 2 -->
					<Item id="440" aux="8" qty="3"/> <!-- Arrows of Weakness -->
					<Item id="440" aux="10" qty="3"/> <!-- Arrows of Slowness -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--        THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS           -->
			<!--  ****************************************************************  -->			

			<LootGroup name="HVItems" kpScore="18" distributionMethod="KitKPGreedy">

				<!-- Food -->
				<ChestItem kpScore="1">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="1">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Weapons and Armour -->
				<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
				<Kit weight="1" kpScore="10">
					<Item id="272"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="258"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="278"/> <!-- Diamond Pickaxe -->
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="277"> <!-- Diamond Shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="261"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="46" qty="3"/> <!-- TNT -->
				</Kit>
				
				<Kit weight="1" kpScore="10">
					<!-- Bow - Infinity - 12 uses but no arrows -->
					<Item id ="261" aux="373">
						<Enchantment id="51" level="1" override="true"/>
					</Item>
				</Kit>
				
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="5"/> <!-- Arrows of Poison 2 -->
					</ChestItem>

		 </LootGroup>
		</LootSet>

		<LootSet name="HighPower">

			<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
								
				<!-- BASE KITS -->

				<!-- Attributes -->
				<!-- weight: used for random selection -->
				<!-- kpScore: estimate of the value of the contents -->

				<!-- Kits       Weights -->
				<!-- Swordsman: 150 - 15% -->
				<!-- Heavy:     150 - 15% -->
				<!-- Scout:     150 - 15% -->
				<!-- Mage:      100 - 10% -->
				<!-- Healer:    100 - 10% -->
				<!-- Ninja:     100 - 10% -->
				<!-- Pirate:     75 - 7.5% -->
				<!-- Gardener:   75 - 7.5% -->
				<!-- Pyro Farmer:75 - 7.5% -->
				
				<!-- Swordsman --> 
				<!-- 15% -->
				<Kit weight="150" kpScore="12">
					<Item id="276"/>              <!-- Diamond sword -->
					<Item id ="373" aux="37"/>    <!-- Potion of Healing -->
				</Kit>
				<Kit weight="150" kpScore="12">
					<Item id="276"/>              <!-- Diamond sword -->
					<Item id ="373" aux="1"/>     <!-- Potion of Regeneration -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="258"/>              <!-- Iron Axe -->
					<Item id ="261"/>             <!-- Bow -->
					<Item id="262" qty="5"/>      <!-- Arrow -->
				</Kit>


				<!-- Heavy -->
				<!-- 15% -->
				<Kit weight="150" kpScore="12">
					<Item id="278"/>					    <!-- Diamond Pickaxe -->
					<Item id="373" aux="9"/>      <!-- Potion of Strength -->
					<Item id="306">               <!-- Iron Helmet - Thorns 1-->
						<Enchantment id ="7" level="1"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="12">
					<Item id="46" qty="5"/>       <!-- TNT -->
					<Item id ="373" aux="3"/>     <!-- Potion of Fire Resistance -->
					<Item id="307">               <!-- Iron Chestplate - Blast Protection IV -->
						<Enchantment id ="3" level="4"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="311">					      <!-- Diamond Chestplate - Protection II -->
						<Enchantment id="0" level="1" override="true"/>
					</Item>
					<Item id="280">               <!-- Stick - Sharpness 5 -->
						<Enchantment id="16" level="5" override="true"/>
					</Item>
				</Kit>


				<!-- Scout -->
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="440" aux="10" qty="5"/> <!-- Arrows of Slowness -->
					<Item id ="373" aux="2"/>         <!-- Potion of Swiftness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="440" aux="8" qty="5"/>  <!-- Arrows of Weakness -->
					<Item id="309">                   <!-- Iron Boots - Depth Strider II -->
						<Enchantment id="8" level="2" override="true"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="276"/>                  <!-- Diamond Sword -->
					<Item id="309">                   <!-- Iron Boots - Feather Falling II -->
						<Enchantment id="2" level="2" override="true"/>
					</Item>
				</Kit>


				<!-- Mage -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Fire II - Knockback I -->
						<Enchantment id="20" level="2" override="true"/>
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="438" aux="12" qty="4"/>             <!-- Splash Potions of Harming -->
					<Item id ="373" aux="37"/>                    <!-- Potion of Healing -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Knockback II - Sharpness 1 -->
						<Enchantment id="19" level="2" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" qty="3" aux="12"/>             <!-- Splash Potion of Harming -->
					<Item id="441" qty="3" aux="12"/>             <!-- Lingering Potion of Harming -->
				</Kit>
				<Kit weight="100" kpScore="10">                 <!-- Cursed armour set! -->
					<Item id="314">                               <!-- Golden Helmet - Binding -->
						<Enchantment id="10" level="2" override="true"/>
					</Item>
					<Item id="315">                               <!-- Golden Chestplate - Binding -->
						<Enchantment id="10" level="2" override="true"/>
					</Item>
					<Item id="316">                               <!-- Golden Leggings - Binding -->
						<Enchantment id="10" level="2" override="true"/>
					</Item>
					<Item id="317">                               <!-- Golden Boots - Binding -->
						<Enchantment id="10" level="2" override="true"/>
					</Item>
				</Kit>


				<!-- Resistor -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="310">                     <!-- Diamond Helmet - Fire Protection IV -->
						<Enchantment id="1" level="4" override="true"/>
					</Item>
					<Item id="322"/>                    <!-- Golden Apple -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>           <!-- Potion of Regeneration -->
					<Item id="308">                     <!-- Iron Leggings - Fire Protection II -->
						<Enchantment id="1" level="2" override="true"/>
					</Item>
					<Item id="309">                     <!-- Iron Boots - Blast Protection II -->
						<Enchantment id="3" level="2" override="true"/>
					</Item>
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="438" aux="36" qty="4"/>   <!-- Splash Potions of Poison -->
					<Item id="312">                     <!-- Diamond Leggings - Fire Protection II -->
						<Enchantment id="1" level="2" override="true"/>
					</Item>
				</Kit>


				<!-- Ninja -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>         <!-- Potion of Invisibility -->
					<Item id="373" aux="2"/>          <!-- Potion of Swiftness -->
					<Item id="276"/>                  <!-- Diamond sword -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>         <!-- Potion of Invisibility -->
					<Item id="46" qty="5"/>           <!-- TNT -->
					<Item id="309"/>                  <!-- Iron Boots -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>         <!-- Potion of Invisibility -->
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="440" aux="36" qty="3"/> <!-- Arrows of Poison 2 -->
				</Kit>


				<!-- Pirate -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="306">                   <!-- Iron Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id="309"/>                  <!-- Iron Boots -->
					<Item id="267"/>                  <!-- Iron Sword -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="306">                   <!-- Iron Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id="309"/>                  <!-- Iron Boots -->
					<Item id="279"/>				          <!-- Diamond Axe -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="306">                   <!-- Iron Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id ="261"/>                 <!-- Bow -->
					<Item id="440" aux="8" qty="5"/>  <!-- Arrows of Weakness -->
				</Kit>
				

				<!-- Pyro Farmer -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="293">                   <!-- Diamond Hoe - Fire Aspect 1 -->
						<Enchantment id="20" level="1" override="true"/>
					</Item>
					<Item id="308"/>                  <!-- Iron Leggings -->
					<Item id="438" aux="74"/>         <!-- Splash Potion of Long Slowness -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="385" qty="10"/>         <!-- Fire Charge -->
					<Item id="313">                   <!-- Diamond Leggings - Fire Protection II -->
						<Enchantment id="1" level="4" override="true"/>
					</Item>
					<Item id="441" aux="12" qty="2"/> <!-- Lingering Potion of Harming -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="277" qty="1">           <!-- Diamond Shovel - Fire Aspect II -->
						<Enchantment id="20" level="2" override="true"/>
					</Item>
					<Item id="309"/>                  <!-- Iron Boots -->
				</Kit>


				<!-- Food -->
				<ChestItem kpScore="3">
					<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
					<Item id="424"/> <!-- Cooked Mutton -->
				</ChestItem>
				<ChestItem kpScore="5">
					<Item id="413"/> <!-- Rabbit Stew -->
				</ChestItem>

			</LootGroup>
			
			
			<!--  ****************************************************************  -->
			<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
			<!--  ****************************************************************  -->

			<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">

				<!-- Food 25% -->
				<ChestItem minCount="1" maxCount="1" weight="14" playersForMin="2">
					<Item id="424"/> <!-- Cooked Mutton -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="10" playersForMin="2">
					<Item id="413"/> <!-- Rabbit Stew -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="1" playersForMin="2">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Potions 18% -->
				<!-- Potions - Regular -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="373" aux="37"/> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				<!-- Potions - Splash -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>
				<!-- Potions - Lingering -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>

				<!-- Arrows 20% -->
				<ChestItem minCount="1" maxCount="1" weight="20" playersForMin="0">
					<Item id="262" qty="8"/>  <!-- Arrow -->
				</ChestItem>

				<!-- Weapons and Armour 20% -->
				<ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">        
					<Item id="276"/>          <!-- Diamond Sword-->
					<Item id="279"/>          <!-- Diamond Axe-->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="8" playersForMin="0">
					<Item id="261">           <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
					</Item>
				</ChestItem>

				<!-- Specials 17%  -->
				<ChestItem minCount="1" maxCount="1" weight="1">
					<Item id="267"> <!-- Iron Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
					<Item id="279"> <!-- Diamond Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="278"/> <!-- Diamond Pickaxe -->
					<Item id="277"> <!-- Diamond shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>

					<Item id="261"> <!-- Bow - Infinity -->
						<Enchantment id="51" level="1"/>
					</Item>
					<Item id ="261"> <!-- Bow - Punch -->
						<Enchantment id="49" level="2" override="true"/>
					</Item>
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
					</Item>

					<Item id="46" qty="5"/> <!-- TNT -->

					<Item id="314"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="315"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="316"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="317"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="306"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
					<Item id="307"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
					<Item id="308"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
					<Item id="309"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>

					<Item id="449"/> <!-- Totem of Undying -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--                 ITEM LISTS FOR THE OUTER CHESTS                    -->
			<!--  ****************************************************************  -->
			
			<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">

				<!-- Sword -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="276"/> <!-- Diamond Sword-->
				</Kit>

				<!-- Bow -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id ="261"/> <!-- Bow -->
					<Item id="440" aux="10" qty="5"/> <!-- Arrows of Slowness -->
				</Kit>

				<!-- Axe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="279"/> <!-- Diamond Axe-->
				</Kit>

				<!-- PickAxe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="278"> <!-- Diamond Pickaxe - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>

				<!-- Shovel -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="277"> <!-- Diamond Shovel - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
				</Kit>

				<!-- Food -->
				<ChestItem kpScore="2">				
					<Item id="424"/> <!-- Cooked Mutton -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="413"/> <!-- Rabbit Stew -->
				</ChestItem>
				
				<!-- Potions - Regular -->
				<ChestItem kpScore="3">
					<Item id="373" aux="37" qty="3" /> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				
				<!-- Potions - Splash -->
				<ChestItem kpScore="3">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>

				<!-- Potions - Lingering -->
				<ChestItem kpScore="3">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>
				
				<ChestItem kpScore="4">
					<Item id="306"/> <!-- Iron Helmet -->
					<Item id="307"/> <!-- Iron Chest -->
					<Item id="308"/> <!-- Iron Leggings -->
					<Item id="309"/> <!-- Iron Boots -->
					<Item id="310"/> <!-- Diamond Helmet -->
					<Item id="311"/> <!-- Diamond Chest -->
					<Item id="312"/> <!-- Diamond Leggings -->
					<Item id="313"/> <!-- Diamond Boots -->
				</ChestItem>

				<!-- Tipped Arrows -->
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="3"/> <!-- Arrows of Poison 2 -->
					<Item id="440" aux="8" qty="5"/> <!-- Arrows of Weakness -->
					<Item id="440" aux="10" qty="5"/> <!-- Arrows of Slowness -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--        THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS           -->
			<!--  ****************************************************************  -->			

			<LootGroup name="HVItems" kpScore="18" distributionMethod="KitKPGreedy">

				<!-- Food -->
				<ChestItem kpScore="2">
					<Item id="424"/> <!-- Cooked Mutton -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="413"/> <!-- Rabbit Stew -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Weapons and Armour -->
				<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
				<Kit weight="1" kpScore="10">
					<Item id="276"> <!-- Diamond Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="279"> <!-- Diamond Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="278"> <!-- Diamond Pickaxe - Sharpness V -->
						<Enchantment id="16" level="5" override="true"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="277"> <!-- Diamond Shovel - Fire Aspect - Knockback 2 -->
						<Enchantment id="20" level="1"/>
						<Enchantment id="19" level="2" override="true"/>
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="261"> <!-- Bow - Power V -->
						<Enchantment id="48" level="5"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Punch II -->
						<Enchantment id="49" level="2" override="true"/>
					<Item id="440" aux="10" qty="5"/> <!-- Arrows of Slowness -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
					</Item>
					<Item id="440" aux="36" qty="3"/> <!-- Arrows of Poison 2 -->
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="46" qty="5"/> <!-- TNT -->
				</Kit>
				
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Infinity -->
						<Enchantment id="51" level="1" override="true"/>
					</Item>
						<Item id="262" qty="5"/> <!-- Arrows -->
				</Kit>

				<ChestItem kpScore="3">
					<Item id="314"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="315"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="316"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="317"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="3" />
					</Item>
					<Item id="306"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
					<Item id="307"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
					<Item id="308"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
					<Item id="309"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="2"/>
					</Item>
				</ChestItem>
				
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="5"/> <!-- Arrows of Poison 2 -->
				</ChestItem>

		 </LootGroup>
		</LootSet>

		<LootSet name="Decayed">

			<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
								
				<!-- BASE KITS -->

				<!-- Attributes -->
				<!-- weight: used for random selection -->
				<!-- kpScore: estimate of the value of the contents -->

				<!-- Kits       Weights -->
				<!-- Swordsman: 150 - 15% -->
				<!-- Heavy:     150 - 15% -->
				<!-- Scout:     150 - 15% -->
				<!-- Mage:      100 - 10% -->
				<!-- Healer:    100 - 10% -->
				<!-- Ninja:     100 - 10% -->
				<!-- Pirate:     75 - 7.5% -->
				<!-- Gardener:   75 - 7.5% -->
				<!-- Pyro Farmer:75 - 7.5% -->
				
				<!-- Swordsman --> 
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id="268" aux="55"/>               <!-- Wooden sword -->
					<Item id ="373" aux="37"/>   <!-- Potion of Healing -->
					<Item id="438" aux="8"/>   <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="268" aux="55"/>               <!-- Wooden sword -->
					<Item id ="373" aux="1"/>   <!-- Potion of Regeneration -->
					<Item id="438" aux="10"/>   <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="271" aux="49"/>               <!-- Wooden Axe -->
					<Item id ="261" aux="377"/>              <!-- Bow -->
					<Item id="262" qty="5"/>       <!-- Arrow -->
				</Kit>


				<!-- Heavy -->
				<!-- 15% -->
				<Kit weight="150" kpScore="12">
					<Item id="270" aux="49"/>					    <!-- Wooden Pickaxe -->
					<Item id="373" aux="9"/>   <!-- Potion of Strength -->
					<Item id="298" aux="45">               <!-- Leather Helmet - Thorns 1-->
						<Enchantment id ="7" level="1"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="12">
					<Item id="46" qty="2"/>       <!-- TNT -->
					<Item id ="373" aux="3"/>  <!-- Potion of Fire Resistance -->
					<Item id="299" aux="70">               <!-- Leather Tunic - Blast Protection IV -->
						<Enchantment id ="3" level="4"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="307" aux="230">					      <!-- Iron Chestplate - Protection II -->
						<Enchantment id="0" level="1" override="true"/>
					</Item>
					<Item id="280">               <!-- Stick - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>


				<!-- Scout -->
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id ="261" aux="377"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>          <!-- Arrow -->
					<Item id ="373" aux="2"/>      <!-- Potion of Swiftness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id ="261" aux="377"/>                 <!-- Bow -->
					<Item id="262" qty="5"/>          <!-- Arrow -->
					<Item id="301" aux="55">                   <!-- Leather Boots - Depth Strider II -->
						<Enchantment id="8" level="2" override="true"/>
					</Item>
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="276" qty="1" aux="1561"/> <!-- Diamond Sword - 1 Use (1561 total uses for Diamond tier) -->
					<Item id ="373" aux="2"/>      <!-- Potion of Swiftness -->
					<Item id="301" aux="55">                   <!-- Leather Boots - Feather Falling II -->
						<Enchantment id="2" level="2" override="true"/>
					</Item>
				</Kit>


				<!-- Mage -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Fire - Sharpness 1 -->
						<Enchantment id="20" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" aux="12"/>                   <!-- Splash Potion of Harming -->
					<Item id="438" aux="10"/>                   <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="280">                               <!-- Stick - Knockback I - Sharpness 1 -->
						<Enchantment id="19" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" qty="4" aux="12"/>          <!-- Splash Potion of Harming -->
					<Item id="438" aux="8"/>                  <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="100" kpScore="12">
					<Item id="280">                           <!-- Stick - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
					<Item id="438" qty="4" aux="12"/>         <!-- Splash Potion of Harming -->
					<Item id="303" aux="230"/>                <!-- Chain Chestplate -->
				</Kit>


				<!-- Healer -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>            <!-- Potion of Regeneration -->
					<Item id ="373" aux="2"/>            <!-- Potion of Swiftness -->
					<Item id ="373" aux="37"/>            <!-- Potion of Healing -->
					<Item id ="373" aux="3"/>            <!-- Potion of Fire Resistance -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>            <!-- Potion of Regeneration -->
					<Item id ="315" aux="100"/>          <!-- Golden Chestplate -->
					<Item id ="316" aux="95"/>           <!-- Golden Leggings -->
					<Item id ="317" aux="80"/>           <!-- Golden Boots -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="438" aux="36" qty="4"/>    <!-- Splash Potions of Poison -->
					<Item id="438" aux="8"/>             <!-- Splash Potion of Weakness -->
					<Item id="306" aux="152"/>           <!-- Iron Helmet -->
				</Kit>


				<!-- Ninja -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="332" qty="16"/>           <!-- Snowball -->
					<Item id="373" aux="14"/>           <!-- Potion of Invisibility -->
					<Item id ="373" aux="2"/>           <!-- Potion of Swiftness -->
					<Item id="301" aux="55">            <!-- Leather Boots - Feather Falling 1-->
						<Enchantment id="2" level="1"/>
					</Item>
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>           <!-- Potion of Invisibility -->
					<Item id="346" aux="40">            <!-- Fishing Rod - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="301" aux="55"/>           <!-- Leather Boots -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>           <!-- Potion of Invisibility -->
					<Item id ="261" aux="377"/>         <!-- Bow -->
					<Item id="262" qty="5"/>					  <!-- Arrow -->
				</Kit>


				<!-- Pirate -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="298" aux="45">           <!-- Leather Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id="301" aux="55"/>          <!-- Leather Boots -->
					<Item id="268" aux="55"/>          <!-- Wooden Sword -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="298" aux="45">           <!-- Leather Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id="301" aux="55"/>          <!-- Leather Boots -->
					<Item id="275" aux="120"/>				 <!-- Stone Axe -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="298" aux="45">           <!-- Leather Helmet - Respiration 1-->
						<Enchantment id="5" level="1"/>
					</Item>
					<Item id ="261" aux="377"/>        <!-- Bow -->
					<Item id="262" qty="5"/>  <!-- Arrow -->
				</Kit>


				<!-- Gardener -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="359" aux="220">         <!-- Shears - Sharpness I -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="438" aux="8"/>          <!-- Splash Potion of Weakness -->
					<Item id="301" aux="55"/>         <!-- Leather Boots -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="256" aux="239">         <!-- Iron shovel - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="301" aux="55"/>         <!-- Leather Boots -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="346" aux="40">          <!-- Fishing Rod - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="313" aux="420"/>        <!-- Diamond Boots -->
				</Kit>


				<!-- Pyro Farmer -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="290" aux="49">          <!-- Wooden Hoe - Fire Aspect 1 - Sharpness 1 -->
						<Enchantment id="20" level="1" override="true"/>
						<Enchantment id="16" level="1" override="true"/>
					</Item>
					<Item id="300" aux="62"/>         <!-- Leather Leggings -->
					<Item id="438" aux="10"/>         <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="385" qty="10"/>         <!-- Fire Charge -->
					<Item id="301" aux="55"/>         <!-- Leather Boots -->
					<Item id="441" aux="12"/>         <!-- Lingering Potion of Harming -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="273" aux="120" qty="1">           <!-- Stone Shovel - Fire Aspect 1 -->
						<Enchantment id="20" level="1" override="true"/>
					</Item>
					<Item id="301" aux="55"/>                  <!-- Leather Boots -->
				</Kit>


				<!-- Food -->
				<ChestItem kpScore="2">
					<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>

			</LootGroup>
			
			
			<!--  ****************************************************************  -->
			<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
			<!--  ****************************************************************  -->

			<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">

				<!-- Food 25% -->
				<ChestItem minCount="1" maxCount="2" weight="14" playersForMin="2">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="10" playersForMin="2">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="1" playersForMin="2">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Potions 18% -->
				<!-- Potions - Regular -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="373" aux="37"/> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				<!-- Potions - Splash -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>
				<!-- Potions - Lingering -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>

				<!-- Arrows 20% -->
				<ChestItem minCount="1" maxCount="1" weight="20" playersForMin="0">
					<Item id="262" qty="5"/>  <!-- Arrow -->
				</ChestItem>

				<!-- Weapons and Armour 20% -->
				<ChestItem minCount="1" maxCount="1" weight="6" playersForMin="0">        
					<Item id="268" aux="55"/>          <!-- Wooden Sword-->
					<Item id="271" aux="49"/>          <!-- Wooden Axe-->
				</ChestItem>
				<ChestItem minCount="1" maxCount="1" weight="8" playersForMin="0">
					<Item id ="261" aux="377"/>         <!-- Bow -->
				</ChestItem>

				<!-- Specials 17%  -->
				<ChestItem minCount="1" maxCount="1" weight="1">
					<Item id="272" aux="127"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
					<Item id="258" aux="239"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
					<Item id="278" aux="1557"/> <!-- Diamond Pickaxe -->
					<Item id="277" aux="1557"> <!-- Diamond shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>

					<Item id="261" aux="380"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
					</Item>
					<Item id ="261" aux="380"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
					</Item>
					<Item id ="261" aux="380"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
					</Item>

					<Item id="46" qty="3"/> <!-- TNT -->

					<Item id="314" aux="65"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="315" aux="100"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="316" aux="95"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="317" aux="80"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="306" aux="155"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="307" aux="230"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="308" aux="215"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="309" aux="185"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>

					<Item id="449"/> <!-- Totem of Undying -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--                 ITEM LISTS FOR THE OUTER CHESTS                    -->
			<!--  ****************************************************************  -->
			
			<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">

				<!-- Sword -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="268" aux="55"/> <!-- Wooden Sword-->
				</Kit>

				<!-- Bow -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id ="261" aux="377"/> <!-- Bow -->
					<Item id="262" qty="5"/> <!-- Arrow -->
				</Kit>

				<!-- Axe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="271" aux="49"/> <!-- Wooden Axe-->
				</Kit>

				<!-- PickAxe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="270" aux="49"> <!-- Wooden Pickaxe - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>

				<!-- Shovel -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="269" aux="49"> <!-- Wooden Shovel - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
				</Kit>

				<!-- Food -->
				<ChestItem kpScore="1">				
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="2">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				
				<!-- Potions - Regular -->
				<ChestItem kpScore="3">
					<Item id="373" aux="37" qty="3" /> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="3"/> <!-- Potion of Fire Resistance -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				
				<!-- Potions - Splash -->
				<ChestItem kpScore="3">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="10"/> <!-- Splash Potion of Slowness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>

				<!-- Potions - Lingering -->
				<ChestItem kpScore="3">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>
				
				<ChestItem kpScore="4">
					<Item id="298" aux="55"/> <!-- Leather Helmet -->
					<Item id="299" aux="70"/> <!-- Leather Chest -->
					<Item id="300" aux="65"/> <!-- Leather Leggings -->
					<Item id="301" aux="55"/> <!-- Leather Boots -->
					<Item id="302" aux="155"/> <!-- Chainmail Helmet -->
					<Item id="303" aux="230"/> <!-- Chainmail Chest -->
					<Item id="304" aux="215"/> <!-- Chainmail Leggings -->
					<Item id="305" aux="185"/> <!-- Chainmail Boots -->
				</ChestItem>

				<!-- Tipped Arrows -->
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="2"/> <!-- Arrows of Poison 2 -->
					<Item id="440" aux="8" qty="3"/> <!-- Arrows of Weakness -->
					<Item id="440" aux="10" qty="3"/> <!-- Arrows of Slowness -->
				</ChestItem>
				
				<!-- Specials -->
				<ChestItem kpScore="5">
					<Item id="314" aux="65">       <!-- Gold Helmet - PROTECTION 1 -->
						<Enchantment id="0" level ="1" />
					</Item>
					<Item id="317" aux="80">       <!-- Gold Boots - PROTECTION 1 -->
						<Enchantment id="0" level ="1" />
					</Item>
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--        THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS           -->
			<!--  ****************************************************************  -->			

			<LootGroup name="HVItems" kpScore="18" distributionMethod="KitKPGreedy">

				<!-- Food -->
				<ChestItem kpScore="1">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="1">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>

				<!-- Weapons and Armour -->
				<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
				<Kit weight="1" kpScore="10">
					<Item id="272" aux="127"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="258" aux="239"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="278" aux="1557"/> <!-- Diamond Pickaxe -->
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="277" aux="1557"> <!-- Diamond Shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="261" aux="380"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261" aux="380"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261" aux="380"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="46" qty="3"/> <!-- TNT -->
				</Kit>
				
				<Kit weight="1" kpScore="10">
					<!-- Bow - Infinity - 15 uses but no arrows -->
					<Item id ="261" aux="370">
						<Enchantment id="51" level="1" override="true"/>
					</Item>
				</Kit>

				<ChestItem kpScore="3">
					<Item id="314" aux="65"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="315" aux="100"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="316" aux="95"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="317" aux="80"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="306" aux="155"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="307" aux="230"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="308" aux="215"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="309" aux="185"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
				</ChestItem>
				
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="5"/> <!-- Arrows of Poison 2 -->
					</ChestItem>

		 </LootGroup>
		</LootSet>
		
		<LootSet name="Food Central">

			<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
								
				<!-- BASE KITS -->

				<!-- Attributes -->
				<!-- weight: used for random selection -->
				<!-- kpScore: estimate of the value of the contents -->

				<!-- Kits       Weights -->
				<!-- Swordsman: 150 - 15% -->
				<!-- Heavy:     150 - 15% -->
				<!-- Scout:     150 - 15% -->
				<!-- Mage:      100 - 10% -->
				<!-- Healer:    100 - 10% -->
				<!-- Ninja:     100 - 10% -->
				<!-- Pirate:     75 - 7.5% -->
				<!-- Gardener:   75 - 7.5% -->
				<!-- Pyro Farmer:75 - 7.5% -->
				
				<!-- Swordsman --> 
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id="364"/>                <!-- Steak -->
					<Item id ="373" aux="37"/>      <!-- Potion of Healing -->
					<Item id="438" aux="8"/>        <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="320"/>                <!-- Cooked Porkchop -->
					<Item id ="373" aux="1"/>       <!-- Potion of Regeneration -->
					<Item id="438" aux="10"/>       <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="436"/>                <!-- Beetroot Soup -->
					<Item id ="396"/>               <!-- Golden Carrot -->
					<Item id="260" qty="3"/>        <!-- Apple -->
				</Kit>


				<!-- Heavy -->
				<!-- 15% -->
				<Kit weight="150" kpScore="12">
					<Item id="413"/>					    <!-- Rabbit Stew -->
					<Item id="373" aux="9"/>      <!-- Potion of Strength -->
				</Kit>
				<Kit weight="150" kpScore="12">
					<Item id="367" qty="3"/>      <!-- Rotten Flesh -->
					<Item id ="373" aux="3"/>     <!-- Potion of Fire Resistance -->
					<Item id="322"/>              <!-- Golden Apple -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="364" qty="3"/>      <!-- Steak -->
				</Kit>


				<!-- Scout -->
				<!-- 15% -->
				<Kit weight="150" kpScore="10">
					<Item id ="434" qty="10"/>        <!-- Beetroot -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id ="366"/>                 <!-- Cooked Chicken -->
					<Item id="357" qty="4"/>          <!-- Cookie -->
				</Kit>
				<Kit weight="150" kpScore="10">
					<Item id="276"/>                  <!-- Rabbit Stew -->
					<Item id ="373" aux="2"/>         <!-- Potion of Swiftness -->
				</Kit>


				<!-- Mage -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="424"/>                          <!-- Cooked Mutton -->
					<Item id="438" aux="12" qty="4"/>         <!-- Splash Potions of Harming -->
					<Item id="438" aux="10"/>                 <!-- Splash Potion of Slowness -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="424"/>                          <!-- Cooked Mutton -->
					<Item id="438" qty="4" aux="12"/>         <!-- Splash Potion of Harming -->
					<Item id="438" aux="8"/>                  <!-- Splash Potion of Weakness -->
				</Kit>
				<Kit weight="100" kpScore="12">
					<Item id="413"/>                          <!-- Rabbit Stew -->
					<Item id="438" qty="4" aux="12"/>         <!-- Splash Potion of Harming -->
				</Kit>


				<!-- Healer -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>           <!-- Potion of Regeneration -->
					<Item id ="373" aux="2"/>           <!-- Potion of Swiftness -->
					<Item id ="373" aux="37"/>          <!-- Potion of Healing -->
					<Item id ="373" aux="3"/>           <!-- Potion of Fire Resistance -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id ="373" aux="1"/>           <!-- Potion of Regeneration -->
					<Item id ="364"/>                   <!-- Steak -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="438" aux="36" qty="4"/>   <!-- Splash Potions of Poison -->
					<Item id="438" aux="8"/>            <!-- Splash Potion of Weakness -->
					<Item id="393"/>                    <!-- Baked Potato -->
				</Kit>


				<!-- Ninja -->
				<!-- 10% -->
				<Kit weight="100" kpScore="10">
					<Item id="434" qty="10"/>           <!-- Beetroot -->
					<Item id="373" aux="14"/>           <!-- Potion of Invisibility -->
					<Item id ="373" aux="2"/>           <!-- Potion of Swiftness -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>           <!-- Potion of Invisibility -->
					<Item id="413"/>                    <!-- Rabbit Stew -->
				</Kit>
				<Kit weight="100" kpScore="10">
					<Item id="373" aux="14"/>           <!-- Potion of Invisibility -->
					<Item id ="412"/>                   <!-- Cooked Rabbit -->
					<Item id="260" qty="2"/>					  <!-- Apples -->
				</Kit>


				<!-- Pirate -->
				<!-- 7.5% -->
				<Kit weight="75" kpScore="10">
					<Item id="393"/>          <!-- Baked Potato -->
					<Item id="320"/>          <!-- Cooked Porkchop -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id="322"/>          <!-- Golden Apple -->
				</Kit>
				<Kit weight="75" kpScore="10">
					<Item id ="282"/>         <!-- Mushroom Stew -->
					<Item id="260" qty="5"/>  <!-- Apples -->
				</Kit>


				<!-- Food -->
				<ChestItem kpScore="6">
					<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
					<Item id="413"/> <!-- Rabbit Stew -->
				</ChestItem>
				<ChestItem kpScore="5">
					<Item id="320"/> <!-- Cooked Porkchop -->
				</ChestItem>
				<ChestItem kpScore="5">
					<Item id="364"/> <!-- Steak -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="436"/> <!-- Beetroot Soup -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="424"/> <!-- Cooked Mutton -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="396"/> <!-- Golden Carrot -->
				</ChestItem>
				<ChestItem kpScore="2">
					<Item id="260"/> <!-- Apple -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="322"/> <!-- Golden Apple -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="366"/> <!-- Cooked Chicken -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="412"/> <!-- Cooked Rabbit -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="393"/> <!-- Baked Potato -->
				</ChestItem>
				<ChestItem kpScore="2">
					<Item id="357"/> <!-- Cookie -->
				</ChestItem>
				<ChestItem kpScore="4">
					<Item id="282"/> <!-- Mushroom Stew -->
				</ChestItem>
				<ChestItem kpScore="3">
					<Item id="367"/> <!-- Rotten Flesh -->
				</ChestItem>
				<ChestItem kpScore="1">
					<Item id="434"/> <!-- Beetroot -->
				</ChestItem>

			</LootGroup>
			
			
			<!--  ****************************************************************  -->
			<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
			<!--  ****************************************************************  -->

			<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">

				<!-- Food 80% -->
				<ChestItem minCount="1" maxCount="1" weight="5">
					<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
					<Item id="413"/> <!-- Rabbit Stew -->
					<Item id="320"/> <!-- Cooked Porkchop -->
					<Item id="364"/> <!-- Steak -->
					<Item id="436"/> <!-- Beetroot Soup -->
					<Item id="424"/> <!-- Cooked Mutton -->
					<Item id="396"/> <!-- Golden Carrot -->
					<Item id="260"/> <!-- Apple -->
					<Item id="322"/> <!-- Golden Apple -->
					<Item id="366"/> <!-- Cooked Chicken -->
					<Item id="412"/> <!-- Cooked Rabbit -->
					<Item id="393"/> <!-- Baked Potato -->
					<Item id="357"/> <!-- Cookie -->
					<Item id="282"/> <!-- Mushroom Stew -->
					<Item id="367"/> <!-- Rotten Flesh -->
					<Item id="434"/> <!-- Beetroot -->
				</ChestItem>


				<!-- Potions 20% -->
				<!-- Potions - Regular -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="373" aux="37"/> <!-- Potion of Healing -->
					<Item id="373" aux="1"/> <!-- Potion of Regeneration (0:45) -->
					<Item id="373" aux="2"/> <!-- Potion of Swiftness (3:00) -->
					<Item id="373" aux="14"/> <!-- Potion of Invisibility -->
				</ChestItem>
				<!-- Potions - Splash -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="438" aux="36"/> <!-- Splash Potion of Poison 2 (0:45) -->
					<Item id="438" aux="8"/> <!-- Splash Potion of Weakness (1:30) -->
					<Item id="438" aux="12"/> <!-- Splash Potions of Harming -->
				</ChestItem>
				<!-- Potions - Lingering -->
				<ChestItem minCount="1" maxCount="1" weight="2">
					<Item id="441" aux="37"/> <!-- Lingering Potion of Healing -->
					<Item id="441" aux="12"/> <!-- Lingering Potions of Harming -->
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--                 ITEM LISTS FOR THE OUTER CHESTS                    -->
			<!--  ****************************************************************  -->
			
			<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">

				<!-- Sword -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="268"/> <!-- Wooden Sword-->
				</Kit>

				<!-- Bow -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id ="261"/> <!-- Bow -->
					<Item id="262" qty="5"/> <!-- Arrow -->
				</Kit>

				<!-- Axe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="271"/> <!-- Wooden Axe-->
				</Kit>

				<!-- PickAxe -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="270"> <!-- Wooden Pickaxe - Sharpness 1 -->
						<Enchantment id="16" level="1" override="true"/>
					</Item>
				</Kit>

				<!-- Shovel -->
				<!-- 20% -->
				<Kit weight="100" kpScore="10">
					<Item id="269"> <!-- Wooden Shovel - Sharpness 2 -->
						<Enchantment id="16" level="2" override="true"/>
					</Item>
				</Kit>
				
				<ChestItem kpScore="4">
					<Item id="298"/> <!-- Leather Helmet -->
					<Item id="299"/> <!-- Leather Chest -->
					<Item id="300"/> <!-- Leather Leggings -->
					<Item id="301"/> <!-- Leather Boots -->
					<Item id="302"/> <!-- Chainmail Helmet -->
					<Item id="303"/> <!-- Chainmail Chest -->
					<Item id="304"/> <!-- Chainmail Leggings -->
					<Item id="305"/> <!-- Chainmail Boots -->
				</ChestItem>

				<!-- Tipped Arrows -->
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="2"/> <!-- Arrows of Poison 2 -->
					<Item id="440" aux="8" qty="3"/> <!-- Arrows of Weakness -->
					<Item id="440" aux="10" qty="3"/> <!-- Arrows of Slowness -->
				</ChestItem>
				
				<!-- Specials -->
				<ChestItem kpScore="5">
					<Item id="314">       <!-- Gold Helmet - PROTECTION 1 -->
						<Enchantment id="0" level ="1" />
					</Item>
					<Item id="317">       <!-- Gold Boots - PROTECTION 1 -->
						<Enchantment id="0" level ="1" />
					</Item>
				</ChestItem>

			</LootGroup>

			<!--  ****************************************************************  -->
			<!--        THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS           -->
			<!--  ****************************************************************  -->			

			<LootGroup name="HVItems" kpScore="18" distributionMethod="KitKPGreedy">

				<!-- Weapons and Armour -->
				<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
				<Kit weight="1" kpScore="10">
					<Item id="272"> <!-- Stone Sword - Fire Aspect -->
						<Enchantment id="20" level="1"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="258"> <!-- Iron Axe - Knockback -->
						<Enchantment id="19" level="1" override="true"/>
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="278"/> <!-- Diamond Pickaxe -->
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id="277"> <!-- Diamond Shovel - Knockback 2 -->
						<Enchantment id="19" level="2" override="true"/>
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="261"> <!-- Bow - Power -->
						<Enchantment id="48" level="1"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Punch -->
						<Enchantment id="49" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>
				<Kit weight="1" kpScore="10">
					<Item id ="261"> <!-- Bow - Flame -->
						<Enchantment id="50" level="1" override="true"/>
						<Item id="262" qty="5"/> <!-- Arrows -->
					</Item>
				</Kit>

				<Kit weight="1" kpScore="10">
					<Item id="46" qty="3"/> <!-- TNT -->
				</Kit>
				
				<Kit weight="1" kpScore="10">
					<!-- Bow - Infinity - 12 uses but no arrows -->
					<Item id ="261" aux="373">
						<Enchantment id="51" level="1" override="true"/>
					</Item>
				</Kit>

				<ChestItem kpScore="3">
					<Item id="314"> <!-- Gold Helmet - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="315"> <!-- Gold Chest - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="316"> <!-- Gold Leggings - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="317"> <!-- Gold Boots - PROTECTION -->
						<Enchantment id="0" level="2" />
					</Item>
					<Item id="306"> <!-- Iron Helmet - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="307"> <!-- Iron Chestplate - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="308"> <!-- Iron Leggings - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
					<Item id="309"> <!-- Iron Boots - THORNS -->
						<Enchantment id="7" level="1"/>
					</Item>
				</ChestItem>
				
				<ChestItem kpScore="3">
					<Item id="440" aux="36" qty="5"/> <!-- Arrows of Poison 2 -->
				</ChestItem>
			</LootGroup>
		</LootSet>
		
	</LootSets>
</GameMode>